eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 0, D) a book of Death (36, 0, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (37, 0, D) the cursed +1 leather armour "Yfareuxt" {rC- rN+ Int+4 Dex-4} It affects your intelligence (+4). It affects your dexterity (-4). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (37, 1, D) a lightning rod (4/4) (still there?) an uncursed staff of cold (still there?) (38, 0, D) a +3 spear of venom (38, 1, D) an uncursed staff of conjuration (38, 2, D) a +0 morningstar (unseen) (39, 0, D) an uncursed staff of wizardry (39, 1, D) a +5 blowgun (40, 0, D) a lightning rod (4/4) (40, 1, D) a +2 flail of protection (40, 4, D) a cursed -3 mace (41, 0, D) a +2 robe of the Archmagi (41, 1, D) a +0 mace of protection (42, 0, D) a book of Debilitation (42, 1, D) a phantom mirror (48, 7, D) a +0 great sword (unseen) (48, 14, D) a merfolk corpse (48, 24, D) an arrow (48, 26, D) a +0 shortbow (unseen) (48, 27, D) a +0 short sword (unseen) (49, 0, D) a +2 war axe (49, 1, D) a +2 great sword of electrocution (49, 12, D) a cursed +0 spear (49, 14, D) a +2 vampiric trident (unseen) (49, 24, D) an uncursed staff of death (still there?) a book of Changes (still there?) (49, 26, D) a +0 long sword (50, -1, D) a +0 robe (50, 0, D) the cursed +1 scimitar "Xoumoinn" {distort, +Fly rElec Int+4 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It insulates you from electricity. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (50, 1, D) a +0 whip of holy wrath (50, 12, D) the cursed +1 hand axe "Widowmaker" {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (50, 13, D) a lamp of fire (50, 16, D) a +0 robe (50, 18, D) a +4 trident of piercing (50, 26, D) a fan of gales (50, 36, D) a +6 vampiric lajatang (50, 37, D) a +3 blowgun (51, 3, D) the cursed +1 morningstar of the Vulture {flame, +Rage rC- rN+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It makes you vulnerable to cold. It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. a +0 plate armour a potion of blood (51, 15, D) a +2 rapier of flaming (unseen) (51, 16, D) a manticore corpse (51, 24, D) a +1 ring mail of poison resistance (51, 27, D) a cursed -3 longbow a +0 leather armour 27 arrows an elf corpse (skeletalised by now) (51, 28, D) a +0 long sword (unseen) (52, 0, D) a +0 spear of distortion a +0 robe the +1 plate armour of the Desolation of Salt {MR+++ rCorr Str-4 SInv} It affects your strength (-4). It affects your resistance to hostile enchantments. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. the +1 ring mail of Darkness {MR- Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It affects your resistance to hostile enchantments. a human corpse (52, 2, D) a +2 flail a +2 robe of resistance (52, 3, D) a +2 dagger of freezing a +0 robe (52, 5, D) a +0 great sword a +0 plate armour (52, 12, D) a +5 hand axe of electrocution a +0 trident (52, 13, D) the cursed +1 scimitar "Lotecaah" {flame, *Slow MR+ Str+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It may slow you when you take damage. It has a curse placed upon it. (52, 15, D) a manticore corpse (52, 16, D) a +2 rapier of venom (unseen) (52, 23, D) a +0 dagger (52, 25, D) a +0 shortbow a fan of gales (52, 26, D) a +0 dagger (52, 27, D) an uncursed staff of cold the +7 falchion of Zin's Whim {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. an elf corpse (skeletalised by now) (52, 36, D) the +3 ring mail of the Monkey {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. (52, 37, D) an uncursed staff of summoning (53, 1, D) the +3 plate armour "Xonuludd" {*Corrode Int+7 Slay+2 SInv} It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. It may corrode you when you take damage. (53, 2, D) a +0 dagger (53, 12, D) an uncursed amulet of faith (53, 15, D) a +0 spear (unseen) (53, 18, D) a +0 robe (unseen) (53, 25, D) a +2 leather armour of fire resistance