execc Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -1, D:1) a +0 club (unseen) (2, -1, D:1) a +0 dagger (2, 1, D:1) a +0 dagger (16, 9, D:1) a +0 short sword (17, -3, D:1) a +0 club (29, 13, D:1) a +0 dagger (33, 16, D:1) a +0 dagger (41, 11, D:1) 18 sling bullets (44, 15, D:1) a +0 shield (48, -9, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 3, D:2) 3 stones a +0 short sword (6, 10, D:2) a stone (12, 19, D:2) a stone (14, 20, D:2) a +0 dagger a stone (18, 23, D:2) a cursed -2 whip (20, 1, D:2) a +0 dagger of venom (21, 1, D:2) a +0 club (23, 2, D:2) a cursed -1 club (24, 1, D:2) a +0 club a +0 animal skin a +0 mace (26, 19, D:2) a +0 chain mail (37, -5, D:2) a +0 club (41, -6, D:2) a +0 dagger (44, -2, D:2) a +0 leather armour a +0 robe (61, -4, D:2) 20 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a cursed +0 scale mail (4, 5, D:3) a poisoned needle (5, 8, D:3) a +0 rapier a +2 whip of distortion (5, 19, D:3) 13 stones (7, 8, D:3) a +0 leather armour (7, 16, D:3) a +0 dagger (8, 3, D:3) 2 poisoned needles (8, 22, D:3) a +0 dagger (8, 28, D:3) 5 stones (17, 14, D:3) a +0 blowgun a +0 dagger 12 poisoned needles (18, 36, D:3) 13 stones (20, 18, D:3) a +0 club (27, 19, D:3) a +0 leather armour (30, 25, D:3) a +2 mace of protection (30, 28, D:3) a +0 mace (40, 25, D:3) 27 stones (45, 36, D:3) 31 stones Level 4 of the Dungeon [Shop] Leugg's Weapon Emporium a +0 short sword (39 gold) the +8 hand axe of the Common Good {freeze, *Contam rF++ SInv} (890 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It lets you see invisible. It causes magical contamination when unequipped. a +0 flail (45 gold) the +6 scimitar of Ruiph {slice, Str+7 Dex-4} (640 gold) It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (-4). a +0 mace (39 gold) the +5 falchion of Governance {protect, rN+ Str+4 Int+6} (790 gold) It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). It affects your intelligence (+6). It protects you from negative energy. the +7 Singing Sword (1560 gold) a +0 whip (32 gold) 12 arrows (31 gold) a +3 falchion (260 gold) a +2 long sword of protection (210 gold) a cursed -3 mace (1 gold) [Shop] Nuttouha's Book Boutique a book of Power (630 gold) a book of Clouds (630 gold) a book of Conjurations (420 gold) a book of Spatial Translocations (910 gold) a book of Summonings (980 gold) the Compendium of Combat Magic (961 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Fulminant Prism Conjuration/Hexes 4 c - Venom Bolt Conjuration/Poison 5 d - Bolt of Fire Conjuration/Fire 6 a book of Ice (910 gold) a book of Misfortune (280 gold) a book of Summonings (980 gold) a book of Cantrips (280 gold) a book of Minor Magic (280 gold) a book of Alchemy (1050 gold) a book of Frost (490 gold) (0, 0, D:4) 13 bolts (4, 36, D:4) 15 stones (8, 9, D:4) a +0 scale mail (20, 41, D:4) 25 stones (27, 14, D:4) a +0 mace a +0 leather armour (36, 12, D:4) a +0 dagger 4 tomahawks (54, 55, D:4) a +0 giant spiked club (65, 44, D:4) a +0 glaive Level 5 of the Dungeon (0, 0, D:5) 24 arrows (1, 1, D:5) a +0 ring mail (2, 5, D:5) a +0 spear (20, -15, D:5) 26 stones (24, -1, D:5) a +1 war axe of freezing (26, 29, D:5) a +0 giant club (27, 29, D:5) an arrow (28, 29, D:5) an arrow (29, 28, D:5) a +0 shortbow 18 arrows (31, 31, D:5) an arrow (39, -8, D:5) a +0 buckler Level 6 of the Dungeon (0, 0, D:6) an arrow (2, 1, D:6) an arrow (3, -6, D:6) an arrow (3, -5, D:6) 2 arrows (3, -4, D:6) an arrow (3, -3, D:6) an arrow (3, -2, D:6) an arrow (3, -1, D:6) an arrow the Ecumenical Temple