eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 3, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +2 quarterstaff of crushing (59, 37, D) a scarf of spirit shield (60, 31, D) a chunk of flesh (60, 37, D) a book of Battle (61, 0, D) a +0 dagger (61, 16, D) an uncursed staff of cold (61, 26, D) a +1 lajatang of protection (61, 32, D) a chunk of flesh (61, 33, D) a chunk of flesh (61, 36, D) a book of the Sky (61, 37, D) a cursed amulet of inaccuracy (61, 40, D) a +0 dagger (unseen) (61, 41, D) the human corpse of Prince Ribbit (62, 1, D) an uncursed staff of summoning (62, 2, D) a +0 dagger of venom a +0 robe (62, 3, D) an uncursed staff of air a +0 robe (62, 16, D) a +3 halberd of venom (62, 30, D) a +0 hand axe (still there?) a chunk of flesh (still there?) (62, 36, D) a book of Battle (62, 37, D) an uncursed staff of air (62, 39, D) a cursed -2 trident (unseen) (62, 40, D) a +3 scimitar of flaming (unseen) (63, 0, D) a +0 hand axe a +1 fustibalus of freezing a +0 scale mail (63, 1, D) a +0 whip (63, 16, D) the cursed +0 hand axe "Jinip" {drain, Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It has a curse placed upon it. (63, 17, D) an uncursed staff of poison (63, 29, D) a +0 trident the +6 arbalest "Damnation" {damnation} a +0 plate armour a +0 whip a +0 ring mail an orc corpse (63, 30, D) an orc corpse (63, 31, D) a +0 dagger a +0 robe (63, 32, D) 2 tomahawks (63, 33, D) a tomahawk (63, 36, D) an uncursed ring of protection from cold (63, 37, D) a book of Air (64, 17, D) a crystal ball of energy (64, 31, D) a +0 dagger (unseen) (64, 38, D) a +2 hat of see invisible (66, 30, D) a chunk of flesh (67, 1, D) a +0 shortbow a +0 short sword 11 arrows a +0 leather armour (67, 31, D) a chunk of flesh (68, 3, D) a +0 long sword (68, 4, D) an arrow a +0 long sword (68, 5, D) 3 arrows (69, 0, D) a +8 blowgun (70, 9, D) a +0 falchion a +0 leather armour the +7 falchion "Killer Klown's Foe" {antimagic, MP+9 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It affects your magic capacity (+9). (70, 10, D) a cursed +0 dagger a +0 leather armour (70, 36, D) a +2 scale mail of magic resistance (71, 8, D) a +2 ring mail of cold resistance (71, 10, D) a +0 dagger (unseen) (71, 11, D) a +0 hand axe a +0 leather armour (71, 18, D) a +4 rapier of flaming (71, 26, D) an uncursed ring of resist corrosion (71, 37, D) a +2 leather armour of magic resistance (72, 8, D) a +2 ring mail of fire resistance (72, 9, D) a +0 chain mail of cold resistance (72, 16, D) a +7 giant club (72, 26, D) an uncursed staff of summoning (72, 27, D) a +1 arbalest of flaming (72, 36, D) a fan of gales (72, 37, D) a +2 quarterstaff of speed (72, 41, D) an uncursed staff of summoning (73, 27, D) the +4 short sword of the Dozen Beggars {pierce, *Slow rF- Str+3 Int+9} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+9). It makes you vulnerable to fire. It may slow you when you take damage. (73, 37, D) a +3 ring mail of cold resistance (75, 1, D) the cursed +3 rapier "Celul" {drain, Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It has a curse placed upon it.