eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 2, D) an uncursed staff of conjuration (35, 15, D) the +13 plate armour "Sixufib" {*Contam rN+ MP+9 Str+4} It affects your strength (+4). It protects you from negative energy. It affects your magic capacity (+9). It causes magical contamination when unequipped. (36, 2, D) a +3 ring of strength the ring "Yntint" {+Inv Str+6} [ring of strength] It affects your strength (+6). It lets you turn invisible. a +3 ring of slaying a +5 ring of dexterity a +6 ring of strength a +6 ring of dexterity a +3 buckler (36, 15, D) a +2 dagger of holy wrath (36, 22, D) a cursed -3 long sword (37, 0, D) a +3 ring mail of fire resistance (37, 1, D) a +1 leather armour of fire resistance a +4 hand axe of electrocution (37, 15, D) an uncursed staff of fire (38, 1, D) an uncursed amulet of faith (38, 15, D) a book of Changes (38, 24, D) a cursed -3 flail (unseen) (39, 1, D) an uncursed staff of wizardry (39, 2, D) a cursed +4 flail of freezing a +0 robe (39, 4, D) a +5 shortbow of velocity (39, 15, D) a +0 hand axe (40, 4, D) a +2 vampiric glaive (40, 15, D) an uncursed staff of death (41, 0, D) the +8 mace "Spiderslayer" {crush, +Rage +Inv rElec MR+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you go berserk. (41, 1, D) a +2 short sword (41, 15, D) a +2 morningstar of venom (42, 1, D) an uncursed staff of summoning (42, 3, D) a +3 trident of piercing a +0 robe (42, 15, D) an uncursed ring of protection from magic (43, 15, D) a fan of gales (49, 0, D) a +2 quarterstaff of crushing (49, 12, D) a +2 dagger of venom (49, 24, D) +1 shadow dragon scales (49, 36, D) an uncursed staff of summoning (49, 37, D) a +1 chain mail of fire resistance (50, 4, D) a cursed -2 dagger a +0 robe (50, 12, D) an uncursed ring of see invisible (50, 24, D) an uncursed staff of fire (50, 27, D) a +0 short sword a +0 shortbow 19 arrows a +0 leather armour (50, 29, D) a +0 long sword (50, 30, D) a +0 long sword (50, 37, D) the +7 hand axe "Sigauptof" {holy, rF++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from fire. (51, 1, D) an uncursed amulet of the acrobat (51, 3, D) a cursed -2 broad axe a +0 plate armour (51, 16, D) an uncursed staff of conjuration a +0 robe (51, 25, D) an uncursed staff of earth (51, 27, D) a +0 long sword a +0 chain mail (51, 28, D) a +0 longbow 20 arrows a +0 leather armour (51, 37, D) a lamp of fire (52, 0, D) a cursed +5 falchion a +0 robe a +0 scimitar of holy wrath (52, 1, D) a lightning rod (4/4) (52, 19, D) a +2 long sword of freezing a +0 robe a +0 halberd a +1 ring mail of cold resistance (52, 24, D) an uncursed staff of power (52, 25, D) a +3 great sword of slicing (52, 29, D) a +0 rapier (52, 30, D) an arrow a +4 broad axe of flaming (52, 31, D) 5 arrows (52, 36, D) an uncursed staff of wizardry (53, 0, D) the cursed +0 battleaxe "Biduaph" {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It has a curse placed upon it. (53, 1, D) a +0 long sword a +0 robe the cursed +2 spear of Quxiezoa {pierce, *Rage +Rage rC+++ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It renders you almost immune to cold. It lets you go berserk. It may make you go berserk in combat. It has a curse placed upon it. (53, 2, D) a +3 falchion a +0 robe (53, 3, D) a +0 dagger a +0 robe (53, 13, D) a +0 dagger (53, 24, D) a fan of gales (53, 25, D) the cursed +1 plate armour "Pyfinupt" {-Cast rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. It prevents spellcasting. It has a curse placed upon it. (53, 28, D) a +0 short sword a +0 leather armour (53, 30, D) a cursed -2 longbow 30 arrows a +0 leather armour (53, 33, D) 4 arrows (53, 36, D) a +0 falchion of holy wrath (53, 37, D) a