eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +2 trident of venom (20, 0, D) a +1 robe (20, 1, D) a book of Air (21, 0, D) a +2 scale mail of magic resistance (21, 1, D) an uncursed ring of stealth (22, 0, D) an uncursed staff of air (22, 1, D) a crystal ball of energy (23, 0, D) an uncursed staff of fire (23, 1, D) an uncursed ring of flight (24, 0, D) a +2 plate armour of fire resistance (24, 1, D) the Reference Book on the Arsonist and Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Flame Conjuration/Fire 2 c - Passwall Transmutation/Earth 2 d - Sticks to Snakes Transmutation 2 e - Statue Form Transmutation/Earth 6 f - Hydra Form Transmutation 6 (25, 0, D) an uncursed staff of summoning (25, 1, D) a phial of floods (26, 0, D) a +2 robe of positive energy (26, 1, D) a phial of floods (26, 4, D) a +2 scythe of pain (27, 0, D) an uncursed staff of summoning (27, 1, D) the +3 trident "Piastaf" {venom, +Fly rElec SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you see invisible. It lets you fly. (28, 0, D) the +10 short sword of Makhleb's Vengeance {venom, -Tele rN+ Stlth+} It poisons the flesh of those it strikes. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. (28, 1, D) the Volume of Creative Fire Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Ring of Flames Charms/Fire 7 d - Spellforged Servitor Conjuration/Summoning 7 (29, 0, D) a lightning rod (4/4) (29, 1, D) an uncursed staff of death (33, 15, D) an inedible chunk of flesh (33, 20, D) an inedible chunk of flesh (34, 28, D) a +1 trident of protection (35, 0, D) a +3 chain mail of poison resistance (35, 14, D) a box of beasts (35, 15, D) the +10 hand crossbow of Tel Naxelutt {velocity, Str+2} Any bolt fired from it inflicts extra damage. It affects your strength (+2). (35, 28, D) a +2 leather armour of magic resistance (35, 29, D) a +2 mace of protection (36, 0, D) a +2 scale mail of fire resistance (36, 1, D) a +2 battleaxe of flaming (36, 14, D) a phial of floods (36, 15, D) an uncursed staff of air (36, 16, D) an inedible chunk of flesh (36, 17, D) an inedible chunk of flesh (36, 25, D) an inedible chunk of flesh (36, 28, D) a +1 dagger of venom (36, 29, D) a +3 dagger of venom (37, 0, D) a +0 glaive of protection (37, 1, D) a fan of gales (37, 14, D) an uncursed ring of fire (37, 15, D) the cursed +1 hand axe "Gokhoar" {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It has a curse placed upon it. (37, 19, D) a glowing shapeshifter corpse (37, 22, D) an inedible chunk of flesh (37, 25, D) an inedible chunk of flesh (37, 38, D) an inedible chunk of flesh (38, 0, D) a +2 plate armour of magic resistance (38, 1, D) an uncursed staff of air (38, 14, D) a lightning rod (4/4) (38, 15, D) the +8 shortbow "Tihearphi" {venom, +Inv rF+ rN+ Int+7 Dex-2} It poisons the ammo it fires. It affects your intelligence (+7). It affects your dexterity (-2). It protects you from fire. It protects you from negative energy. It lets you turn invisible. (38, 18, D) a glowing shapeshifter corpse (38, 19, D) an inedible chunk of flesh (38, 23, D) an inedible chunk of flesh (38, 29, D) an uncursed ring of wizardry a +6 ring of strength a +6 ring of strength an uncursed ring of protection from cold a +4 amulet of reflection an uncursed ring of protection from cold (38, 37, D) an inedible chunk of flesh (39, 0, D) an uncursed staff of wizardry (39, 14, D) a crystal ball of energy (39, 15, D) a +1 dagger of speed (39, 17, D) a shapeshifter corpse (39, 18, D) a very ugly thing corpse (39, 28, D) the cursed +1 chain mail "Toosuan" {*Corrode +Fly rElec Int-3} It affects your intelligence (-3). It insulates you from electricity. It lets you fly. It may corrode you when you take damage. It has a curse placed upon it. (40, 1, D) a +4 broad axe of venom (40, 3, D) a +0 pair of boots of stealth