Dungeon Sprint DCSS version 0.29-a0-187-ga23d9638d5 (webtiles) character file. Game seed: 11757800625217319404 112 esteth the Geomancer (level 4, -1/30 HPs) Began as a Gargoyle Earth Elementalist on Feb 21, 2022. Was an Initiate of Vehumet. Slain by a yaktaur (13 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:01 (142 turns). esteth the Geomancer (Gargoyle Earth Elementalist) Turns: 142, Time: 00:02:01 Health: -1/30 AC: 21 Str: 11 XL: 4 Next: 93% Magic: 9/9 EV: 5 Int: 18 God: Vehumet [......] Gold: 0 SH: 0 Dex: 10 Spells: 9/10 levels left rFire + . . SeeInvis . N - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . Faith . (no shield) rNeg + . . Spirit . p - +5 shadow dragon scales {rare} rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Skills: - Level 4.4 Fighting + Level 3.1 Dodging + Level 4.5 Stealth + Level 3.5 Spellcasting + Level 2.7 Transmutations + Level 9.1 Earth Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Sandblast Erth 72% 2d16 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 20% N/A 77% 2 Stone Arrow Conj/Erth 38% 3d9 99% 3 Petrify Tmut/Erth 24% N/A 100% 4 Inventory: Hand Weapons B - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). C - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. E - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. H - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. J - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. K - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. M - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. N - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. O - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. P - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. Q - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. R - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. T - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. U - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Missiles a - 30 stones Armour b - a +0 robe n - a +5 crystal plate armour {rare} (You found it in the Dungeon) o - +5 gold dragon scales {rare} (You found it in the Dungeon) p - +5 shadow dragon scales (worn) {rare} (You found it in the Dungeon) q - +5 storm dragon scales {rare} (You found it in the Dungeon) r - +5 ice dragon scales (You found it in the Dungeon) t - a +5 plate armour (You found it in the Dungeon) z - +5 fire dragon scales (You found it in the Dungeon) F - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. G - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Magical Staves l - a staff of death {!a} (You found it in the Dungeon) Z - a staff of cold {!a} (You found it in the Dungeon) Jewellery d - a +6 ring of dexterity (You found it in the Dungeon) i - a +6 ring of intelligence (You found it in the Dungeon) s - a +6 ring of strength (You found it in the Dungeon) D - a +6 ring of dexterity (You found it in the Dungeon) I - a +6 ring of intelligence (You found it in the Dungeon) L - a ring of flight (You found it in the Dungeon) S - a +6 ring of strength (You found it in the Dungeon) Wands u - a wand of mindburst (7) (You found it in the Dungeon) v - a wand of iceblast (7) (You found it in the Dungeon) w - a wand of acid (7) (You found it in the Dungeon) Scrolls h - 4 scrolls of blinking {!r} V - 7 scrolls of fog W - a scroll of holy word X - 5 scrolls of identify {@r1} Y - 2 scrolls of fear Potions c - 10 potions of curing {@q1} e - 6 potions of haste {@q3} f - 7 potions of magic g - 3 potions of berserk rage {!q} j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of might x - 10 potions of heal wounds {@q2} y - 2 potions of brilliance Miscellaneous A - a lightning rod (4/4) (You found it in the Dungeon) Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.:=).▓.....▓ ▓.....▓.....▓ ▓.ccc.▓.....▓ ▓..@..▓.....▓ ▓.....▓..©..▓ ▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see a yaktaur and 2 centaurs. Message History 😎 MP[+1] Z - a staff of cold {!a} There is a transporter here. You start resting. 😎 MP[+3] Your mp is fully restored (9). Welcome to arena 2. You enter the transporter and appear at another place. A yaktaur and 2 centaurs come into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shouts! The yaktaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. 😕 HP[-2] You take 2 damage, and now have 28/30 hp. The centaur unwields a +0 shortbow. The centaur barely misses you. The centaur kicks you but does no damage. The centaur unwields a +0 shortbow. The centaur hits you but does no damage. The centaur kicks you but does no damage. You hit the centaur. The centaur barely misses you. The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur kicks you but does no damage. The centaur barely misses you. The centaur kicks you but does no damage. You barely miss the yaktaur. The centaur barely misses you. The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur barely misses you. The yaktaur hits you. The centaur barely misses you. The centaur kicks you but does no damage. 