eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 37, D) a phantom mirror (61, 16, D) a +0 trident of protection (61, 26, D) the +11 hand crossbow of Googive {flame, Int+2 Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+5). (61, 37, D) the cursed +0 leather armour of the Grue {+Fly rN+} It protects you from negative energy. It lets you fly. It has a curse placed upon it. (61, 44, D) a large rock a bolt (62, 0, D) a +0 hand crossbow of freezing (62, 1, D) a +4 ring mail of cold resistance (62, 2, D) a +0 giant club 3 large rocks (62, 4, D) a +0 giant spiked club (62, 8, D) a +1 scimitar of protection (62, 9, D) the +6 morningstar of the Asp {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (62, 16, D) the cursed +1 mace "Edalimuj" {protect, +Rage rF- Str+8 Int-2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+8). It affects your intelligence (-2). It makes you vulnerable to fire. It lets you go berserk. It has a curse placed upon it. (62, 27, D) an uncursed staff of death (63, 0, D) an uncursed staff of power (63, 4, D) a +0 giant club a +0 giant club (63, 16, D) an uncursed staff of death (63, 17, D) the +9 ice dragon scales "Coriotueq" {rElec rF- rC++} It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. (63, 26, D) the +1 leather armour "Lyggi" {-Cast +Blink rCorr} It lets you blink. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. (63, 28, D) a +0 scythe a +0 robe a +0 rapier a +0 leather armour the human corpse of Sigmund (skeletalised by now) the elf corpse of Duvessa (skeletalised by now) (63, 29, D) a +0 long sword a +0 robe (63, 30, D) a +2 dagger of protection a +0 robe a +0 scimitar of flaming a +0 robe (63, 31, D) a +1 flail of crushing a +0 chain mail (63, 32, D) a +1 dagger of flaming a +0 robe (63, 37, D) the ring of the Jackalope {*Contam rPois Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. (64, 17, D) a phial of floods (64, 26, D) a +0 hand crossbow of flaming (64, 27, D) a +1 mace of protection (64, 29, D) a +2 quarterstaff of chaos (unseen) (69, 36, D) an uncursed staff of fire (70, 8, D) the +6 hunting sling "Newtslayer" {freeze, Str-2 Dex+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (+7). (70, 9, D) a +2 glaive of venom (70, 37, D) a +2 broad axe of electrocution (71, 8, D) a +1 vampiric dagger (71, 26, D) a +2 flail of protection (71, 27, D) a +3 vampiric war axe (72, 8, D) a +0 glaive of freezing (72, 16, D) a cursed -3 ring of intelligence (72, 17, D) a +0 leather armour of fire resistance (72, 27, D) the cursed +3 great sword of Deformation {slice, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. (72, 36, D) a +0 falchion of freezing (72, 37, D) an uncursed staff of fire (72, 40, D) a +0 mace (73, 17, D) a +2 robe of fire resistance (73, 26, D) an uncursed staff of power (73, 36, D) a +1 leather armour of fire resistance (73, 37, D) a cursed -3 ring of strength