esteth the Dungeon (2, 15, D) an uncursed staff of summoning (2, 16, D) the +3 plate armour of Vayr {MP+9} It affects your magic capacity (+9). (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) an uncursed staff of poison (3, 16, D) the cursed +0 long sword of Behofoh {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 shield a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) an uncursed staff of power (4, 19, D) a +0 shortbow (unseen) (5, 15, D) an uncursed staff of summoning (5, 16, D) a +0 robe (5, 17, D) a +4 eudemon blade of holy wrath (unseen) (5, 18, D) a +3 scimitar of flaming (unseen) (5, 19, D) the +6 battleaxe "Jefeeb" {chop, -Tele MR++ Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (unseen) (6, 15, D) an uncursed ring of protection from fire (6, 16, D) a +3 long sword of flaming (6, 17, D) a +2 great sword of holy wrath (unseen) (6, 19, D) an apis corpse (6, 22, D) a +3 sacred scourge of holy wrath (unseen) (7, 15, D) an uncursed amulet of rage (7, 16, D) a phantom mirror (7, 21, D) a +2 whip of holy wrath (unseen) (7, 24, D) an arrow (8, 15, D) a lamp of fire (8, 16, D) a book of the Dragon (9, 15, D) a lamp of fire (9, 16, D) a lightning rod (4/4) (9, 22, D) a +3 scimitar of holy wrath (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) a book of the Earth (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 16, D) a +3 vampiric rapier (12, 15, D) a +4 halberd of venom (12, 16, D) a +1 plate armour of cold resistance (19, 0, D) the +0 robe of Lucidity {+Blink} It lets you blink. (19, 1, D) an uncursed staff of wizardry (still there?) a +0 flail (still there?) (19, 16, D) a sack of spiders (19, 32, D) a book of Debilitation (19, 33, D) a lightning rod (4/4) (20, 0, D) Sif Muna's Collected Works on the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Airstrike Air 4 c - Deflect Missiles Charms/Air 6 (20, 16, D) an uncursed staff of summoning (20, 17, D) a +3 ring of strength (20, 32, D) a +3 ring of intelligence a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a manual of Dodging (20, 33, D) an uncursed staff of death (21, 0, D) a book of Clouds (still there?) a phial of floods (still there?) (21, 3, D) a +0 hand axe (21, 4, D) a +0 halberd (unseen) (21, 5, D) a cursed -3 halberd (21, 17, D) a phial of floods (21, 27, D) a +3 trident of protection a +0 robe a merfolk corpse (skeletalised by now) (21, 32, D) a +5 giant spiked club (21, 33, D) the +6 arbalest "Damnation" {damnation} (21, 36, D) 5 large rocks (unseen) (21, 38, D) a +0 great sword of flaming (unseen) (21, 39, D) a +0 dire flail (unseen) (22, 0, D) a phantom mirror (22, 3, D) a +0 short sword (unseen) (22, 4, D) a +0 rapier (unseen) (22, 5, D) a +0 hand axe (unseen) (22, 16, D) a +0 leather armour (22, 27, D) a +3 vampiric trident (unseen) (22, 28, D) a javelin of returning a cursed +0 trident 5 tomahawks an uncursed ring of wizardry a merfolk corpse (skeletalised by now) (22, 32, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (22, 33, D) an uncursed staff of fire an uncursed staff of conjuration (22, 36, D) a +0 great mace (22, 37, D) a +0 dire flail (still there?) a +2 battleaxe of freezing (still there?) (22, 39, D) 2 large rocks (unseen) (22, 41, D) a large rock (23, 0, D) the cursed +0 chain mail "Oguketwo" {-Tele MP+9 Str+10 Dex+4} (still there?) It affects your strength (+10). It affects your dexterity (+4). It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. a +0 dagger (still there?) (23, 2, D) a +0 long sword an uncursed staff of death a yellow draconian corpse (skeletalised by now) (23, 4, D) a +1 flail of holy wrath a +0 trident a yellow draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (23, 6, D) a +0 glaive (unseen) (23, 7, D) a +0 battleaxe (unseen) (23, 17, D) a +0 robe (23, 18, D) a Necronomicon (23, 26, D) a +1 trident of flaming (unseen) (23, 27, D) the ring of Yredelemnul's Esteem {rF+ EV+6} [ring of evasion] It affects your evasion (+6). It protects you from fire. (unseen) (23, 28, D) 16 javelins (unseen) (23, 32, D) a box of beasts (23, 34, D) the +11 broad axe of Aficow {vamp, *Corrode MR+ Int+3 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. (23, 37, D) 4 large rocks (23, 39, D) 3 large rocks (23, 40, D) a +0 battleaxe of freezing (unseen) (23, 41, D) a +1 great sword of flaming (unseen) (24, -1, D) a book of Debilitation (24, 0, D) a +4 ring mail of cold resistance an uncursed staff of poison (24, 2, D) a +0 cloak a +0 war axe a book of the Warp (24, 4, D) a +0 cloak (24, 6, D) a +0 long sword (unseen) (24, 17, D) a +0 spear of distortion (24, 25, D) a +0 trident (unseen) (24, 26, D) a +2 chain mail of poison resistance (unseen) (24, 28, D) a +1 spear of piercing (unseen) (24, 29, D) a throwing net (24, 33, D) a +3 scale mail of poison resistance (24, 34, D) a lamp of fire (24, 37, D) a +0 great sword of flaming (unseen) (24, 39, D) a +2 dire flail of holy wrath a +0 great mace a +0 great sword of flaming an ettin corpse a stone giant corpse (24, 41, D) a large rock (24, 42, D) 3 large rocks (25, 3, D) a +3 broad axe of venom (unseen) (25, 4, D) a +0 scimitar (25, 5, D) a +0 glaive (25, 16, D) a sack of spiders (25, 18, D) a +0 leather armour (25, 29, D) a +2 rapier of protection (still there?) 6 arrows (still there?) 2 tomahawks (still there?) (25, 32, D) a book of Minor Magic (25, 33, D) a fan of gales (25, 35, D) 5 large rocks (25, 36, D) an uncursed ring of flight (unseen) (25, 37, D) 4 large rocks (25, 39, D) a +0 lajatang of distortion a fire giant corpse (25, 40, D) a +0 dire flail (unseen) (25, 41, D) 3 large rocks (still there?) a large rock (still there?) (26, 3, D) the Papyrus of Unholy Rituals and the Mountains Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Corpse Rot Necromancy 2 d - Petrify Transmutation/Earth 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Dispel Undead Necromancy 5 (26, 4, D) a +0 glaive (unseen) (26, 5, D) a +0 short sword (unseen) (26, 16, D) a lightning rod (4/4) (26, 17, D) a +0 spear (26, 26, D) a +3 trident of protection (unseen) (26, 27, D) the +10 dagger "Faoskug" {pierce, rF+ rN+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It lets you see invisible. (unseen) (26, 29, D) a +0 robe (26, 33, D) a +0 great sword of flaming (still there?) Sif Muna's Reference Book on Mutagenic Combat Magic (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Icicle Conjuration/Ice 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Irradiate Conjuration/Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (26, 37, D) a +1 great sword of flaming (unseen) (27, 0, D) a book of Power (27, 3, D) a +0 glaive (unseen) (27, 16, D) a phial of floods (27, 17, D) a phial of floods (27, 27, D) a merfolk corpse (skeletalised by now) (27, 28, D) a +2 ring of slaying (27, 33, D) the +5 hand axe "Grim" {protect, +Inv rC- SInv} It protects the one who uses it against injury (+AC on strike). It makes you vulnerable to cold. It lets you see invisible. It lets you turn invisible. (27, 35, D) a +1 halberd of venom (27, 37, D) 4 large rocks (unseen) (28, 0, D) a +0 halberd (28, 1, D) an uncursed staff of air (28, 17, D) a fan of gales (28, 32, D) an uncursed staff of wizardry (28, 33, D) the +3 longbow of Lalaff {venom, rPois rF+ rC++ Dex-5} It poisons the ammo it fires. It