eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the Papyrus of Earthen Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (59, 37, D) a sack of spiders (60, 36, D) a book of Changes (60, 40, D) a +3 mace (unseen) (60, 42, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (unseen) (61, 19, D) a +0 shortbow 16 arrows the +10 mace of Uxtillu {antimagic, rF+ Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It protects you from fire. a merfolk corpse (61, 36, D) a +0 quarterstaff of draining (61, 37, D) a book of Maledictions (62, 0, D) a +1 scimitar of pain (62, 1, D) a cursed ring of attention (62, 16, D) a crystal ball of energy (62, 17, D) a +1 plate armour of magic resistance (62, 18, D) a +0 trident (62, 19, D) a +0 shortbow the +4 executioner's axe of Nido {chop, Str-4 Dex+7} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+7). a +0 shortbow 54 arrows a centaur corpse (62, 20, D) 6 arrows (62, 21, D) an arrow (62, 22, D) 2 arrows (62, 26, D) a +1 ring mail of poison resistance (62, 31, D) a hell hound corpse (62, 36, D) a cursed staff of power (62, 37, D) a cursed amulet of inaccuracy (62, 41, D) a necrophage corpse (63, 0, D) a +0 large shield of fire resistance (63, 16, D) a +0 trident (63, 19, D) 2 arrows (63, 23, D) 2 arrows (63, 37, D) a +0 battleaxe (64, 17, D) a +0 trident (64, 18, D) a +0 shortbow a +0 hand axe of freezing 10 arrows (64, 26, D) a +2 scale mail of positive energy (64, 27, D) a +2 mace of crushing (65, 26, D) a +1 vampiric whip (68, 0, D) a +0 robe of positive energy (68, 1, D) a +0 battleaxe a +0 robe (68, 2, D) a +0 scythe a +0 robe (69, 2, D) a +0 dagger a cursed +0 robe (69, 36, D) an uncursed staff of cold (70, 8, D) a +0 naga barding of flying (70, 36, D) the cursed +3 quarterstaff of Resourcefulness {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. It has a curse placed upon it. (70, 37, D) a +2 dagger of venom (71, 8, D) a +0 short sword (71, 11, D) a +0 short sword a cursed +0 robe (71, 17, D) a +1 fustibalus of freezing (71, 19, D) an uncursed staff of death (71, 26, D) a +0 spear of piercing (71, 30, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) (71, 31, D) a cursed -2 giant spiked club (unseen) (71, 36, D) a potion of might (71, 39, D) a +0 arbalest 9 bolts (71, 41, D) a +4 quarterstaff of draining a +0 robe (71, 42, D) a +1 vampiric great sword a +0 plate armour a human corpse (71, 43, D) 3 bolts (72, 11, D) the +7 long sword of Melli {freeze, MR+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your resistance to hostile enchantments. a +0 robe (72, 17, D) the +10 flail of Ivibawil {venom, rN+ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from negative energy. (72, 27, D) a +1 fustibalus of freezing (72, 30, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 40, D) a +0 long sword a +0 chain mail a +0 large shield a human corpse (72, 42, D) a +0 great sword a +0 chain mail (73, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (73, 17, D) a +2 trident of pain (73, 26, D) a +4 whip of freezing (73, 30, D) a +0 giant club (73, 31, D) a cursed +0 giant club (unseen) (73, 36, D) a crystal ball of energy (73, 37, D) the +3 shortbow of Resourcefulness {velocity, Str+3} Any arrow fired from it inflicts extra damage. It affects your strength (+3). (74, 39, D) a +0 arbalest 23 bolts a yaktaur corpse