esteth the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a lamp of fire (20, 1, D) a +0 broad axe (21, 1, D) a +0 hand axe (23, 4, D) a +0 robe (unseen) (23, 6, D) a +0 rapier (unseen) (23, 9, D) a +2 dagger of draining (still there?) a dryad corpse (still there?) (23, 11, D) a +3 long sword of electrocution (unseen) (24, 6, D) the +9 rapier of Xom's Benevolence {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (unseen) (24, 7, D) a wind drake corpse (25, 1, D) a +2 whip of flaming (26, 1, D) the +2 short sword of Gudeimoe {antimagic, *Slow rElec MR- Str+4 Dex+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your dexterity (+9). It insulates you from electricity. It affects your resistance to hostile enchantments. It may slow you when you take damage. (27, 1, D) a phial of floods (28, 1, D) a box of beasts (29, 1, D) a +0 quarterstaff (34, 28, D) a +5 rapier of speed (35, 0, D) a +1 falchion of slicing (35, 14, D) the +7 halberd of Cinyf {elec, +Inv rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It lets you turn invisible. (35, 15, D) a +4 chain mail of fire resistance (35, 28, D) a +0 mace of holy wrath (35, 29, D) a +3 whip of draining (36, 0, D) a lightning rod (4/4) (36, 1, D) a +1 cloak of poison resistance (36, 14, D) a +6 shortbow of freezing (36, 28, D) a cursed ring of attention (36, 29, D) an uncursed staff of cold (37, 0, D) an uncursed amulet of harm (37, 1, D) a +2 vampiric dagger (37, 14, D) a +3 scale mail of poison resistance (37, 15, D) a +3 plate armour of fire resistance (37, 28, D) an uncursed amulet of the gourmand (37, 29, D) a phial of floods (38, 1, D) an uncursed ring of flight (38, 2, D) an uncursed ring of fire (38, 6, D) a cursed +0 hand axe a +0 robe (38, 14, D) the Disquisition on Evil Arts and Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Dispel Undead Necromancy 5 e - Deflect Missiles Charms/Air 6 (38, 15, D) a book of Death (38, 23, D) the +3 war axe of Earthquakes {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). a +0 robe a +0 robe (38, 28, D) a +8 blowgun (38, 29, D) a +2 leather armour of poison resistance (39, 0, D) an uncursed staff of air (39, 1, D) a +0 war axe of flaming (39, 6, D) a cursed +4 hand axe (unseen) (39, 14, D) a +3 leather armour of fire resistance (39, 15, D) an uncursed staff of air (39, 21, D) a +0 robe of resistance (39, 22, D) a +0 longbow (unseen) (39, 28, D) a +2 arbalest of flaming (39, 29, D) a lightning rod (4/4) (40, 0, D) a lamp of fire (40, 15, D) a +1 robe of magic resistance (40, 23, D) a +2 robe of positive energy (40, 28, D) a phantom mirror (40, 29, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (40, 38, D) a +0 long sword a +0 robe (41, 0, D) a +3 leather armour of fire resistance (41, 1, D) an uncursed staff of death (41, 14, D) the Grimoire of the Hurtful Birds Spells Type Level a - Swiftness Charms/Air 2 b - Throw Flame Conjuration/Fire 2 c - Searing Ray Conjuration 2 d - Conjure Flame Conjuration/Fire 3 (41, 15, D) a +0 robe (41, 28, D) an uncursed amulet of guardian spirit (41, 29, D) the +8 long sword of the Queen {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (42, 0, D) a crystal ball of energy (42, 1, D) an uncursed staff of cold (42, 14, D) the +11 falchion of Bloody Death {flame, rElec Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It insulates you from electricity. (42, 28, D) a +4 dagger of venom (42, 29, D) a book of Summonings (43, 14, D) a +5 blowgun (43, 15, D) the amulet "Siotid" {Harm *Drain rElec Str+4 Dex+2 SInv} [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. (43, 28, D) the cursed +1 falchion "Minotaur's Foe" {antimagic, rC+ Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. (43, 29, D) a box of beasts (44, 28, D) an uncursed staff of power (49, 1, D) a +0 war axe (49, 12, D) the amulet "Xiur" {Faith MP+9 Int+5} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+5). It affects your magic capacity (+9). (49, 24, D) a +6 flail of holy wrath (49, 36, D) a +0 helmet of see invisible (50, 0, D) a +1 hand axe of flaming (50, 13, D) a book of Air (50, 24, D) a +1 buckler of cold resistance (50, 38, D) a +0 trident (50, 39, D) a +3 spear of venom 10 poisoned javelins a cursed +0 leather armour a +0 spear a +5 blowgun 12 javelins of returning a +0 leather armour (50, 41, D) a +2 trident of freezing (unseen) (51, 0, D) a +0 helmet of see invisible (51, 12, D) a +3 quarterstaff (51, 13, D) a crystal ball of energy (51, 18, D) a +0 club (unseen) (51, 24, D) a +3 mace of protection (51, 