eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) an uncursed staff of air (35, 14, D) the amulet of Meamm {Faith rElec rN+ Dex+5} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+5). It insulates you from electricity. It protects you from negative energy. (35, 15, D) a +0 hand axe of venom (36, 0, D) an uncursed staff of energy (36, 1, D) a +2 pair of gloves of strength (36, 14, D) a +3 vampiric dagger (36, 15, D) an uncursed staff of poison (37, 0, D) a +2 leather armour of poison resistance (37, 1, D) a +2 quarterstaff of protection (37, 4, D) 4 large rocks (unseen) (37, 14, D) the +10 rapier "Loopy" {distort, rN+ MR+ Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (37, 15, D) a +0 flail of protection (38, 1, D) an uncursed ring of see invisible (38, 4, D) 6 large rocks a +0 giant spiked club a +0 dire flail a two-headed ogre corpse (38, 5, D) 4 large rocks (38, 6, D) a +0 giant club a +0 giant club a two-headed ogre skeleton (38, 14, D) a phial of floods (38, 15, D) a +1 chain mail of magic resistance (39, 1, D) a +2 dagger of speed (39, 3, D) an uncursed ring of ice the ring of the Augurer {+Fly Slay+2} [ring of flight] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. the ring "Jokuar" {rF- MP+9 Int+6 Dex+4 Slay-4} [ring of magical power] It affects your intelligence (+6). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you vulnerable to fire. It affects your magic capacity (+9). an uncursed ring of stealth a +1 ring of evasion (39, 4, D) a +0 giant club a cursed -1 giant club a +2 battleaxe of freezing (39, 14, D) a +4 great sword (39, 15, D) an uncursed staff of conjuration (40, 1, D) a cursed -3 ring of intelligence (40, 4, D) 3 large rocks (40, 5, D) a +0 giant club a +0 giant club a +0 giant spiked club (40, 6, D) a +0 giant club a +0 troll leather armour an ogre skeleton a troll skeleton (40, 14, D) an uncursed staff of fire (40, 15, D) the cursed +0 flail of Zuin {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It has a curse placed upon it. (41, 0, D) an uncursed staff of death (41, 1, D) a +4 hunting sling of freezing (41, 14, D) the cursed +0 trident of the Key {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It has a curse placed upon it. (41, 15, D) a +2 leather armour of positive energy (42, 14, D) a potion of agility (42, 15, D) the cursed +0 demon trident of the Extremely Mad {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It has a curse placed upon it. (43, 14, D) the ring "Unanty" {+Blink rF+ Str+2} [ring of strength] It affects your strength (+2). It protects you from fire. It lets you blink. (43, 15, D) a +3 ring of intelligence (49, 24, D) a +3 quarterstaff of speed (49, 36, D) a +2 falchion of slicing (50, 0, D) a fan of gales (50, 12, D) a +6 fustibalus (50, 24, D) a +3 leather armour of magic resistance (50, 36, D) an uncursed staff of air (50, 37, D) a lightning rod (4/4) (50, 41, D) a +0 glaive (50, 42, D) a +6 dagger of venom (50, 43, D) a +0 dire flail (51, 0, D) a +1 short sword of venom (51, 1, D) a +1 arbalest of freezing (51, 13, D) an uncursed staff of power (51, 15, D) a +0 long sword (51, 16, D) a +0 long sword a +0 leather armour a +0 scimitar a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (51, 17, D) a +0 dagger a +0 ring mail (51, 19, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 ring of intelligence a +0 shield a +0 scale mail a +0 war axe (51, 24, D) a lightning rod (4/4) (51, 25, D) a +5 eveningstar of draining (51, 31, D) a +0 flail (51, 36, D) an uncursed staff of earth (51, 37, D) the +1 helmet of the Lily {rPois} It protects you from poison. (51, 40, D) a +0 glaive a green draconian corpse (skeletalised by now) (51, 42, D) a +0 war axe (51, 43, D) a +0 short sword (52, 6, D) a +0 great sword a +0 plate armour a torturous demonspawn corpse (52, 7, D) a +0 long sword a +0 robe (52, 12, D) an uncursed staff of cold (52, 13, D) an uncursed amulet of the gourmand (52, 15, D) a cursed +0 long sword an uncursed ring of resist corrosion (52, 16, D) a +0 long sword a +0 rapier a +0 rapier a +3 leather armour (52, 24, D) a +1 naga barding of cold resistance (52, 25, D) a +2 hunting sling of freezing (52, 30, D) an iron dragon corpse (skeletalised by now) (52, 36, D) a +0 short sword (52, 37, D) the +6 longbow of Uffef {flame, *Contam *Drain +Inv rN++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It lets you turn invisible. It causes magical contamination when unequipped. It causes draining when