esteth the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) a +4 quarterstaff of speed (49, 1, D) Jomuzxob's Volume of Mutagenic Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Spider Form Transmutation/Poison 3 d - Spellforged Servitor Conjuration/Summoning 7 (49, 12, D) the cursed +0 chain mail of the Journeyman {rCorr} It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (49, 24, D) an uncursed staff of wizardry (49, 37, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (50, 0, D) a +0 war axe of chopping (50, 13, D) a +1 hand axe of chopping (50, 18, D) a +2 trident of freezing (unseen) (50, 19, D) a sea snake skeleton (50, 24, D) a +1 battleaxe of electrocution (50, 25, D) a +0 great sword of holy wrath (50, 36, D) a +1 glaive of chopping (50, 37, D) an uncursed staff of cold (50, 41, D) (unseen) (51, 0, D) a book of Conjurations (51, 1, D) a +1 broad axe of flaming (still there?) the amulet "Posipuco" {Acrobat rPois MR+} (still there?) [amulet of the acrobat] It helps you evade while moving and waiting. It protects you from poison. It affects your resistance to hostile enchantments. (51, 13, D) a +1 hand crossbow of flaming (51, 18, D) a +3 hand axe of venom a +1 trident of venom a +0 robe a manticore skeleton (51, 20, D) a tomahawk (51, 36, D) a +1 plate armour of fire resistance (51, 37, D) a +4 blowgun (51, 41, D) a +0 whip a +0 robe (52, 0, D) a +5 morningstar of flaming (52, 1, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (52, 12, D) a +2 pair of gloves of archery (52, 13, D) a +0 spear (52, 18, D) a +1 trident of venom (unseen) (52, 19, D) a +0 rapier (still there?) a water nymph corpse (skeletalised by now) (still there?) (52, 20, D) the +11 rapier of Joigat {pierce, +Rage rC++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It greatly protects you from cold. It lets you go berserk. (unseen) (52, 24, D) a sack of spiders (52, 25, D) a +3 hand axe of freezing (52, 37, D) a +7 plate armour of ponderousness (52, 40, D) a +0 spear (unseen) (52, 41, D) a cursed +0 flail (still there?) a +0 whip (still there?) (53, 0, D) a book of the Dragon (53, 1, D) an uncursed staff of summoning (53, 25, D) a +3 chain mail of cold resistance (53, 36, D) a +2 leather armour of positive energy (54, 0, D) a +10 plate armour of ponderousness (54, 1, D) the +8 shortbow of the Valley {freeze, rF+ MR- SInv Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. (54, 12, D) a +5 blowgun (54, 13, D) a +0 trident (54, 35, D) an uncursed ring of fire an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (55, 0, D) a book of Misfortune (55, 12, D) an uncursed staff of conjuration (55, 13, D) an uncursed staff of energy (59, 36, D) a phantom mirror (59, 37, D) an uncursed staff of air (60, 37, D) a +2 flail of protection (60, 42, D) a cursed +0 dire flail (still there?) a +0 giant club (still there?) (60, 43, D) 2 bolts (60, 44, D) a +0 battleaxe (unseen) (61, 8, D) an uncursed staff of cold (61, 11, D) a +0 short sword (61, 26, D) a +0 pair of gloves of strength a +0 leather armour (61, 36, D) an uncursed staff of power (61, 37, D) an uncursed staff of summoning (61, 42, D) 4 large rocks (62, 0, D) a +1 robe of the Archmagi (62, 1, D) an uncursed staff of summoning (62, 9, D) a +3 chain mail of positive energy (62, 10, D) a +0 flail a +0 ring mail (62, 11, D) a +0 club (62, 16, D) a lightning rod (4/4) (62, 17, D) a +1 chain mail of cold resistance (62, 26, D) the +8 battleaxe of Tacocwo {freeze, rF+ MR- Str+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 27, D) an uncursed staff of summoning (62, 42, D) a +3 great mace a +0 arbalest 26 bolts a +0 chain mail a +0 scimitar a +0 plate armour (62, 43, D) a +0 mace a +0 plate armour a +0 dagger a +0 robe (63, 8, D) a fan of gales (63, 11, D) a +0 dagger (unseen) (63, 16, D) an uncursed staff of fire (63, 17, D) an uncursed staff of air (63, 27, D) a +0 rapier of venom (63, 36, D) an uncursed staff of wizardry (64, 17, D) a +2 scale mail of poison resistance (65, 26, D) a +3 war axe of electrocution (68, 0, D) a book of Summonings (69, 36, D) the +3 leather armour of Wiron {Int+7} It affects your intelligence (+7). (70, 9, D) an uncursed staff of air (70, 36, D) an uncursed amulet of harm (70, 40, D) a +0 hand axe a cursed +0 ring mail a cursed +0 mace a +0 chain mail (71, 8, D) an uncursed staff of wizardry (71, 17, D) an uncursed staff of power (71, 27, D) the +3 chain mail of Xurus {Str+4 Slay+2} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (71, 36, D) a phantom mirror (71, 39, D) a +0 whip a tomahawk a +0 dagger a +0 robe (71, 40, D) a +0 long sword a +0 chain mail (71, 41, D) 3 tomahawks (71, 42, D) a tomahawk (72, 9, D) an uncursed staff of poison (72, 16, D) an uncursed staff of summoning (72, 17, D) an uncursed staff of cold (72, 26, D) a box of beasts (72, 27, D) a +1 chain mail of fire resistance (72, 39, D) a +0 trident a cursed +0 chain mail (72, 40, D) a cursed -2 dagger a +0 robe a +0 club a +0 leather armour (72, 41, D) a +1 dagger of speed a +0 robe (73, 1, D) an uncursed staff of air (73, 26, D) a +2 plate armour of positive energy (73, 27, D) a crystal ball of energy (73, 36, D) a lightning rod (4/4)