eyesofgods1 the Dungeon (2, 14, D) a box of beasts (2, 16, D) the cursed +2 scimitar of True Grit {elec, *Corrode rF+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a phial of floods (3, 15, D) an uncursed ring of protection from cold (3, 16, D) an uncursed staff of power (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (4, 14, D) a scroll of brand weapon (4, 15, D) a book of the Sky (4, 16, D) an uncursed staff of earth (5, 14, D) a lamp of fire (5, 15, D) a lamp of fire (5, 16, D) a +1 chain mail of fire resistance (6, 14, D) a +1 robe of fire resistance (6, 16, D) an uncursed ring of fire (7, 6, D) a scroll of holy word (7, 14, D) a cursed amulet of magic regeneration (7, 15, D) +1 storm dragon scales (7, 16, D) a sack of spiders (8, 14, D) a +1 quarterstaff of speed (8, 16, D) a sack of spiders (9, 14, D) a lamp of fire (9, 15, D) a scroll of acquirement (9, 16, D) a +0 battleaxe of chopping (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +4 vampiric spear (10, 15, D) a phial of floods (10, 16, D) 4 scrolls of enchant armour (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a scarf of repulsion (11, 15, D) a +1 pair of gloves of dexterity (11, 16, D) 4 potions of haste (12, 15, D) a box of beasts (19, 1, D) a +3 falchion of holy wrath (19, 32, D) an uncursed staff of conjuration (19, 33, D) a +2 spear of venom (20, 16, D) a +1 short sword of venom (20, 32, D) a +2 ring mail of fire resistance (20, 33, D) a +0 rapier of draining (21, 0, D) a +4 great sword of distortion (21, 16, D) an uncursed ring of flight (21, 33, D) a phial of floods (21, 34, D) a +2 scale mail of fire resistance (22, 4, D) a +0 glaive of chopping (22, 17, D) a crystal ball of energy (22, 33, D) the +3 plate armour "Wauts" {Stlth+} It makes you more stealthy. (22, 34, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (22, 39, D) a +1 flail of protection (23, 4, D) a +4 scythe of slicing (23, 17, D) an uncursed staff of energy (23, 18, D) a +2 robe of fire resistance (23, 34, D) an uncursed ring of wizardry (23, 38, D) a +0 flail (still there?) quicksilver dragon scales (still there?) (23, 39, D) a +0 flail an iron dragon corpse a quicksilver dragon corpse (24, 4, D) a +0 dagger of venom the +3 halberd "Wops" {chop, rN+ Int-3 Dex+6 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+6). It protects you from negative energy. It makes you more stealthy. (24, 16, D) a phial of floods (24, 17, D) an uncursed ring of protection from cold (24, 18, D) an uncursed staff of summoning (24, 32, D) an uncursed ring of ice (24, 33, D) a +2 robe of fire resistance (24, 34, D) an uncursed staff of conjuration (24, 40, D) a +0 mace (25, 5, D) an uncursed staff of cold (25, 17, D) a +2 falchion of protection (25, 18, D) a +2 leather armour of poison resistance (25, 23, D) a +0 short sword (unseen) (25, 33, D) an uncursed staff of power (25, 34, D) a +1 trident of distortion (25, 38, D) a +0 morningstar (still there?) an iron dragon corpse (still there?) (25, 39, D) quicksilver dragon scales (unseen) (25, 40, D) 4 large rocks (unseen) (26, 0, D) the +10 shortbow of Watchfulness {velocity, Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). (26, 17, D) a +0 hand axe of venom (26, 32, D) a +5 ring of evasion (26, 34, D) an uncursed amulet of faith (27, 1, D) a +0 antimagic morningstar (27, 16, D) an uncursed ring of resist corrosion (27, 17, D) a crystal ball of energy (27, 22, D) a +0 trident (27, 23, D) an uncursed staff of summoning (27, 24, D) a +0 scimitar of flaming (27, 32, D) the +9 shortbow of Makhleb {freeze, +Blink rF+ rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It lets you blink. (27, 33, D) a cursed staff of wizardry (28, 0, D) a +1 cloak of invisibility (28, 1, D) an uncursed amulet of the gourmand (28, 16, D) a lamp of fire (28, 17, D) an uncursed staff of fire (28, 32, D) a +0 long sword of distortion (28, 33, D) an uncursed staff of wizardry (29, 17, D) an