eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 helmet of see invisible (62, 0, D) a +8 war axe of electrocution (62, 1, D) an uncursed staff of cold (63, 0, D) Foutuwid's Almanac of Ashen Protection Spells Type Level a - Petrify Transmutation/Earth 4 b - Excruciating Wounds Charms/Necromancy 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Statue Form Transmutation/Earth 6 (67, 2, D) a +0 club a +0 ring mail a cursed -3 hand axe a +0 leather armour an orc corpse (68, 0, D) an uncursed staff of poison (68, 3, D) a +0 short sword an orc corpse (69, 0, D) an uncursed staff of fire (73, 1, D) a +0 flail the +4 spear of Valiance {pierce, rPois Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. an orc corpse (74, 2, D) a +0 dagger a +0 robe (75, 1, D) the +6 spear "Soroj" {protect, rElec rC+ Int+2 Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It affects your dexterity (+4). It protects you from cold. It insulates you from electricity.