eyesofgods1 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (2/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) the +2 ice dragon scales of the Ward {rF- rC++ rN+ Slay-6 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. It lets you see invisible. (60, 37, D) a book of Callings (61, 0, D) a +1 whip of venom (61, 16, D) a +2 dire flail of venom (61, 26, D) an uncursed ring of flight (61, 37, D) a book of Cantrips (62, 0, D) a +0 helmet of intelligence (62, 9, D) a +0 halberd of flaming (62, 16, D) a +2 scale mail of cold resistance (62, 17, D) the +8 hand crossbow of the Big Fish {elec, rPois} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. (62, 26, D) an uncursed staff of poison (62, 27, D) a +2 quarterstaff of crushing (62, 37, D) the +4 shortbow "Eredomy" {freeze, Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). (63, 0, D) a +5 long sword of flaming (63, 8, D) an uncursed staff of power (63, 30, D) a +0 flail (63, 37, D) a lightning rod (2/4) (64, 16, D) a +6 giant spiked club (64, 17, D) a crystal ball of energy (64, 26, D) the +4 ring mail of Demons {+Blink Regen+ Dex-5} It affects your dexterity (-5). It lets you blink. It increases your rate of regeneration. (64, 27, D) a +3 chain mail of cold resistance (65, 28, D) a +5 ring of intelligence a +1 ring of protection a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of magical power a +0 shield a +0 scale mail a +0 flail (67, 0, D) an uncursed staff of fire (67, 4, D) a cursed -1 whip (unseen) (68, 0, D) a +1 flail of crushing (68, 4, D) a +0 flail a +0 scale mail (69, 0, D) an uncursed staff of air (69, 36, D) an uncursed staff of energy (70, 9, D) a +2 robe (70, 38, D) a +0 halberd (unseen) (70, 39, D) a +1 dagger of draining (unseen) (70, 40, D) a +0 dagger (unseen) (71, 17, D) a +1 spear of piercing (71, 20, D) a +0 falchion (unseen) (71, 26, D) a +5 shortbow of freezing (71, 36, D) a +0 plate armour of fire resistance (71, 39, D) a +5 trident of venom a +0 plate armour an orc corpse (71, 40, D) a +0 battleaxe a +0 chain mail an orc corpse (72, 8, D) an uncursed staff of cold (72, 9, D) a +3 falchion of holy wrath (72, 16, D) an uncursed staff of poison (72, 17, D) a +0 dagger (72, 18, D) 3 tomahawks (72, 19, D) an uncursed staff of fire a +0 robe (72, 23, D) a tomahawk (72, 36, D) a lamp of fire (inert) (72, 37, D) a +0 trident (72, 39, D) a +0 dagger (unseen) (72, 40, D) a +0 flail (unseen) (73, 17, D) a +3 ring mail of cold resistance (73, 19, D) a +2 short sword of venom (73, 20, D) a +0 dagger (unseen) (73, 26, D) the +6 hunting sling of Patience {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (73, 36, D) an uncursed staff of cold (73, 37, D) a +0 dagger (74, 2, D) a +0 trident a throwing net (74, 4, D) 4 tomahawks (75, 2, D) a +0 trident 3 tomahawks