eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) an uncursed staff of summoning (61, 8, D) an uncursed amulet of faith (61, 16, D) a +5 hand axe of chopping (61, 26, D) a fan of gales (62, 0, D) a +1 arbalest of velocity (62, 8, D) 4 potions of haste (62, 9, D) a potion of might (62, 17, D) a +2 long sword of holy wrath (62, 26, D) a +0 trident (62, 27, D) a +2 plate armour of fire resistance (63, 0, D) a +5 shortbow (63, 8, D) a lightning rod (4/4) (63, 16, D) an uncursed staff of power (63, 17, D) a crystal ball of energy (63, 26, D) a +1 leather armour of magic resistance (63, 27, D) a book of Flames (64, 17, D) a +1 chain mail of magic resistance (64, 27, D) a +0 mace (65, 26, D) a crystal ball of energy (69, 0, D) the +1 fustibalus of Temperance {venom, Fragile +Inv +Fly MR-} It poisons the ammo it fires. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you fly. It will be destroyed if unequipped. (70, 9, D) a +2 robe of magic resistance (71, 8, D) a +3 leather armour of magic resistance (71, 16, D) an uncursed staff of wizardry (71, 17, D) +0 acid dragon scales (71, 26, D) a crystal ball of energy (71, 27, D) a +2 hunting sling of flaming (72, 8, D) a +1 hand axe of venom (72, 16, D) the +7 mace "Voty" {antimagic, +Inv rC+ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It lets you turn invisible. It makes you more stealthy. (72, 21, D) a +0 halberd (72, 26, D) an uncursed staff of earth (73, 16, D) a phial of floods (inert) (73, 17, D) a +0 chain mail of cold resistance (73, 26, D) a +4 scale mail of cold resistance (75, 1, D) an uncursed staff of cold