eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 44, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (49, 37, D) a +0 dire flail of holy wrath (50, 37, D) a +1 vampiric rapier (50, 38, D) a steam dragon corpse (51, 37, D) a phantom mirror (51, 41, D) a rime drake corpse (52, 37, D) 4 potions of haste (53, 37, D) an uncursed ring of poison resistance (59, 37, D) an uncursed staff of summoning (60, 36, D) a +2 robe of fire resistance (61, 0, D) a +3 ring mail of cold resistance (61, 26, D) a +1 trident of venom (61, 31, D) a +0 dagger of protection (61, 36, D) an uncursed staff of air (61, 39, D) a cursed -1 giant club (61, 40, D) a +0 giant club a troll corpse an ogre corpse (61, 41, D) a +0 vampiric bardiche a +0 chain mail a +0 dire flail a +0 dire flail an orc corpse (61, 42, D) a +0 war axe a +0 plate armour an orc skeleton (62, 0, D) an uncursed staff of death (62, 1, D) a +3 scale mail of poison resistance (62, 19, D) a +0 shortbow (unseen) (62, 26, D) an uncursed staff of fire (62, 27, D) a +0 triple crossbow of flaming (62, 30, D) a +0 long sword (unseen) (62, 36, D) a +1 battleaxe of distortion (62, 37, D) a phial of floods (inert) (62, 41, D) a +0 halberd (unseen) (63, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (63, 8, D) the cursed +2 scimitar "Qiufiys" {protect, Fragile Int+2 Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It affects your dexterity (+3). It will be destroyed if unequipped. It has a curse placed upon it. a +0 robe a +2 dagger of freezing (63, 10, D) a +0 falchion (unseen) (63, 16, D) an uncursed staff of energy (63, 17, D) an uncursed staff of earth (63, 19, D) a +0 trident (unseen) (63, 20, D) 3 large rocks (still there?) a +0 shortbow (still there?) (63, 23, D) a large rock (still there?) 2 tomahawks (still there?) 9 arrows (still there?) (63, 26, D) a +0 dagger (63, 32, D) a +0 shortbow the +7 dagger "Jeur" {flame, MR+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you see invisible. 20 arrows a +0 leather armour (63, 37, D) a +0 rapier of draining (64, 19, D) a +0 trident (64, 26, D) a crystal ball of energy (64, 29, D) a +0 shortbow (unseen) (65, 26, D) a +1 vampiric glaive (65, 29, D) a +0 rapier (unseen) (65, 32, D) a +0 short sword (unseen) (65, 33, D) 6 arrows (67, 0, D) the +10 dagger "Ovustroph" {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (69, 0, D) the +7 sceptre of Torment (69, 10, D) a +0 short sword (69, 36, D) an uncursed staff of fire (70, 9, D) an uncursed ring of see invisible (70, 11, D) a +0 short sword (unseen) (70, 20, D) a +0 long sword (unseen) (70, 36, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (70, 37, D) an uncursed amulet of rage (70, 40, D) a +4 hand axe of freezing (unseen) (71, 8, D) a +7 blowgun (71, 10, D) a +0 long sword a +0 shortbow 18 arrows a +0 leather armour (71, 12, D) a +1 hand axe of freezing (71, 16, D) an uncursed staff of fire (71, 19, D) a +0 rapier (71, 21, D) a +0 rapier (unseen) (71, 26, D) a +0 war axe of chopping (71, 36, D) an uncursed staff of death (71, 37, D) a +4 great sword of holy wrath (72, 8, D) an uncursed staff of poison (72, 9, D) a +0 battleaxe (72, 12, D) a +1 antimagic demon blade a +0 ring mail (72, 16, D) a lightning rod (4/4) (72, 17, D) a +0 short sword (72, 20, D) a +0 rapier (72, 21, D) a +0 shortbow the +5 dagger of the Shoals {freeze, rF+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from fire. 18 arrows a +0 leather armour (72, 22, D) a +0 rapier (72, 23, D) an arrow (72, 26, D) a +1 shortbow of flaming (72, 27, D) a +4 ring mail of magic resistance (72, 36, D) an uncursed staff of wizardry (72, 37, D) the +1 scale mail "Put-Me-On" {MP+9 Str+3} It affects your strength (+3). It affects your magic capacity (+9). (73, 17, D) an uncursed amulet of magic regeneration (73, 27, D) a +1 hunting sling of velocity (75, 0, D) a cursed -1 long sword (unseen) (75, 1, D) an uncursed ring of see invisible (75, 3, D) a +0 rapier