a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (40, 14, D) an uncursed ring of flight (40, 15, D) a sack of spiders (40, 18, D) a glowing shapeshifter corpse (40, 19, D) a glowing shapeshifter corpse a shapeshifter corpse (40, 20, D) a glowing shapeshifter corpse (40, 28, D) the +5 ring mail of Trog's Supremacy {rC+ rN++} It protects you from cold. It greatly protects you from negative energy. (41, 0, D) a crystal ball of energy (41, 14, D) a +0 morningstar of protection (41, 15, D) a +1 mace of crushing (41, 28, D) an uncursed staff of conjuration (41, 29, D) a cursed staff of death (41, 34, D) a +0 dagger (unseen) (42, 0, D) a crystal ball of energy (42, 1, D) an uncursed staff of cold (42, 14, D) a +3 hand crossbow (42, 15, D) an uncursed staff of summoning (42, 28, D) a +6 long sword of holy wrath (42, 29, D) the cursed +1 robe of Grace {rCorr} It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (43, 14, D) an uncursed staff of earth (43, 15, D) a +2 war axe of flaming (43, 20, D) an inedible chunk of flesh (44, 28, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (49, 1, D) the +8 short sword of the Grey Skies {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (49, 12, D) the cursed +3 shortbow of Mohirohu {speed, rElec rPois rF+ MR-} Attacks with this weapon are significantly faster. It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (49, 24, D) a phial of floods (49, 42, D) a +1 trident of venom a +0 leather armour (50, 0, D) a lightning rod (4/4) (50, 12, D) a +0 leather armour (50, 13, D) a +1 war axe of freezing (50, 25, D) a +0 short sword (50, 36, D) a +3 hand crossbow of flaming (50, 42, D) a +2 spear of freezing 22 javelins of returning a +0 leather armour (50, 44, D) a +0 rapier a +0 robe (51, 0, D) a box of beasts (51, 7, D) a +1 flail of flaming a +0 longbow 16 arrows a +0 robe (51, 8, D) a +1 whip of holy wrath a +0 robe (51, 9, D) a +2 scimitar of flaming (unseen) (51, 13, D) a +0 dagger (51, 24, D) a +0 long sword (51, 25, D) a +0 club (51, 30, D) 5 large rocks (51, 36, D) the +5 hunting sling "Vuxanis" {flame, -Tele Str+6 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your dexterity (+3). It prevents most forms of teleportation. (51, 41, D) a +0 trident (51, 42, D) a +0 rapier a +0 robe (51, 43, D) a +0 rapier a +0 robe (52, 1, D) a sack of spiders (52, 7, D) 2 arrows (52, 8, D) a +0 shield a +0 scale mail a +0 flail (52, 12, D) a +1 scale mail of magic resistance (52, 13, D) a +0 long sword (52, 20, D) an arrow (52, 26, D) a +2 mace of draining a +0 plate armour (52, 27, D) a +0 dagger a +0 robe (52, 28, D) a +0 dagger a +2 robe of magic resistance an uncursed staff of power a +0 ring mail (52, 29, D) a +0 dagger a +2 robe of magic resistance (52, 30, D) a +0 hand axe a +0 plate armour (52, 36, D) a phial of floods (52, 37, D) an uncursed staff of conjuration (52, 42, D) a +0 trident of piercing a +0 robe (53, 0, D) a +0 mace of holy wrath (53, 1, D) the cursed +0 plate armour "Tareq" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (53, 12, D) an uncursed staff of earth (53, 13, D) a +0 rapier (53, 19, D) the +4 trident of Ohar {venom, Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). a +0 ring mail a +3 mace of protection (53, 21, D) a +0 great mace of venom a +0 scale mail the +5 great mace of Poeferpha {speed, *Noise rC+ Stlth+} Attacks with this weapon are significantly faster. It protects you from cold. It may make noises in combat. It makes you more stealthy. a +0 longbow 36 arrows a +0 chain mail of fire resistance (53, 25, D) a +1 dagger of speed (53, 27, D) a +1 hand axe of freezing a +0 robe (53, 28, D) a +0 mace a +0 plate armour (53, 29, D) the +2 glaive of Fikonann {pain, rF+ Int+3 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. a +0 plate armour (53, 30, D) a +0 long sword a +0 chain mail (53, 36, D) the +0 ring mail of Usch {rF+ MR+ Dex+4} It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. (53, 37, D) a +0 flail of draining (53, 42, D) a +0 trident (54, 0, D) an uncursed staff of death (54, 12, D) the +8 broad axe "Eqiott" {antimagic, +Fly rElec rN++ MR-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (54, 13, D) an uncursed staff of cold (54, 20, D) a +0 scimitar a +0 buckler a +0 longbow 28 arrows a +0 leather armour a +5 hand axe of flaming (54, 21, D) 6 arrows a +0 long sword (54, 24, D) a +5 morningstar of freezing (54, 25, D) a +0 hand axe (54, 29, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 plate armour (54, 36, D) an uncursed staff of wizardry (55, 0, D) the +7 scythe "Kuirch Eklu" {slice, Str+5 Int-3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (-3). It affects your dexterity (+3). (55, 1, D) a +2 scale mail of poison resistance (55, 12, D) a +1 long sword of holy wrath (55, 21, D) a +7 great mace of crushing a +0 ring mail 2 arrows (55, 24, D) an uncursed staff of summoning (59, 36, D) a lightning rod (4/4) (60, 36, D) a +1 glaive of venom (60, 37, D) a +2 plate armour of cold resistance (61, 36, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (61, 37, D) a +3 long sword (61, 41, D) a +0 robe (61, 42, D) a +0 trident (62, 3, D) a +0 war axe of electrocution a +0 robe (62, 16, D) the cursed +0 scale mail of Gallantry {rF+ rN+} It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (62, 17, D) an uncursed staff of conjuration (62, 27, D) a +0 shortbow 23 arrows (62, 31, D) a +3 whip of flaming (unseen) (62, 36, D) a crystal ball of energy (62, 37, D) a +0 robe of magic resistance (63, 0, D) a +1 great sword of protection (63, 8, D) a +1 dire flail of protection (63, 16, D) an uncursed ring of flight (63, 26, D) a +1 shortbow of freezing (63, 27, D) a +0 buckler of reflection (63, 29, D) a +0 trident (63, 30, D) the cursed +1 dire flail "Yguwk" {elec, -Tele rElec rC- MR+++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. 2 tomahawks of dispersal (63, 31, D) 2 arrows (63, 32, D) 2 arrows (63, 33, D) a throwing net 9 arrows (63, 36, D) a +3 short sword of holy wrath (63, 37, D) a book of Necromancy (64, 16, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (64, 17, D) a +0 morningstar of protection (64, 26, D) a +0 trident (64, 27, D) a +0 shortbow 14 arrows a +2 arbalest of flaming (64, 30, D) a +0 shortbow 16 arrows (64, 31, D) a +0 trident (unseen) (67, 0, D) the +3 hand axe of Pestilence {chop, MR+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your resistance to hostile enchantments. (67, 33, D) an arrow (68, 0, D) the +9 shortbow "Beetlebane" {flame, *Corrode rPois rN+ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It may corrode you when you take damage. (69, 0, D) an uncursed staff of conjuration (70, 8, D) an uncursed staff of air (70, 9, D) the cursed +0 glaive of Cuatere {chop, rPois rC+ MR- Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 36, D) a +2 short sword of draining (70, 37, D) a +0 flail (71, 8, D) a crystal ball of energy (71, 17, D) a phantom mirror (71, 26, D) a +0 club (71, 29, D) a +0 war axe (unseen) (71, 36, D) a +6 flail of holy wrath (71, 37, D) a crystal ball of energy (71, 39, D) a +1 demon whip of electrocution (72, 8, D) the +6 mace of the Exiled Dreams {drain, MR++ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (72, 16, D) an uncursed staff of earth (72, 17, D) the +7 dagger of Hospitality {elec, Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). (72, 20, D) a +3 war axe a +0 robe (72, 26, D) a +1 hand axe of freezing (72, 29, D) a +0 scimitar of holy wrath (72, 36, D) an uncursed staff of air (72, 43, D) a +4 dagger of freezing (73, 1, D) a cursed ring of attention (73, 16, D) an uncursed ring of resist corrosion (73, 36, D) an uncursed staff of poison (75, 1, D) a +0 broad axe of electrocution