uncursed ring of poison resistance (29, 32, D) a +1 helmet of see invisible (29, 33, D) the cursed +0 eveningstar "Atza" {crush, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (34, 28, D) an uncursed staff of fire (35, 0, D) a +2 lajatang of pain (35, 14, D) the +3 scimitar of the Bruised Gods {chaos, Int+2} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+2). (35, 15, D) the +6 scimitar of Paggan {drain, rPois rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. (35, 28, D) a +5 quick blade (36, 0, D) a lamp of fire (36, 1, D) a +0 robe of resistance (36, 15, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (36, 28, D) the +10 short sword "Neacycs" {elec, Str+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). (37, 0, D) an uncursed staff of air (37, 1, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (37, 15, D) a +1 chain mail of magic resistance (37, 28, D) a +1 long sword of slicing (37, 29, D) a +2 fustibalus of freezing (38, 0, D) a crystal ball of energy (38, 15, D) an uncursed staff of power (38, 29, D) an uncursed staff of summoning (38, 33, D) a bullfrog corpse (skeletalised by now) (unseen) (39, 0, D) a +1 pair of gloves of archery (39, 15, D) a +2 helmet of see invisible (39, 28, D) an uncursed staff of death (39, 29, D) a crystal ball of energy (39, 33, D) a crocodile corpse (skeletalised by now) (unseen) (40, 1, D) an uncursed staff of fire (40, 4, D) a +3 rapier of speed (40, 14, D) an uncursed staff of power (40, 15, D) the cursed +1 ring mail of the Orcish Mines {rC+ Regen+ MP+9} It protects you from cold. It affects your magic capacity (+9). It increases your rate of regeneration. It has a curse placed upon it. (40, 28, D) a +2 trident of protection (40, 29, D) the +8 battleaxe "Tufubbo" {chop, rPois MR+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. (40, 34, D) a water moccasin corpse (skeletalised by now) (41, 0, D) a +0 dagger of speed (41, 1, D) the +0 pair of gloves "Ecomneuz" {*Slow rPois MP+9} It protects you from poison. It affects your magic capacity (+9). It may slow you when you take damage. (41, 15, D) a +6 broad axe of distortion (41, 29, D) an uncursed staff of cold (42, 0, D) a +2 arbalest of velocity (42, 1, D) an uncursed staff of energy (42, 28, D) an uncursed staff of summoning (42, 29, D) a +1 short sword of freezing (43, 14, D) an uncursed ring of see invisible (43, 15, D) the +6 scale mail "Saipraph" {+Fly rCorr} It lets you fly. It provides partial protection from all sources of acid and corrosion. (44, 28, D) a crystal ball of energy (48, 40, D) +0 fire dragon scales (unseen) (49, 0, D) an uncursed staff of conjuration (49, 12, D) a fan of gales (49, 37, D) a +3 ring mail of magic resistance (49, 41, D) +0 swamp dragon scales (unseen) (50, 0, D) an uncursed amulet of magic regeneration (50, 1, D) the +1 hat "Doulion" {rElec rF- rN+ Int+4} It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. (50, 24, D) the +2 robe of the Nexus {SInv} It lets you see invisible. (50, 36, D) an uncursed amulet of the gourmand (50, 37, D) a +2 robe of the Archmagi (51, 0, D) a +2 spear of venom (51, 1, D) +0 fire dragon scales (51, 16, D) a +2 mace of holy wrath (51, 24, D) a +0 robe (51, 29, D) a +3 whip of holy wrath (unseen) (51, 36, D) an uncursed staff of power (51, 37, D) an uncursed staff of earth (52, 13, D) a +2 plate armour of fire resistance (52, 15, D) +5 fire dragon scales a +0 shield a +0 scale mail (52, 16, D) a cursed +3 ring of strength an uncursed ring of stealth the ring of Hehar {Int+7 Stlth-} [ring of attention] It affects your intelligence (+7). It makes you less stealthy. an uncursed ring of stealth an uncursed ring of fire a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of stealth (52, 24, D) the cursed +3 battleaxe "Jaloacluji" {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It has a curse placed upon it. (52, 25, D) a cursed amulet of inaccuracy (52, 36, D) a +2 great sword