eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a sack of spiders (60, 37, D) the +6 shortbow "Zaemy" {velocity, rElec rPois Dex+2 SInv} Any arrow fired from it inflicts extra damage. It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It lets you see invisible. (61, 0, D) an uncursed staff of air (61, 8, D) a +5 scimitar of slicing (61, 11, D) an adder corpse (skeletalised by now) (61, 26, D) an uncursed staff of death (61, 37, D) a book of Conjurations (62, 0, D) a crystal ball of energy (62, 1, D) a +0 antimagic scythe (62, 3, D) a +2 morningstar of holy wrath a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 8, D) an uncursed staff of earth (62, 11, D) an adder corpse (skeletalised by now) (62, 16, D) the +9 lajatang "Qainwy" {slice, Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). (62, 17, D) an uncursed staff of fire (62, 23, D) an inedible chunk of flesh (62, 26, D) a lightning rod (4/4) (62, 30, D) a +0 spear (unseen) (62, 31, D) a +0 dagger (unseen) (62, 37, D) a lightning rod (4/4) (63, 0, D) a +0 dagger (63, 3, D) a black bear corpse (skeletalised by now) (63, 8, D) an uncursed staff of death (63, 27, D) a +3 leather armour of cold resistance (63, 31, D) a +0 quarterstaff (unseen) (63, 37, D) a phial of floods (64, 16, D) an uncursed staff of death (64, 17, D) an uncursed staff of power (64, 23, D) an inedible chunk of flesh (64, 26, D) a +6 glaive (64, 31, D) a wolf corpse (65, 26, D) the cursed +1 hand axe "Duhuirchu" {elec, Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It has a curse placed upon it. (67, 0, D) the cursed +0 robe "Jaodd" {rC++} It greatly protects you from cold. It has a curse placed upon it. (67, 2, D) a +0 hand axe (unseen) (67, 3, D) a +0 club (unseen) (68, 2, D) a +0 hand axe (68, 40, D) a chunk of flesh (69, 36, D) a phial of floods (69, 41, D) an iguana corpse (70, 9, D) a +3 short sword of freezing (70, 37, D) a +1 leather armour of fire resistance (71, 8, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (71, 10, D) a ball python corpse (skeletalised by now) (71, 16, D) a fan of gales (71, 17, D) an uncursed ring of poison resistance (71, 20, D) a +0 mace (71, 26, D) a +2 robe of the Archmagi (71, 37, D) a +2 great sword of flaming (71, 40, D) a yak corpse (72, 10, D) a ball python corpse (skeletalised by now) (72, 11, D) a ball python corpse (skeletalised by now) (72, 17, D) a +1 scale mail of poison resistance (72, 26, D) a lightning rod (4/4) (72, 36, D) a phial of floods (72, 40, D) a bullfrog corpse (72, 42, D) a porcupine corpse (73, 16, D) the +1 robe of the Duchess {Int+7 Stlth+} It affects your intelligence (+7). It makes you more stealthy. (73, 17, D) a +2 falchion of holy wrath (73, 26, D) a +1 vampiric battleaxe (73, 27, D) an uncursed staff of death (73, 37, D) a +1 trident of protection (75, 1, D) an uncursed staff of cold