😕 HP[-4] You take 4 damage, and now have 24/30 hp. You hit the yaktaur. The centaur hits you. The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur barely misses you. The centaur hits you but does no damage. The centaur kicks you but does no damage. The yaktaur hits you but does no damage. 😕 HP[-1] You take 1 damage, and now have 23/30 hp. You hit the yaktaur. The centaur hits you but does no damage. The centaur barely misses you. The centaur hits you but does no damage. The centaur kicks you but does no damage. The yaktaur closely misses you. The centaur hits you but does no damage. The centaur kicks you. The centaur barely misses you. The centaur kicks you but does no damage. 😮 HP[-1] You take 1 damage, and now have 22/30 hp. You hit the yaktaur but do no damage. The centaur hits you. The centaur kicks you but does no damage. The centaur completely misses you. The centaur kicks you but does no damage. The yaktaur hits you but does no damage. The centaur barely misses you. x2 😮 HP[-5] You take 5 damage, and now have 17/30 hp. You barely miss the yaktaur. The centaur barely misses you. The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur completely misses you. The yaktaur hits you but does no damage. The centaur completely misses you. The centaur barely misses you. You hit the yaktaur. The centaur hits you but does no damage. The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur kicks you but does no damage. The yaktaur hits you but does no damage. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur kicks you but does no damage. 😨 HP[-3] You take 3 damage, and now have 14/30 hp. You barely miss the yaktaur. The centaur hits you but does no damage. The centaur barely misses you. The yaktaur hits you but does no damage. The centaur hits you but does no damage. The centaur kicks you. * * * LOW HITPOINT WARNING * * * The centaur hits you but does no damage. The centaur kicks you but does no damage. 😨 HP[-2] You take 2 damage, and now have 12/30 hp. You hit the yaktaur. The centaur hits you but does no damage. The centaur kicks you but does no damage. The yaktaur hits you! You die... Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 | 4.4 Earth Magic | 8 9 | 9.1 Dodging | 3 | 3.1 Stealth | 4 | 4.5 Spellcasting | 3 | 3.5 Transmutations | 2 | 2.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Lance | 3 | 11 || 14 Use: Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Armor: Shadow dragon sca | 1 | 44 || 45 Dodge: Dodged | | 18 || 18 Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | esteth the Gargoyle Earth Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 0 | D | magus.rc [v1.11.3] 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 0 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 0 | D | Found the +10 dark maul {vorpal} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 0 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, Drain} 0 | D | Found the +5 sword of Power {vorpal} 0 | D | Found the +7 mace of Variability {chain chaos} 0 | D | Found the +7 Singing Sword {vorpal, sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 1 | D | Found a shimmering blue altar of Sif Muna. 1 | D | Found a sacrificial altar of Ru. 1 | D | Found a bloodstained altar of Trog. 1 | D | Found a stormy altar of Qazlal. 1 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 4 | D | Found an ancient bone altar of Kikubaaqudgha. 4 | D | Found a transporter. 4 | D | Found a corrupted altar of Lugonu. 4 | D | Found a viscous altar of Jiyva. 4 | D | Found a burning altar of Makhleb. 4 | D | Found a hazy altar of Hepliaklqana. 4 | D | Found an opulent altar of Gozag. 19 | D | n - a +5 crystal plate armour {rare} 19 | D | o - +5 gold dragon scales {rare} 19 | D | p - +5 shadow dragon scales {rare} 19 | D | q - +5 storm dragon scales {rare} 61 | D | You finish putting on your +5 shadow dragon scales {rare}. 73 | D | Became a worshipper of Vehumet 85 | D | Reached skill level 4 in Fighting 85 | D | Reached skill level 8 in Earth Magic 85 | D | Reached XP level 2. HP: 20/20 MP: 5/5 93 | D | Entered arena 2. 93 | D | Noticed a floating eye 93 | D | Found a transporter. 99 | D | Killed a floating eye 100 | D | Reached skill level 3 in Dodging 100 | D | Reached skill level 4 in Stealth 100 | D | Reached skill level 3 in Spellcasting 100 | D | Reached skill level 2 in Transmutations 100 | D | Reached skill level 9 in Earth Magic 100 | D | Reached XP level 3. HP: 24/24 MP: 5/8 100 | D | Reached XP level 4. HP: 30/30 MP: 5/9 131 | D | Entered arena 3. 131 | D | Noticed a yaktaur 131 | D | Noticed a centaur 131 | D | Noticed a centaur 131 | D | Found a transporter. 142 | D | Slain by a yaktaur Vanquished Creatures A floating eye (D) An endoplasm (D) 2 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 150 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 150 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 150.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 150.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 142 | 142 | 0 | 21 | 0 | 1 | 142.0 | Dungeon | 142 | 142 | 0 | 21 | 0 | 1 | 142.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 142 daAuts