eyesofgods1 the Dungeon [Shop] Haoty's Antique Armour Emporium the cursed +0 plate armour of Pathos {+Fly Regen+ rCorr} (1075 gold) It lets you fly. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. a +2 scale mail of fire resistance (651 gold) a +2 robe of magic resistance (548 gold) a +0 shield of positive energy (263 gold) a +0 ring mail of poison resistance (248 gold) a +1 pair of gloves of dexterity (511 gold) a +1 hat of see invisible (496 gold) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} (1181 gold) It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). a +1 chain mail of magic resistance (511 gold) +2 ice dragon scales (2232 gold) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) 54 gold pieces (60, 11, D) a +0 trident (60, 37, D) the +5 pearl dragon scales of Cloud Cover {rF- rN+ Dex+8 Slay+4 Stlth+} It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to fire. It protects you from negative energy. It makes you more stealthy. (61, 0, D) a +0 buckler of poison resistance (61, 11, D) a +1 halberd of pain a throwing net (61, 16, D) a +4 dagger of venom (61, 29, D) a +0 whip (61, 37, D) a book of Conjurations (61, 41, D) 81 gold pieces (61, 42, D) 45 gold pieces (62, 0, D) an uncursed staff of power (62, 11, D) a +0 trident a +3 arbalest of velocity (62, 13, D) a tomahawk of returning (62, 16, D) a +3 glaive of venom (62, 26, D) a +0 dagger (62, 29, D) a +0 dagger a +0 robe (62, 32, D) a cursed -1 dire flail a +0 plate armour (62, 37, D) a book of Alchemy (62, 42, D) 45 gold pieces (63, 8, D) a +0 trident (63, 11, D) a +0 trident 6 tomahawks of returning (63, 16, D) an uncursed ring of positive energy (63, 17, D) a +2 trident of piercing (63, 20, D) a +3 lajatang of speed (63, 21, D) a cursed +0 spear a +0 short sword a +0 robe (63, 26, D) an uncursed staff of fire (63, 27, D) a +2 ring mail of magic resistance (63, 28, D) a +0 flail 4 tomahawks (63, 32, D) a +2 hand axe of distortion a +0 robe a +0 hand axe a cursed +0 chain mail (63, 33, D) a tomahawk (63, 37, D) 4 potions of haste (64, 16, D) a +0 spear (64, 17, D) the cursed +1 great sword of Ducwuywitu {chaos, *Contam MR+ Str+5} Each time it hits an enemy it has a different, random effect. It affects your strength (+5). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (64, 26, D) a +3 leather armour of cold resistance (64, 27, D) a +5 rapier of holy wrath (64, 37, D) 45 gold pieces (67, 2, D) a +0 trident 5 poisoned tomahawks 3 potions of haste (68, 0, D) a +0 trident (68, 3, D) a +1 scythe of slicing a +0 trident of venom 2 throwing nets (68, 5, D) 2 poisoned tomahawks a throwing net (69, 17, D) a +0 war axe of freezing a +0 longbow 15 arrows a cursed +0 leather armour (69, 39, D) a bolt (70, 8, D) a +2 rapier of draining (70, 9, D) a +4 falchion of holy wrath (70, 37, D) 26 bolts a +0 arbalest a +2 chain mail of magic resistance (70, 40, D) 22 bolts a cursed -1 arbalest (71, 8, D) a +3 long sword of draining (71, 17, D) a +4 longbow of velocity (71, 18, D) 2 large rocks (71, 29, D) a +0 trident (71, 30, D) a +0 falchion a +0 falchion (71, 40, D) 11 bolts a cursed -2 arbalest (71, 43, D) 2 large rocks a bolt 5 arrows (72, 8, D) a +2 trident of venom (72, 9, D) a +3 plate armour of fire resistance (72, 16, D) a +0 short sword (72, 17, D) the +2 war axe of the Endless Expanse {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. (72, 19, D) a +1 war axe of flaming a +0 plate armour (72, 20, D) an arrow (72, 22, D) 2 arrows (72, 27, D) a lamp of fire (72, 30, D) a +0 mace 4 tomahawks a +0 plate armour a +0 war axe (72, 31, D) a tomahawk (72, 36, D) the +7 scythe "Wazeits" {speed, rElec Str-4 Dex+8} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your dexterity (+8). It insulates you from electricity. (72, 37, D) 4 arrows a +0 shortbow a book of Enchantments (72, 39, D) 4 large rocks (72, 40, D) 24 bolts a +2 arbalest of velocity (72, 41, D) a bolt (72, 42, D) a bolt (73, 22, D) a +1 broad axe a +0 plate armour (73, 26, D) a +1 morningstar of holy wrath (73, 27, D) the +0 robe of Bechur {+Inv Str+2} It affects your strength (+2). It lets you turn invisible. (73, 29, D) a +0 trident (73, 39, D) 21 bolts a +0 arbalest an uncursed staff of power (74, 39, D) 20 arrows a +0 shortbow (74, 40, D) a bolt a large rock (75, 1, D) an uncursed staff of air (75, 39, D) 2 large rocks