eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a lamp of fire (60, 36, D) the +7 halberd "Paoxt" {speed, rF+ rN+ Str+3 Int-3 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (-3). It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. (60, 37, D) a +0 hunting sling of freezing (60, 42, D) a dire elephant corpse (60, 43, D) a +0 quarterstaff (unseen) (61, 16, D) a lightning rod (4/4) (61, 36, D) a phial of floods (61, 37, D) a manual of Crossbows (61, 39, D) a black bear corpse (61, 42, D) an anaconda corpse (62, 0, D) an uncursed staff of wizardry (62, 1, D) the +4 halberd "Rysic" {holy, Str+4 Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (+3). (62, 9, D) a +0 battleaxe of flaming (62, 16, D) a lightning rod (4/4) (62, 26, D) an uncursed staff of wizardry (62, 27, D) a +1 long sword of protection (62, 32, D) a +0 long sword a +0 shortbow 23 arrows a +0 leather armour a +1 war axe of freezing an elf corpse (62, 36, D) a cursed -3 ring of protection (62, 37, D) a +2 robe of magic resistance (63, 0, D) 4 potions of heal wounds (63, 8, D) a +2 centaur barding of flying (63, 16, D) a +2 great sword of protection (63, 27, D) a +0 long sword (63, 31, D) a +0 long sword a +0 rapier a +2 short sword of venom a +0 leather armour an elf corpse an elf corpse (63, 36, D) 4 scrolls of enchant armour (63, 37, D) the cursed +2 short sword "Earthworm" {flame, +Rage MR+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (64, 17, D) +2 acid dragon scales (64, 23, D) a hell hound corpse (skeletalised by now) (64, 27, D) the +9 long sword of Recklessness {drain, rF+++ Str+8 Int-2 Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). It affects your intelligence (-2). It affects your dexterity (-2). It renders you almost immune to fire. (64, 32, D) a +0 rapier a +0 ring mail a cursed -1 short sword an elf corpse an elf corpse (65, 23, D) a +6 blowgun (65, 26, D) an uncursed staff of death (67, 0, D) a +7 shortbow of flaming (69, 40, D) a +0 giant club (69, 41, D) a +0 giant club (70, 8, D) a +3 chain mail of magic resistance (70, 9, D) a cursed ring of attention (70, 11, D) a +0 whip (unseen) (70, 12, D) a +0 mace (70, 37, D) a +2 blowgun (70, 39, D) 3 large rocks a cyclops corpse (70, 40, D) a troll corpse (71, 11, D) an uncursed staff of summoning a +0 robe a +0 club a +0 leather armour (71, 16, D) a +4 falchion of draining (71, 17, D) a +1 shield of reflection (71, 26, D) the +4 spear "Tena" {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (71, 27, D) a +2 hand crossbow of flaming (71, 36, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (71, 40, D) a troll corpse (71, 41, D) a large rock a +0 giant spiked club an ogre corpse (72, 8, D) a +0 rapier of venom (72, 9, D) a +0 dagger (72, 11, D) a +0 dagger (unseen) (72, 16, D) a +2 chain mail of fire resistance (72, 17, D) a +3 great sword of protection (72, 26, D) an uncursed staff of conjuration (72, 27, D) the +9 mace of Soheym Xopu {crush, *Rage +Blink MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you blink. It may make you go berserk in combat. (72, 36, D) a fan of gales (72, 37, D) a +3 arbalest of velocity (72, 40, D) a +0 giant club a +0 giant club a cursed -2 giant club (73, 1, D) the +1 scale mail "Awnometa" {+Inv rF+ MR+ Str+4 Int-3 Stlth-} It affects your strength (+4). It affects your intelligence (-3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you less stealthy. (73, 16, D) a +2 morningstar of venom (73, 17, D) 4 potions of heal wounds (73, 27, D) an uncursed staff of wizardry (73, 36, D) a +2 shield of cold resistance (73, 37, D) a +3 hunting sling of velocity