eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 vampiric long sword (61, 8, D) a cursed staff of power (62, 0, D) a +2 great mace of protection (62, 1, D) a +0 vampiric glaive (62, 9, D) a +0 hand axe of venom (62, 11, D) a scorpion corpse (63, 5, D) a hell hound corpse (63, 8, D) a cursed -5 ring of protection (67, 0, D) a +0 helmet of intelligence (67, 1, D) a +0 trident 5 tomahawks (68, 2, D) a +0 trident a tomahawk (68, 3, D) a +0 trident 2 throwing nets (68, 5, D) 6 tomahawks (70, 8, D) a +3 rapier of speed (71, 16, D) a +0 rapier of freezing (71, 26, D) a +0 dagger of speed (71, 27, D) a +2 leather armour of fire resistance (72, 8, D) a +2 lajatang of protection (72, 17, D) an uncursed staff of air (72, 26, D) a crystal ball of energy (72, 27, D) a +1 hand axe of draining (72, 30, D) a bolt (72, 31, D) a shapeshifter corpse (72, 32, D) a bolt (73, 16, D) the +11 whip "Biash" {slash, +Fly rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you fly. (73, 17, D) an uncursed staff of cold (73, 26, D) a book of Maledictions (73, 27, D) an uncursed staff of power (75, 1, D) the +2 shield "Acen Symm" {Int+3} It affects your intelligence (+3).