eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) the Disquisition on Lightness and Ignition Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Airstrike Air 4 d - Ignition Fire 8 (50, 37, D) a +2 morningstar of crushing (51, 37, D) a +1 spear of flaming (51, 44, D) a javelin of returning 3 large rocks 3 bolts 4 arrows (52, 37, D) a +2 battleaxe of draining (53, 37, D) a +2 plate armour of fire resistance (59, 37, D) a +1 vampiric hand axe (60, 44, D) a glowing shapeshifter corpse (61, 8, D) an uncursed staff of cold (61, 12, D) a +0 longbow a +0 dagger 21 arrows a +0 leather armour (61, 26, D) a +1 great sword of holy wrath (61, 37, D) a +2 halberd of freezing (61, 41, D) a glowing shapeshifter corpse (61, 43, D) a glowing shapeshifter corpse (62, 0, D) the +5 fustibalus of Xass {venom, rF+++ rC- Int+5} It poisons the ammo it fires. It affects your intelligence (+5). It renders you almost immune to fire. It makes you vulnerable to cold. (62, 9, D) a +0 long sword a +0 ring mail a sack of spiders an elf corpse (skeletalised by now) (62, 12, D) a +0 short sword a +0 short sword a +0 leather armour a +0 buckler an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (62, 13, D) an arrow (62, 16, D) a lightning rod (4/4) (62, 17, D) a lightning rod (4/4) (62, 26, D) the +6 arbalest "Damnation" {damnation} (62, 27, D) a +1 shortbow of flaming (62, 36, D) a +3 demon trident of freezing (62, 43, D) a +1 ring mail of magic resistance (63, 0, D) the +7 great sword "Dizuf" {protect, +Blink rF+ MR+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. (63, 8, D) a +2 leather armour of poison resistance (63, 16, D) a lamp of fire (inert) (63, 22, D) a scroll of brand weapon (63, 36, D) a +1 war axe of electrocution (64, 16, D) an uncursed amulet of rage (64, 17, D) a +2 ring mail of poison resistance (64, 26, D) the +3 leather armour of Gachic {rN+} It protects you from negative energy. (64, 27, D) an uncursed ring of see invisible (64, 32, D) a death scarab corpse (64, 42, D) a shapeshifter corpse (65, 44, D) an inedible chunk of flesh (69, 36, D) a +1 falchion of slicing (69, 38, D) a +0 scimitar (70, 8, D) the +4 battleaxe "Saeloof" {elec, rF++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from fire. (70, 37, D) a +1 robe of cold resistance (70, 38, D) a ball python corpse (70, 39, D) a ball python corpse (71, 8, D) an uncursed staff of earth (71, 17, D) a +2 great mace of distortion (71, 37, D) a lamp of fire (inert) (71, 38, D) a ball python corpse (71, 40, D) an adder corpse (72, 8, D) a +3 antimagic scimitar (72, 17, D) a +0 dagger (72, 19, D) a black bear corpse (skeletalised by now) (72, 20, D) a black bear corpse (skeletalised by now) (72, 21, D) a +0 dagger a +0 robe a black bear corpse (skeletalised by now) (72, 22, D) a +0 rapier a +0 robe the +9 hand axe "Boysch" {vamp, +Inv rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you turn invisible. a +0 robe a spriggan corpse (skeletalised by now) (72, 26, D) an uncursed staff of poison (72, 27, D) a +2 chain mail of fire resistance (72, 32, D) a spiny frog corpse (skeletalised by now) (72, 36, D) an uncursed staff of wizardry (72, 39, D) a +0 mace a +0 robe a naga corpse (73, 16, D) a +0 flail of draining (73, 17, D) a +1 hunting sling of freezing (73, 26, D) a +2 dire flail of protection (73, 29, D) a basilisk corpse (skeletalised by now) (73, 37, D) a +2 chain mail of cold resistance (73, 39, D) a +0 hand axe (unseen) (74, 2, D) a +0 trident (75, 1, D) an uncursed staff of air (75, 2, D) a +0 trident