execc Level 1 of the Dungeon (0, 0, D:1) a +0 robe (8, 0, D:1) 15 bolts (8, 7, D:1) a +0 club (11, 8, D:1) a +0 dagger (13, 12, D:1) 24 stones (13, 34, D:1) 17 stones (18, -2, D:1) a +0 robe (20, 2, D:1) a +0 club a +0 club (23, 12, D:1) a +0 leather armour (30, 17, D:1) a +0 ring mail (35, 8, D:1) a cursed -2 club (40, 36, D:1) a +0 spear (44, 41, D:1) a +0 short sword (50, 31, D:1) 19 stones (53, 28, D:1) a +0 whip (59, 1, D:1) a stone (61, 3, D:1) a cursed -1 club 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (13, 5, D:2) 23 stones (20, 28, D:2) a +0 club (24, 21, D:2) a +0 club (35, -3, D:2) 4 stones (37, 20, D:2) a +0 leather armour (37, 23, D:2) a +0 club (49, 5, D:2) a +0 club (51, 24, D:2) a +0 club (55, 4, D:2) a +0 dagger (56, -22, D:2) the +1 pair of gloves of Getonto {rElec MR- Str+3 SInv} It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (56, -12, D:2) a +0 hunting sling 16 stones (56, 4, D:2) a +0 club (57, -21, D:2) 17 arrows (57, -17, D:2) 19 arrows (57, 4, D:2) a +0 falchion a +0 animal skin a +0 helmet (59, -16, D:2) a +0 club (59, -9, D:2) a stone (60, -10, D:2) a +0 hunting sling 17 stones (60, -8, D:2) 2 stones (60, -7, D:2) 2 stones (62, -21, D:2) a +0 club (62, -5, D:2) a stone (62, -4, D:2) a stone (63, -16, D:2) a +0 scale mail (63, -5, D:2) a stone (65, -15, D:2) a +0 dagger (69, -13, D:2) a stone (69, -12, D:2) a +0 hunting sling 12 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -8, D:3) a +0 dagger 5 stones (2, -28, D:3) 22 arrows (3, -18, D:3) a +0 club (3, -4, D:3) a +0 dagger (9, -15, D:3) a +0 dagger (9, 2, D:3) a +0 short sword (12, -8, D:3) a +0 club (16, 2, D:3) a cursed +0 pair of gloves (27, -14, D:3) a +0 hand axe (30, 2, D:3) a -2 ring of evasion (33, -17, D:3) 27 arrows (34, 10, D:3) 20 bolts (35, 3, D:3) 23 stones (39, -23, D:3) a +0 whip a +0 blowgun 3 curare-tipped needles (42, -20, D:3) a +0 club a +0 leather armour (44, -2, D:3) a cursed -1 dagger a +0 hunting sling 20 stones (48, -19, D:3) a +0 club (48, -18, D:3) a +0 short sword a +0 ring mail (49, -19, D:3) a +0 whip a cursed +0 scale mail (50, -19, D:3) a +0 dagger a +0 robe (51, -20, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a scroll of random uselessness (5, -2, D:4) 18 stones (11, 5, D:4) the +8 longbow of Indomitability {freeze, rC+++ MR- Int-3 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-3). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It lets you see invisible. Level 5 of the Dungeon (0, 0, D:5) 14 arrows (2, 19, D:5) a +0 halberd a +0 halberd (3, 19, D:5) a +0 flail a +0 club a +0 robe (5, -5, D:5) a +0 long sword (20, 2, D:5) a +0 robe (21, -9, D:5) 19 stones (22, 10, D:5) 23 stones (34, 4, D:5) a +0 quarterstaff (35, -3, D:5) 8 tomahawks (42, -8, D:5) an arrow (42, -7, D:5) 2 arrows (43, -5, D:5) a +0 shortbow 17 arrows (48, 23, D:5) a +0 leather armour (59, 12, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 robe (0, 4, D:6) 9 gold pieces the Ecumenical Temple