eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 club (61, 1, D) a +0 hand axe (61, 8, D) a +2 plate armour of positive energy (62, 1, D) a +4 chain mail of magic resistance (62, 2, D) a +2 great sword of draining an orc corpse (62, 3, D) a +0 dagger a +0 robe an orc corpse (63, 0, D) a +6 plate armour of ponderousness (63, 3, D) a +0 dagger a +0 robe (63, 8, D) the +8 scythe of Deflation {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (67, 0, D) a +1 ring mail of positive energy (67, 1, D) a +0 long sword (68, 0, D) a +0 dagger (68, 2, D) the +5 flail of Abomination {crush, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). a +0 shortbow 9 arrows a +0 leather armour (68, 4, D) a +0 scimitar (71, 12, D) a black bear corpse (71, 16, D) an uncursed ring of ice (71, 17, D) the +1 plate armour of Impressiveness {rPois Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. (72, 8, D) a +1 flail of protection (72, 9, D) an uncursed amulet of the acrobat (72, 12, D) a +0 dagger (unseen) (72, 13, D) a wolf corpse (72, 17, D) an uncursed staff of wizardry (73, 1, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (73, 16, D) the ring of Duusitaese {Ice rPois Int-5 Dex+4} [ring of ice] It enhances your ice magic. It affects your intelligence (-5). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (73, 17, D) a crystal ball of energy (75, 1, D) a +2 mace of protection