phial of floods (inert) (54, 1, D) a +0 scimitar a +0 robe the +0 pair of fencer's gloves {+Riposte Dex+3} It affects your dexterity (+3). (54, 13, D) a fan of gales (54, 25, D) the +10 falchion "Feystriz" {protect, rPois MR- Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (55, 0, D) a +3 rapier of freezing (55, 1, D) the +6 hand axe "Kiahecro" {venom, Str+2 Int+2 Dex+3 SInv} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (+3). It lets you see invisible. (55, 13, D) a manual of Armour (55, 18, D) a +2 rapier of venom (55, 24, D) a +2 broad axe of venom (55, 30, D) a cursed -3 rapier a +0 ring mail (59, 36, D) a +0 dire flail (59, 37, D) a +1 fustibalus of freezing (60, 36, D) a +0 long sword (60, 42, D) a +4 falchion of draining a +0 chain mail (60, 44, D) a large rock (61, 8, D) a +2 ring mail of fire resistance (61, 16, D) a +1 double sword of holy wrath (61, 26, D) a cursed ring of attention (61, 37, D) an uncursed staff of poison (61, 39, D) a +1 bardiche of freezing a +0 chain mail a +0 battleaxe a +0 plate armour (61, 42, D) a +1 broad axe of chopping a +0 plate armour (61, 43, D) a +0 war axe a +0 chain mail 2 large rocks (61, 44, D) a large rock (62, 1, D) the cursed +0 scale mail of Serendipity {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (62, 17, D) a +2 shield of protection (62, 19, D) a +0 spear (62, 26, D) a +3 battleaxe of freezing (62, 27, D) a lightning rod (4/4) (62, 36, D) an uncursed staff of poison (62, 38, D) a +0 great mace a +0 plate armour (62, 39, D) 2 large rocks (62, 42, D) the +4 flail "Killer Bee's Peril" {vamp, Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). a +0 chain mail (63, 17, D) a +2 robe of fire resistance (63, 27, D) the +8 scimitar of the Five People {slice, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (63, 31, D) a +1 scimitar of flaming (63, 36, D) a +2 halberd of venom (63, 37, D) a +0 rapier of speed (63, 39, D) 2 large rocks (63, 42, D) a +2 long sword of holy wrath a +0 chain mail a +2 shield (64, 16, D) an uncursed ring of flight (64, 20, D) a +0 scimitar (64, 26, D) a lamp of fire (64, 32, D) a +4 scimitar of flaming (64, 33, D) a +2 scimitar of flaming (65, 20, D) a +0 trident a cursed +0 robe (65, 26, D) the +2 pair of boots of Hepliaklqana's Hatred {Str+2} It affects your strength (+2). (67, 0, D) a crystal ball of energy (68, 0, D) a cursed +0 club a +2 spear of distortion (68, 1, D) a +0 mace (69, 0, D) the +4 chain mail of Limitation {Dex+4} It affects your dexterity (+4). (69, 1, D) a +0 mace a +0 leather armour (69, 36, D) a +2 leather armour of poison resistance (69, 38, D) a +0 shortbow (unseen) (70, 9, D) a +0 plate armour of cold resistance (70, 36, D) a +2 short sword of electrocution (70, 38, D) a +0 trident (71, 8, D) a lightning rod (4/4) (71, 17, D) the +9 glaive of the Abyss {freeze, rC+ MR- Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It affects your resistance to hostile enchantments. (71, 26, D) a +1 hand axe of venom (71, 37, D) an uncursed staff of summoning (71, 38, D) a +0 trident 3 tomahawks a +0 shortbow 13 arrows (71, 39, D) a +3 long sword of holy wrath 5 tomahawks of returning (71, 40, D) a +0 trident an uncursed amulet of regeneration (71, 43, D) 2 tomahawks a throwing net 4 arrows (72, 9, D) a +4 scythe of venom (72, 16, D) a +6 hunting sling (72, 26, D) the +8 shortbow "Ytuphaam" {speed, +Blink} Attacks with this weapon are significantly faster. It lets you blink. (72, 27, D) a +1 broad axe of flaming (72, 36, D) a +4 hand axe of chopping (72, 37, D) a +0 trident (72, 39, D) a cursed +0 trident (73, 26, D) a lightning rod (4/4) (73, 37, D) a +1 mace of draining (75, 1, D) a +4 falchion of freezing