esteth the Dungeon (3, 2, D) a +5 triple sword {rare} a +5 great sword a +5 double sword {rare} a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade {rare} a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe {rare} a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (7, 6, D) 4 scrolls of amnesia (11, 2, D) a +0 war axe the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. (60, 25, D) the +3 warlock's mirror {reflect} It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (61, 13, D) a +1 trident of distortion {!w} (61, 16, D) a staff of poison {!a} (61, 26, D) the ring "Ehuxkion" {Wiz *Slow rN++ rCorr Int+4} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+4). rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (62, 1, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. (62, 9, D) a +8 giant spiked club (62, 10, D) a +0 trident (62, 11, D) a +0 trident (62, 12, D) a +0 trident (62, 16, D) a staff of earth {!a} (62, 28, D) the +5 dagger of Instinct {vorpal, rPois rC+++ Will++ Int-2} (still there?) It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). rC: It renders you almost immune to cold. rPois: It protects you from poison. Will: It greatly increases your willpower. a staff of cold (still there?) (63, 15, D) a condenser vane (63, 17, D) the +7 war axe of the Evil Eye {pain, rF++ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). rF: It greatly protects you from fire. a +1 hunting sling of flaming (63, 25, D) a +5 shortbow of freezing (64, 17, D) a +1 hunting sling of flaming (64, 27, D) a staff of air (still there?) a tin of tremorstones (2/2) (still there?) the ring of Heijoeg {rElec rC+ Str+5 Dex-4 SInv} (still there?) [ring of protection from cold] Str: It affects your strength (+5). Dex: It affects your dexterity (-4). rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. (69, 4, D) a +3 dagger of freezing (70, 9, D) the +10 great sword of Vaeluo {freeze, rC- rN+ rCorr SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (71, 8, D) a staff of air {!a} (71, 17, D) a +0 spear of venom (71, 20, D) a wind drake corpse (71, 26, D) a +3 hand crossbow of flaming (71, 27, D) a +0 short sword (still there?) the +4 shortbow of the Sage {vorpal, Int+2 Dex+3} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). an elf corpse (still there?) (71, 30, D) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (71, 31, D) a +0 rapier (still there?) an elf corpse (still there?) (72, 8, D) the +2 rapier of Revolt {venom, Str+5 Int+3 Stlth+} It poisons the flesh of those it strikes. Str: It affects your strength (+5). Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. (72, 16, D) a staff of air {!a} (72, 26, D) the +6 broad axe "Testudineslayer" {vorpal, *Slow rN+ Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (72, 29, D) a +0 long sword a +0 leather armour an elf corpse (73, 1, D) a +2 hunting sling of freezing (73, 26, D) the +1 chain mail of Wasted Space {-Tele +Inv Dex+7 Stlth+} Dex: It affects your dexterity (+7). +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. Stlth: It makes you more stealthy. (73, 27, D) a condenser vane (73, 28, D) a +0 dagger (still there?) an elf corpse (still there?) (74, 2, D) a +1 flail of protection (75, 2, D) a +0 dagger (still there?) a +0 robe (still there?)