a +0 short sword an elf corpse (skeletalised by now) (53, 27, D) 14 arrows (53, 36, D) a box of beasts (54, 0, D) an uncursed staff of power (54, 4, D) a +2 glaive of freezing (54, 15, D) a +0 rapier a +0 robe a merfolk corpse (54, 17, D) a +3 vampiric trident (unseen) (54, 24, D) a +0 leather armour of cold resistance (54, 26, D) a +0 rapier (unseen) (55, 0, D) a crystal ball of energy (55, 1, D) a +3 leather armour of poison resistance (55, 3, D) a cursed +0 long sword (unseen) (55, 4, D) a +1 great sword (unseen) (55, 12, D) an uncursed staff of power (55, 13, D) a fan of gales (55, 33, D) a +0 shortbow (still there?) an arrow (still there?) (56, 16, D) a +0 robe (57, 16, D) a merfolk corpse (57, 18, D) a +0 rapier (59, 36, D) an uncursed staff of power (59, 37, D) the +6 short sword of the Vanishing Wonders {freeze, +Rage rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you go berserk. (60, 36, D) a box of beasts (60, 37, D) a +0 shortbow of flaming (61, 0, D) a +0 broad axe of electrocution (61, 37, D) 4 potions of haste (62, 0, D) a +2 robe of fire resistance (62, 1, D) an uncursed amulet of the gourmand (62, 8, D) an uncursed ring of see invisible (62, 9, D) an uncursed staff of conjuration (62, 16, D) the +7 glaive of the Boiling Point {flame, MR+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (62, 26, D) an uncursed staff of earth (62, 27, D) a +0 great sword (62, 28, D) a large rock (62, 30, D) a +2 hand axe of flaming (unseen) (62, 36, D) a +6 vampiric dagger (62, 37, D) a lightning rod (4/4) (63, 0, D) a +1 shortbow of freezing (63, 16, D) an uncursed staff of poison (63, 17, D) an uncursed staff of poison (63, 26, D) a +0 dagger (63, 27, D) a large rock (63, 28, D) a +0 dire flail (unseen) (63, 30, D) a +0 dagger a +0 robe (63, 31, D) a +0 arbalest 10 bolts the +1 broad axe "Jelly's Peril" {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). a +0 plate armour (63, 33, D) a bolt a large rock (63, 36, D) the cursed +1 leather armour "Sezui" {+Fly rPois Slay-4 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It lets you see invisible. It lets you fly. It has a curse placed upon it. (63, 37, D) a +1 scale mail of magic resistance (64, 16, D) a +2 battleaxe of chopping (64, 17, D) a +3 short sword of speed (64, 26, D) an uncursed ring of stealth (64, 31, D) a bolt (66, 27, D) a bolt (66, 31, D) a +0 arbalest (unseen) (67, 0, D) the +9 rapier of Noon {pain, rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. (69, 0, D) a sack of spiders (70, 8, D) the cursed +1 dagger "Zeddybau" {elec, rC++ MR++ Int-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-4). It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 9, D) a crystal ball of energy (70, 36, D) a box of beasts (70, 37, D) a +4 ring mail of poison resistance (71, 8, D) an uncursed staff of death (71, 17, D) a +0 dagger a +0 robe (71, 27, D) the cursed -4 buckler "Ikoug" {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 36, D) a +0 chain mail of cold resistance (72, 8, D) a sack of spiders (72, 9, D) a +2 plate armour of fire resistance (72, 17, D) a +0 dagger a +0 robe (72, 19, D) a +0 flail (72, 20, D) a +0 long sword a +0 plate armour (72, 21, D) the +10 flail "Gout" {crush, *Noise +Fly rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It lets you fly. It may make noises in combat. a +0 plate armour (72, 26, D) a +5 short sword of speed (72, 27, D) a +2 scimitar of holy wrath (72, 28, D) a +0 trident a +0 robe (72, 36, D) an uncursed staff of power (72, 37, D) the +5 leather armour "Jaus" {rC+ rN+ Int+2} It affects your intelligence (+2). It protects you from cold. It protects you from negative energy. (73, 16, D) a +1 short sword of electrocution (73, 17, D) a +0 battleaxe (73, 20, D) a cursed -3 whip (unseen) (73, 36, D) a +2 hand crossbow of flaming (73, 37, D) a +0 rapier of speed (74, 3, D) a +0 falchion of electrocution