eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 dagger of electrocution (61, 1, D) an iguana corpse (61, 11, D) a +0 trident (unseen) (62, 1, D) a +2 plate armour of poison resistance (62, 4, D) a wolf corpse (62, 8, D) a cursed staff of cold (62, 9, D) an uncursed staff of conjuration (62, 11, D) a +0 trident a merfolk corpse (63, 0, D) a +2 flail of holy wrath (63, 8, D) a +0 trident (63, 11, D) the +4 halberd "Usunwul" {drain, +Inv MR+++ Dex+2 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you less stealthy. (unseen) (66, 2, D) 2 chunks of flesh (67, 0, D) a +3 leather armour of magic resistance (67, 2, D) 2 chunks of flesh (68, 0, D) a +2 broad axe of draining (68, 2, D) a jackal corpse (69, 0, D) an uncursed ring of poison resistance (69, 15, D) a chunk of flesh (70, 8, D) a fan of gales (71, 17, D) a +4 plate armour of positive energy (71, 21, D) a +0 trident (unseen) (71, 26, D) a scroll of brand weapon (71, 27, D) an uncursed ring of fire (72, 9, D) a +1 mace of holy wrath (72, 10, D) a +2 quarterstaff of protection (72, 12, D) an uncursed staff of power (72, 16, D) a cursed ring of attention (72, 21, D) a +0 trident a merfolk corpse (72, 23, D) an arrow (72, 26, D) a +5 antimagic flail (72, 27, D) a +2 chain mail of positive energy (73, 1, D) a +0 short sword (73, 3, D) a +0 rapier of freezing (unseen) (73, 17, D) a crystal ball of energy (73, 18, D) a +0 shortbow 14 arrows (73, 21, D) a +0 trident (unseen) (73, 26, D) a +6 morningstar of protection (73, 27, D) a +3 fustibalus of flaming (74, 3, D) a +0 long sword an elf corpse (skeletalised by now) (74, 17, D) a +0 shortbow 23 arrows a centaur corpse (74, 23, D) a chunk of flesh (75, 1, D) an uncursed amulet of harm (75, 21, D) a chunk of flesh