affects your dexterity (-5). It protects you from fire. It greatly protects you from cold. It protects you from poison. (29, 1, D) a lamp of fire (29, 16, D) the Tome of the Snowflakes Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 6 e - Simulacrum Ice/Necromancy 6 (29, 23, D) a +1 spear of freezing (unseen) (29, 32, D) a +2 triple crossbow of flaming (29, 33, D) a +1 antimagic glaive (30, 1, D) a book of Enchantments (34, 28, D) an uncursed staff of air (35, 0, D) the Collected Works on Icy Execration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Slow Hexes 2 c - Fulminant Prism Conjuration/Hexes 4 d - Ozocubu's Refrigeration Ice 6 (35, 14, D) a box of beasts (35, 15, D) a lightning rod (4/4) (35, 28, D) a book of Debilitation (35, 29, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (36, 0, D) a +1 leather armour of fire resistance (36, 1, D) the cursed +0 shield of the Eagle {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (36, 14, D) a +0 trident of protection (36, 28, D) an uncursed staff of wizardry (36, 29, D) the Reference Book on Assistive Translocation Spells Type Level a - Blink Translocation 2 b - Spectral Weapon Hexes/Charms 3 c - Dispersal Translocation 6 d - Controlled Blink Translocation 8 (36, 38, D) a +0 flail (37, 0, D) a book of Death (37, 1, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (37, 5, D) an uncursed staff of air (unseen) (37, 14, D) a +1 chain mail of fire resistance (37, 15, D) a +3 trident of freezing (37, 18, D) a +2 glaive of protection (37, 29, D) a fan of gales (37, 34, D) a +0 halberd (37, 35, D) a +4 chain mail of magic resistance (38, 0, D) an uncursed staff of energy (38, 1, D) a scroll of brand weapon (38, 14, D) Keawoew's Advanced Secret Knowledge Spells Type Level a - Deflect Missiles Charms/Air 6 b - Bolt of Fire Conjuration/Fire 6 c - Simulacrum Ice/Necromancy 6 d - Ozocubu's Refrigeration Ice 6 e - Death Channel Necromancy 6 f - Shadow Creatures Summoning 6 (38, 28, D) an uncursed staff of summoning (38, 29, D) an uncursed staff of energy (38, 35, D) a +0 flail (39, 0, D) a phantom mirror (39, 14, D) a +1 chain mail of cold resistance (39, 19, D) the +5 scythe "Duodyj" {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (39, 28, D) the +9 scythe of Hubeihap {antimagic, MR+ Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (39, 35, D) an uncursed staff of power a +2 battleaxe a +0 robe (39, 36, D) a +0 trident (39, 38, D) the +10 plate armour "Damnable Contraption" {rC+ Int+3} It affects your intelligence (+3). It protects you from cold. (40, 0, D) a lightning rod (4/4) (40, 1, D) a lamp of fire (40, 14, D) an uncursed ring of flight (40, 15, D) a +1 broad axe of freezing (40, 28, D) a +0 trident (40, 29, D) an uncursed staff of fire (40, 34, D) a +0 glaive of chopping (unseen) (41, 0, D) the +5 scale mail "Marost" {Int+3} It affects your intelligence (+3). (41, 15, D) a +6 ring of intelligence a +6 ring of intelligence (41, 28, D) the +8 hand axe of Jitu {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (42, 0, D) an uncursed staff of fire (42, 1, D) the +11 mace "Xepyniack" {crush, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (42, 14, D) an uncursed staff of air (42, 15, D) the cursed +1 scale mail of the Sunfish {rC+ Str+7} It affects your strength (+7). It protects you from cold. It has a curse placed upon it. (43, 14, D) a book of Summonings (43, 15, D) an uncursed staff of earth (43, 28, D) the Collected Works on Scorching Malediction Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Bolt of Fire Conjuration/Fire 6 d - Ring of Flames Charms/Fire 7 (43, 29, D) Sif Muna's Tome