eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +1 battleaxe of distortion (60, 37, D) a +2 buckler of positive energy (61, 0, D) a +3 mace of holy wrath a jackal corpse (skeletalised by now) (61, 2, D) an iguana corpse (skeletalised by now) (61, 8, D) the +1 scale mail of the Ego {rN+} It protects you from negative energy. (61, 11, D) a +2 falchion of protection (unseen) (61, 16, D) the +6 whip of Distraction {pain, rC+ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It protects you from cold. (61, 26, D) an uncursed staff of power (61, 30, D) a river rat corpse (61, 37, D) a crystal ball of energy (62, 0, D) a +1 falchion of protection (62, 1, D) a cursed ring of attention (62, 4, D) a wolf corpse (skeletalised by now) (62, 8, D) a +4 hand axe of chopping (62, 9, D) a crystal ball of energy (62, 11, D) a +0 whip an orc corpse (skeletalised by now) (62, 16, D) a +4 blowgun (62, 26, D) a lightning rod (inert) (62, 27, D) an uncursed staff of earth (62, 32, D) a water moccasin corpse (62, 37, D) a +2 hand crossbow of flaming (63, 11, D) a +0 hand axe (63, 12, D) a +0 dagger (unseen) (63, 26, D) an uncursed staff of power (63, 27, D) a lightning rod (inert) (63, 31, D) a bullfrog corpse (63, 37, D) a +4 blowgun (64, 27, D) a +6 longbow of flaming (65, 26, D) an uncursed staff of fire (67, 0, D) a +1 mace of protection (68, 0, D) a +2 long sword of protection (69, 11, D) a +0 long sword an elf corpse (skeletalised by now) (69, 36, D) the +5 hunting sling of the Ass {velocity, *Drain rElec rC+ Str+3} Any stone fired from it inflicts extra damage. It affects your strength (+3). It protects you from cold. It insulates you from electricity. It causes draining when unequipped. (70, 9, D) a +0 dagger (70, 11, D) a +1 war axe of chopping (71, 21, D) a +1 hand axe of chopping a draconian corpse (skeletalised by now) (71, 27, D) the +1 shortbow of Propriety {freeze, rF+ rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. (72, 8, D) a +4 flail of protection a +0 chain mail Sif Muna's Disquisition on Ashen Stolen Souls Spells Type Level a - Regeneration Charms/Necromancy 3 b - Stone Arrow Conjuration/Earth 3 c - Vampiric Draining Necromancy 3 d - Leda's Liquefaction Hexes/Earth 4 e - Animate Dead Necromancy 4 (72, 9, D) a phial of floods (72, 16, D) the +11 shortbow of Dissatisfaction {speed, rN+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from negative energy. (72, 20, D) a cursed +0 scimitar a purple draconian corpse (skeletalised by now) (72, 21, D) a +0 club (72, 26, D) an uncursed staff of conjuration (72, 27, D) a crystal ball of energy (72, 41, D) a +3 hand axe of electrocution (73, 1, D) the +2 troll leather armour of Protective Custody {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. (73, 17, D) a +0 dagger (73, 19, D) a +0 club a draconian corpse (skeletalised by now) (73, 20, D) a +0 hand axe (73, 21, D) a +2 war axe of flaming a draconian corpse (skeletalised by now) (73, 27, D) the +0 scimitar of Woe {pain, Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). (73, 31, D) an ugly thing corpse (73, 37, D) an uncursed staff of fire (74, 3, D) a polar bear corpse (skeletalised by now) (75, 1, D) a +2 trident of protection