25, D) a cursed amulet of inaccuracy (51, 36, D) a +2 robe of positive energy (51, 39, D) 3 poisoned javelins a +0 spear 12 steel javelins a +0 leather armour (51, 40, D) a +0 trident a +0 robe an uncursed ring of positive energy (51, 43, D) a javelin of returning (51, 44, D) 2 steel javelins (still there?) a steel javelin (still there?) a throwing net (still there?) (52, 0, D) a crystal ball of energy (52, 6, D) a +0 battleaxe (unseen) (52, 8, D) a cursed +7 war axe (unseen) (52, 12, D) the amulet of Mury {Inacc rN+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from negative energy. (52, 13, D) a +0 battleaxe of freezing (52, 18, D) a +0 battleaxe (52, 24, D) an uncursed staff of summoning (52, 25, D) a crystal ball of energy (52, 37, D) a +2 rapier of draining (53, 0, D) a +0 flail of holy wrath (53, 6, D) a +3 morningstar of draining a +0 plate armour the ring of Laykolyts {rPois rF- MR+ Dex+7} [ring of protection from magic] It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. 4 scrolls of enchant armour (53, 7, D) a +0 mace (53, 13, D) the cursed ring of the Present {+Inv Str-2} [ring of strength] It affects your strength (-2). It lets you turn invisible. It has a curse placed upon it. (53, 19, D) a +0 flail (unseen) (53, 37, D) an uncursed staff of earth (53, 40, D) a +0 spear (54, 0, D) the +0 leather armour of Complete Protection {Regen+} It increases your rate of regeneration. (54, 1, D) a +0 robe (54, 5, D) a +0 trident (unseen) (54, 12, D) a lightning rod (4/4) (54, 13, D) a +0 pair of gloves of archery (54, 24, D) a lamp of fire (55, 12, D) a crystal ball of energy (55, 24, D) an uncursed staff of summoning (58, 41, D) a cursed -2 long sword (unseen) (59, 41, D) a +0 long sword (unseen) (60, 37, D) a +0 dagger a sack of spiders (60, 43, D) a +0 rapier (unseen) (61, 0, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (61, 26, D) a crystal ball of energy (61, 40, D) a +2 scimitar of holy wrath a +0 chain mail a +0 dagger (61, 41, D) a +1 scimitar of electrocution (61, 42, D) 2 arrows (62, 0, D) a lamp of fire (62, 1, D) a +4 dagger of holy wrath (62, 8, D) an uncursed staff of air (62, 9, D) a +1 quarterstaff of protection (62, 16, D) a +4 hand axe of electrocution (62, 17, D) the cursed +1 glaive of the Heavens {flame, *Contam +Fly rC++ rN+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It renders you almost immune to negative energy. It lets you fly. It causes magical contamination when unequipped. It has a curse placed upon it. (62, 26, D) a +0 falchion (62, 36, D) the cursed +1 arbalest "Vaykk" {speed, rF++ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It greatly protects you from fire. It has a curse placed upon it. (62, 37, D) an uncursed amulet of the gourmand (62, 41, D) a cursed -2 longbow 44 arrows a +0 leather armour a +0 long sword (62, 42, D) a +0 rapier (unseen) (63, 0, D) a +1 double sword of draining (63, 8, D) a lightning rod (4/4) (63, 16, D) a +3 scale mail of poison resistance (63, 17, D) an uncursed staff of fire (63, 22, D) a +0 scimitar of flaming (63, 26, D) a +0 dagger (63, 29, D) a +1 long sword of draining (unseen) (63, 30, D) a +0 dagger (unseen) (64, 17, D) a +1 buckler of poison resistance (64, 27, D) a phantom mirror (64, 29, D) a +2 mace of crushing a +0 leather armour a +0 mace a +0 chain mail (64, 31, D) a +0 short sword (unseen) (65, 26, D) a +3 ring mail of magic resistance (65, 29, D) a +0 halberd (unseen) (67, 3, D) a +0 long sword (69, 3, D) a +1 hand axe of freezing (69, 36, D) a sack of spiders (70, 8, D) a +2 flail of protection (70, 36, D) a +4 chain mail of poison resistance (70, 37, D) an uncursed staff of power (70, 39, D) a +0 trident (unseen) (71, 8, D) a cursed amulet of inaccuracy (71, 16, D) a +2 dagger of venom (71, 17, D) a cursed staff of wizardry (71, 21, D) a +0 spear (unseen) (71, 26, D) a phial of floods (71, 27, D) a lamp of fire (71, 36, D) an uncursed staff of summoning (71, 37, D) a +1 falchion of electrocution (71, 38, D) a cursed +0 halberd a +0 robe (72, 9, D) a phantom mirror (72, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (72, 17, D) a +4 halberd of freezing (72, 21, D) a +0 quarterstaff (unseen) (72, 26, D) a book of Power (72, 27, D) the +1 battleaxe of Holehas {speed, rElec rPois Str-5 Dex+5} Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. (72, 36, D) an uncursed staff of conjuration (73, 21, D) a +0 spear (73, 27, D) a phial of floods (73, 36, D) an uncursed staff of summoning (73, 37, D) a +2 chain mail of cold resistance