unequipped. (52, 41, D) a +0 mace (52, 42, D) a +2 war axe of electrocution a +0 dire flail a +0 rapier a +0 cloak (53, 1, D) a crystal ball of energy (53, 12, D) a +0 short sword (53, 13, D) the +8 rapier of Quantum Leap {flame, +Rage rPois rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from poison. It lets you go berserk. (53, 15, D) a +3 spear of piercing an elf corpse (skeletalised by now) (53, 16, D) a +0 short sword a +0 leather armour a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (53, 17, D) a +0 long sword (53, 24, D) a +2 shortbow of freezing (53, 29, D) 4 large rocks (unseen) (53, 41, D) a +0 glaive (54, 0, D) the +1 leather armour of the Trilobite {Int+4} It affects your intelligence (+4). (54, 16, D) a +0 rapier an elf corpse (skeletalised by now) (54, 24, D) a +1 plate armour of positive energy (54, 30, D) a +0 flail (55, 13, D) a Fen Folio (59, 36, D) the cursed +2 rapier of Royalism {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It has a curse placed upon it. (59, 37, D) an uncursed staff of energy (60, 37, D) a +4 ring mail of cold resistance (61, 0, D) a +0 dagger (61, 3, D) the +7 dagger of Fimbulwinter {pierce, MR+ Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 robe a +0 buckler (61, 4, D) a +0 dagger (unseen) (61, 8, D) a +0 dagger (61, 16, D) +1 storm dragon scales (61, 26, D) an uncursed staff of fire (61, 36, D) a +2 troll leather armour (61, 40, D) a cursed +3 great sword (unseen) (62, 0, D) a +0 dagger (62, 2, D) a +1 dagger of venom a +0 robe (62, 8, D) a lightning rod (4/4) (62, 10, D) a +0 dagger a +0 robe (62, 16, D) a +0 rapier (62, 17, D) the cursed +0 ring mail of the Farrier {MR++} It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 21, D) a +2 scimitar of electrocution a +0 robe a +2 buckler (62, 26, D) an uncursed staff of earth (62, 30, D) a +1 dire flail of crushing (62, 31, D) a +0 long sword a cursed -1 rapier a cursed -2 ring mail (62, 37, D) a lightning rod (4/4) (63, 0, D) an uncursed ring of see invisible (63, 10, D) an uncursed staff of power (still there?) a +0 whip (still there?) (63, 22, D) a +0 vampiric spear a +0 blowgun a +0 buckler 2 curare-tipped needles (63, 27, D) a +3 leather armour of poison resistance (63, 30, D) a +2 halberd of venom (63, 36, D) the +5 mace "Jack" {crush, rElec Str+3 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-5). It insulates you from electricity. (63, 37, D) a +5 vampiric trident (64, 17, D) a +1 quarterstaff of holy wrath (64, 22, D) a +0 dagger a +4 blowgun a +0 robe (64, 26, D) a +2 mace of venom (64, 30, D) a +0 short sword a -3 longbow 15 arrows a +0 leather armour a cursed -1 short sword (64, 31, D) a +0 long sword (65, 26, D) an uncursed staff of cold (68, 2, D) a +2 morningstar a +0 hand crossbow of velocity a +0 robe (69, 0, D) the +9 short sword of Amortisation {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. (69, 36, D) a +4 great sword of flaming (70, 12, D) an uncursed staff of conjuration (70, 28, D) a +0 trident 6 tomahawks a +2 plate armour of poison resistance (70, 29, D) the +8 quarterstaff of the Unseen Realm {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). a +0 plate armour (70, 30, D) a +0 trident a +0 plate armour (70, 37, D) a +0 long sword of slicing (70, 38, D) a +0 whip (unseen) (70, 39, D) a +0 long sword (unseen) (70, 40, D) a +0 dagger (unseen) (71, 8, D) a crystal ball of energy (71, 16, D) a +0 falchion of slicing (71, 17, D) a +0 spear of venom (71, 27, D) a +1 leather armour of magic resistance (71, 29, D) a +2 falchion of holy wrath (71, 36, D) an uncursed staff of conjuration (71, 39, D) a +0 battleaxe a cursed +0 chain mail (71, 40, D) a +0 flail a cursed +0 chain mail (71, 41, D) a tomahawk (72, 9, D) an uncursed staff of cold (72, 16, D) the cursed +0 leather armour of the Loofah {rCorr} It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (72, 17, D) a +2 scythe of venom (72, 26, D) a +1 robe of resistance (72, 27, D) a +0 halberd (72, 29, D) a +2 antimagic morningstar a +0 plate armour (72, 37, D) a +0 large shield of protection (72, 39, D) a +0 dagger (unseen) (72, 40, D) a +0 dagger (73, 16, D) a +7 quarterstaff of protection (73, 17, D) the cursed +0 chain mail "Visak" {Regen+ Int-4 Dex+4 Stlth+} It affects your intelligence (-4). It affects your dexterity (+4). It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (73, 27, D) a +0 scimitar (73, 29, D) a +0 hand axe a +0 scale mail (73, 36, D) a +3 quarterstaff of crushing