of Creative Air Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Summon Ice Beast Ice/Summoning 4 d - Deflect Missiles Charms/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (44, 28, D) a +4 falchion of slicing (49, 0, D) the amulet of Quryff {Faith Fragile Str+4 Int+3 Dex+7} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+7). It will be destroyed if unequipped. (49, 1, D) a +0 trident (49, 14, D) a +4 scimitar (unseen) (49, 24, D) a +1 vampiric demon blade (49, 37, D) an uncursed staff of wizardry (49, 39, D) 6 large rocks (50, 0, D) an uncursed staff of wizardry (50, 1, D) an uncursed staff of wizardry (50, 12, D) the Guide on Ice and the Entourage Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Shadow Creatures Summoning 6 d - Summon Hydra Summoning 7 (50, 14, D) a +2 scythe of protection (50, 24, D) the +0 halberd of the Nexus {freeze, rPois rF- Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. (50, 25, D) an uncursed staff of cold (50, 38, D) a phial of floods (unseen) (50, 39, D) a +0 battleaxe of freezing 6 large rocks (51, 0, D) the Volume of Cold and the Volcanoes Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Fireball Conjuration/Fire 5 (51, 1, D) the +5 broad axe of Resourcefulness {protect, rF- Str+6 Int+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+6). It affects your intelligence (+2). It makes you vulnerable to fire. (51, 6, D) a +2 scythe of slicing (51, 7, D) a +0 giant spiked club (still there?) a +5 morningstar of distortion (still there?) (51, 12, D) an uncursed staff of cold (51, 13, D) an uncursed staff of wizardry (51, 24, D) a +6 mace of protection (51, 25, D) a sack of spiders (51, 36, D) an uncursed staff of air (51, 37, D) a phantom mirror (still there?) a +2 great mace of protection (still there?) (51, 38, D) an uncursed staff of conjuration a +0 giant club a +0 giant club (51, 39, D) 2 large rocks (51, 40, D) a large rock a +0 giant club a +0 giant club (51, 41, D) a large rock (51, 44, D) 2 large rocks (52, 0, D) a lightning rod (4/4) (52, 1, D) a +4 great mace of holy wrath (52, 12, D) a phial of floods (52, 13, D) a +2 scimitar of holy wrath (52, 15, D) a +2 demon trident of draining (52, 25, D) a +4 short sword of venom (52, 36, D) the +6 chain mail of Cheibriados's Hatred {+Blink rN+ Dex-5 SInv} It affects your dexterity (-5). It protects you from negative energy. It lets you see invisible. It lets you blink. (52, 39, D) a +0 giant club (unseen) (52, 40, D) a cursed +0 giant club (unseen) (53, 1, D) a +4 quarterstaff of draining (53, 13, D) a +2 scale mail of cold resistance (53, 24, D) a phantom mirror (53, 25, D) an uncursed ring of protection from cold (53, 36, D) a box of beasts (53, 37, D) the +9 glaive of the Pits of Slime {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (54, 0, D) a phantom mirror (54, 1, D) an uncursed staff of death (54, 5, D) a cursed staff of conjuration (54, 12, D) a +2 great sword of holy wrath (54, 13, D) a +1 leather armour of magic resistance (54, 24, D) a cursed staff of cold (54, 25, D) a fan of gales (54, 36, D) an uncursed ring of resist corrosion (54, 44, D) a large rock (55, 0, D) a book of Enchantments (55, 1, D) the cursed +1 ring mail of Giroudae {rPois rC+ Regen+ Stlth+} It protects you from cold. It protects you from poison. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (55, 12, D) a +1 battleaxe of electrocution (55, 13, D) an uncursed staff of death (55, 24, D) a potion of agility (59, 36, D) a box of beasts (59, 37, D) a +0 long sword of draining (60, 36, D) +0 steam dragon scales (60, 37, D) a +2 halberd of freezing (60, 42, D) (unseen) (61, 0, D) an uncursed ring of see invisible (61, 8, D) a crystal ball of energy (61, 20, D) a +0 trident (unseen) (61, 26, D) a book of Burglary (61, 36, D) the +4 falchion of Callousness {freeze, *Noise MR+ SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you see invisible. It may make noises in combat. It makes you more stealthy. (62, 1, D) a box of beasts (62, 3, D) a cursed +2 flail of freezing a +0 robe (62, 8, D) a crystal ball of energy (62, 16, D) an uncursed staff of wizardry (62, 17, D) a +3 glaive of venom (62, 23, D) a tomahawk (62, 26, D) a +3 leather armour of positive energy (62, 27, D) the +5 fustibalus "Ziutu" {velocity, Stlth+} Any stone fired from it inflicts extra damage. It makes you more stealthy. (62, 31, D) a +0 rapier (unseen) (62, 32, D) (unseen) (62, 36, D) a +2 antimagic quarterstaff (62, 37, D) an uncursed amulet of rage (63, 8, D) an uncursed staff of conjuration (63, 17, D) a +0 shield of protection (63, 19, D) a +0 trident 5 tomahawks (63, 20, D) a +0 trident 7 tomahawks (63, 23, D) a tomahawk (63, 27, D) a +0 rapier (63, 31, D) a +0 quarterstaff a +0 robe (63, 36, D) the Tome of the Birds and Aid Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Airstrike Air 4 (63, 37, D) an uncursed staff of cold (64, 17, D) Sotum's Almanac of Confrontation and Translocation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Throw Frost Conjuration/Ice 2 d - Blink Translocation 2 e - Portal Projectile Hexes/Translocation 3 f - Dispersal Translocation 6 (64, 20, D) a cursed -3 trident (unseen) (64, 26, D) a +0 morningstar of protection (64, 27, D) an uncursed staff of air (64, 31, D) a +4 quick blade a +0 robe (67, 0, D) an uncursed staff of fire (67, 2, D) a +0 giant spiked club (unseen) (68, 0, D) a book of Callings (68, 2, D) a +0 great mace a +0 giant club (69, 0, D) a lamp of fire (69, 36, D) a +2 chain mail of poison resistance (70, 9, D) 4 potions of haste (70, 11, D) a +0 flail (still there?) a +0 club (still there?) (70, 19, D) a +1 war axe of venom (70, 20, D) a +0 mace (70, 36, D) a Young Poisoner's Handbook (70, 37, D) an uncursed staff of poison (70, 40, D) a +0 short sword (unseen) (71, 8, D) a book of Summonings (71, 11, D) a +0 hand axe a +0 scale mail (71, 12, D) a tomahawk (71, 16, D) an uncursed ring of ice (71, 19, D) the +6 quarterstaff "Digg" {freeze, +Inv rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you turn invisible. (71, 26, D) the cursed +1 arbalest of the Tiger {elec, *Contam Int+8} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+8). It causes magical contamination when unequipped. It has a curse placed upon it. (71, 27, D) a +5 falchion of protection (71, 36, D) a +2 leather armour of poison resistance (71, 37, D) the Incunabulum of Aid Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Deflect Missiles Charms/Air 6 (72, 8, D) a fan of gales (72, 12, D) a +1 hand axe of venom (still there?) a +1 hand axe of pain (still there?) (72, 16, D) a +0 club (72, 19, D) a +0 mace (72, 20, D) a +0 hand axe (unseen) (72, 26, D) a +2 robe of resistance (72, 27, D) a +0 robe of magic resistance (72, 36, D) a +0 long sword (72, 37, D) an uncursed amulet of rage (72, 40, D) a +0 short sword a +2 mace of protection (72, 41, D) the +5 quarterstaff "Laohoy" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). (unseen) (72, 42, D) a +0 short sword (unseen) (73, 17, D) a book of Spatial Translocations (73, 26, D) a +4 ring of protection (73, 27, D) a Fen Folio (73, 36, D) a +3 short sword of venom (73, 37, D) a +2 falchion of protection (74, 2, D) a +0 flail (75, 1, D) a +0 naga barding of flying (75, 2, D) a +0 mace a +0 leather armour