of protection (52, 37, D) a +3 quarterstaff of speed (53, 0, D) a +2 great mace of protection (53, 1, D) a +2 mace of crushing (53, 30, D) a +0 scimitar of flaming a +0 hunting sling 22 stones a +0 robe a +0 buckler (53, 37, D) the cursed +0 plate armour "Ciumaunk" {rCorr Dex+4 Slay-3} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (54, 1, D) a +0 glaive of protection (54, 24, D) an uncursed ring of resist corrosion (54, 25, D) a phial of floods (55, 1, D) an uncursed ring of see invisible (55, 12, D) an uncursed amulet of rage (55, 13, D) the +2 longbow "Sebesoes" {velocity, rElec Stlth+} Any arrow fired from it inflicts extra damage. It insulates you from electricity. It makes you more stealthy. (55, 24, D) a +2 shortbow of velocity (59, 36, D) an uncursed staff of conjuration (60, 36, D) an uncursed staff of wizardry (60, 37, D) a +3 plate armour of fire resistance (60, 40, D) a +0 spear (unseen) (61, 8, D) an uncursed staff of air (61, 16, D) a +0 flail (61, 26, D) a +2 antimagic battleaxe (61, 37, D) a +6 blowgun (62, 0, D) a +0 chain mail of cold resistance (62, 8, D) an uncursed staff of death (62, 16, D) a +0 short sword (62, 17, D) a +0 dagger (62, 20, D) a +2 rapier of venom (62, 26, D) a +3 chain mail of poison resistance (62, 28, D) a +0 rapier (unseen) (62, 29, D) a +0 long sword (unseen) (62, 30, D) the +6 lajatang of the Genius {pain, +Rage rElec rF- Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It makes you vulnerable to fire. It insulates you from electricity. It lets you go berserk. a +1 hand axe of electrocution (62, 36, D) an uncursed staff of summoning (62, 41, D) a +0 hand axe (still there?) an uncursed staff of energy (still there?) (62, 42, D) a +0 battleaxe of distortion (unseen) (63, 0, D) a box of beasts (63, 8, D) a +2 great sword of holy wrath (63, 16, D) a +0 dagger (63, 19, D) a +0 trident a +0 plate armour (63, 20, D) a +2 broad axe of chopping a +0 war axe a +0 chain mail (63, 22, D) an uncursed staff of cold (unseen) (63, 26, D) a +0 short sword (64, 16, D) a cursed staff of death (64, 17, D) a +2 great mace of holy wrath (64, 20, D) an uncursed staff of death (unseen) (64, 21, D) a +0 leather armour (64, 31, D) a +0 short sword (65, 32, D) a +0 glaive of pain (67, 0, D) a lightning rod (4/4) (67, 2, D) a +0 dagger (unseen) (68, 0, D) an uncursed staff of death (68, 2, D) a +0 morningstar (69, 1, D) an uncursed staff of death (unseen) (69, 36, D) a +4 morningstar of protection (70, 8, D) the +5 quarterstaff of the Magi {antimagic, +Fly MP+9 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It affects your magic capacity (+9). It lets you fly. (70, 9, D) an uncursed staff of death (70, 37, D) a +0 hand axe of flaming (71, 8, D) a +2 long sword of protection (71, 16, D) a +0 battleaxe of freezing (71, 17, D) a +4 scale mail of fire resistance (71, 27, D) a +2 scale mail of fire resistance (71, 36, D) a +2 plate armour of poison resistance (71, 43, D) an arrow (72, 8, D) an uncursed staff of cold (72, 17, D) a +2 flail of protection (72, 22, D) a +0 quarterstaff a +0 robe (72, 37, D) a +3 chain mail of cold resistance (73, 17, D) the +6 long sword of Ucsuucw {venom, rN+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from negative energy. (73, 22, D) a cursed -3 dagger (unseen) (73, 27, D) a +1 rapier of holy wrath (73, 36, D) the +9 short sword of Bloody Death {venom, rF+ Str-2 Int+5 SInv} It poisons the flesh of those it strikes. It affects your strength (-2). It affects your intelligence (+5). It protects you from fire. It lets you see invisible. (73, 37, D) an uncursed staff of air (73, 41, D) a +0 long sword a +0 leather armour (73, 43, D) a +6 mace of protection (74, 42, D) a +0 scimitar a +0 shortbow 14 arrows a +0 leather armour a +0 long sword (74, 43, D) a +0 short sword (still there?) a +1 short sword of electrocution (still there?) (75, 1, D) a +5 falchion of holy wrath (75, 42, D) a cursed +0 scimitar