eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 leather armour of poison resistance (61, 3, D) a +0 dagger a cursed +0 robe an orc corpse (skeletalised by now) (61, 8, D) a +0 dagger a +0 robe a book of Fire (62, 1, D) a +2 robe of cold resistance (62, 2, D) a +2 short sword of holy wrath an orc corpse (skeletalised by now) (62, 3, D) a +0 trident a +0 flail an orc corpse (skeletalised by now) (62, 9, D) a +2 ring mail of magic resistance (62, 11, D) a +0 dagger a +0 leather armour (62, 12, D) a +0 flail (63, 8, D) a +0 club a +5 blowgun (67, 0, D) a +0 club a +0 leather armour (68, 4, D) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (69, 0, D) the -5 helmet "Fojeugok" {Regen+ Int+3} It affects your intelligence (+3). It increases your rate of regeneration. (69, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 8, D) a +0 falchion of freezing (70, 9, D) a +1 plate armour of cold resistance (71, 16, D) a +3 war axe of venom (71, 23, D) a shapeshifter corpse (71, 26, D) a +0 dagger (71, 27, D) a Young Poisoner's Handbook (71, 28, D) a +0 short sword (unseen) (72, 8, D) a +3 falchion of flaming (72, 16, D) an uncursed staff of wizardry (72, 17, D) the +7 rapier of Karma {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (72, 26, D) a lightning rod (2/4) (72, 27, D) a +2 ring mail of magic resistance (72, 29, D) a +0 rapier (72, 32, D) 3 arrows (still there?) 2 arrows (still there?) (72, 33, D) 2 arrows Sif Muna's Guide on Shape Shifting and Weightlessness Spells Type Level a - Airstrike Air 4 b - Ice Form Ice/Transmutation 4 c - Irradiate Conjuration/Transmutation 5 d - Silence Hexes/Air 5 e - Statue Form Transmutation/Earth 6 (73, 1, D) a lightning rod (2/4) (73, 16, D) an uncursed staff of power (73, 22, D) an ugly thing corpse (73, 26, D) a fan of gales (73, 27, D) a phantom mirror (74, 28, D) a +0 shortbow (unseen) (75, 1, D) a cursed staff of earth