esteth the Dungeon (3, 4, D) 778 sling bullets (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) 3 royal jellies (35, 14, D) a +1 plate armour of fire resistance (35, 15, D) a +0 ring mail of fire resistance (36, 0, D) an uncursed staff of poison (36, 1, D) a cursed staff of fire (36, 14, D) a +1 great mace of protection (36, 15, D) a +1 spear of piercing (37, 0, D) a +1 leather armour of poison resistance (37, 1, D) a book of the Sky (37, 14, D) a lamp of fire (37, 15, D) a scroll of brand weapon (38, 0, D) the +5 scale mail of the Orb {rCorr} It protects you from acid and corrosion. (38, 1, D) a phial of floods (38, 9, D) a crocodile skeleton (38, 10, D) a hydra corpse (38, 11, D) a spiny frog corpse (38, 14, D) a +0 ring mail of poison resistance (38, 15, D) a +2 helmet of intelligence (39, 1, D) a cursed amulet of inaccuracy (39, 9, D) a yak skeleton (39, 14, D) an uncursed staff of death (39, 15, D) an uncursed staff of wizardry (40, 0, D) an uncursed staff of death (40, 1, D) an uncursed staff of earth (40, 9, D) a spiny frog corpse (40, 11, D) a komodo dragon skeleton (40, 14, D) the Disquisition on Poisoning and Fire Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Ignition Fire 8 (40, 15, D) a book of the Earth (41, 0, D) a book of Necromancy (41, 15, D) a +3 scale mail of magic resistance (42, 0, D) a crystal ball of energy (42, 1, D) a +0 chain mail of fire resistance (42, 14, D) a +0 pair of boots of running (42, 15, D) a fan of gales (43, 14, D) a book of the Dragon (43, 15, D) a +0 longbow of freezing (49, 0, D) a +2 robe of resistance (49, 1, D) a box of beasts (49, 12, D) a +2 scimitar of flaming (49, 24, D) a +1 robe of cold resistance (50, 0, D) a +1 trident of venom (50, 1, D) a lamp of fire (50, 12, D) a +2 battleaxe of venom (50, 13, D) the Reference Book on Mutagenic Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Petrify Transmutation/Earth 4 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (50, 20, D) a +1 scimitar of flaming a hell hound corpse (50, 21, D) a +1 great sword of flaming (unseen) (50, 25, D) a fan of gales (50, 32, D) a +0 scimitar (50, 43, D) a +0 rapier a +0 leather armour (50, 44, D) an arrow (51, 1, D) the +3 scale mail of Duty {rElec Str-5 Dex+7} It affects your strength (-5). It affects your dexterity (+7). It insulates you from electricity. (51, 12, D) a +2 great sword of flaming (51, 19, D) a +6 mace of protection the +5 glaive of Ascent {flame, Int+7 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It makes you more stealthy. the amulet "Culeum" {Gourm Str+6} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+6). a fire giant corpse (51, 21, D) +0 fire dragon scales (unseen) (51, 25, D) a lamp of fire (51, 31, D) the +4 dagger "Qoronk" {protect, rPois Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+2). It protects you from poison. (unseen) (51, 32, D) a +0 dagger a cursed +0 robe (51, 41, D) 2 arrows (unseen) (51, 42, D) 5 arrows (still there?) 3 arrows (still there?) 2 arrows (still there?) (51, 43, D) a potion of might (52, 1, D) an uncursed ring of resist corrosion (52, 12, D) the +8 arbalest of the Thirteen Scars {flame, +Blink MR+ Str-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your resistance to hostile enchantments. It lets you blink. (52, 13, D) a phantom mirror (52, 24, D) an uncursed staff of air (52, 31, D) a +3 leather armour of cold resistance a cursed +0 dagger the +7 arbalest of Regicide {penet, rF+ rC+ MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. a +0 robe (52, 36, D) the +1 robe of Eternal Vigilance {Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). (52, 42, D) a +4 quarterstaff of chaos (unseen) (53, 0, D) a +2 helmet of intelligence (53, 12, D) a book of Frost (53, 24, D) a +0 dagger (53, 37, D) the +9 scimitar of Yttumeus {slice, rPois Int+3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It lets you see invisible. (54, 0, D) a book of Necromancy (54, 1, D) a +3 plate armour of poison resistance (54, 12, D) a crystal ball of energy (54, 25, D) the +1 dagger of the Orcish Mines {holy, rC+ Str+4 Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. (54, 36, D) the +6 hunting sling of Viompin {velocity, *Drain Fragile rPois Dex+8} Any stone fired from it inflicts extra damage. It affects your dexterity (+8). It protects you from poison. It causes draining when unequipped. It will be destroyed if unequipped. (55, 0, D) an uncursed staff of air (55, 1, D) an uncursed amulet of magic regeneration (55, 9, D) a +3 scimitar of flaming (55, 13, D) the +3 lajatang of Trog's Pride {drain, +Fly Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It lets you fly. (55, 24, D) a +9 plate armour of ponderousness (57, 9, D) a +0 scimitar (59, 36, D) an uncursed ring of protection from cold (59, 37, D) a +2 flail of holy wrath (60, 36, D) a +4 vampiric whip (60, 37, D) a lamp of fire (61, 0, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (61, 3, D) (unseen) (61, 8, D) a phantom mirror (61, 16, D) a +0 mace of crushing (61, 26, D) a fan of gales (61, 36, D) a +2 arbalest of velocity (61, 37, D) a book of Party Tricks (62, 0, D) an uncursed staff of conjuration (62, 1, D) a +1 helmet of intelligence (62, 8, D) a cursed ring of loudness (62, 9, D) the +8 dagger "Paur" {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). (62, 17, D) the +8 broad axe "Dipn" {venom, +Fly MR+++ Int-2} It poisons the flesh of those it strikes. It affects your intelligence (-2). It affects your resistance to hostile enchantments. It lets you fly. (62, 26, D) a sack of spiders (62, 27, D) a sack of spiders (62, 30, D) a swamp drake corpse (skeletalised by now) (62, 36, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (62, 37, D) a crystal ball of energy (62, 43, D) a +6 morningstar of freezing (unseen) (63, 0, D) a +2 scale mail of magic resistance (63, 8, D) a cursed -3 ring of strength (63, 16, D) an uncursed staff of earth a black mamba corpse (skeletalised by now) (63, 17, D) a +0 crystal plate armour (63, 21, D) a +0 halberd (unseen) (63, 26, D) a +2 vampiric battleaxe (63, 27, D) an uncursed ring of poison resistance (63, 30, D) +0 steam dragon scales +0 steam dragon scales (63, 36, D) a +2 mace of draining (63, 37, D) an uncursed staff of cold (64, 16, D) a +0 hand axe (64, 21, D) a +3 battleaxe of chopping (65, 26, D) a +2 spear of venom (68, 0, D) the +1 robe of Tilyxtokk {*Slow rF+ Regen+ SInv} It protects you from fire. It lets you see invisible. It increases your rate of regeneration. It may slow you when you take damage. (69, 0, D) a +4 chain mail of fire resistance (70, 8, D) a +3 quarterstaff of protection (70, 9, D) an uncursed staff of death (70, 36, D) the +5 hand crossbow "Vuemoroa" {velocity, Dex+4} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). (71, 8, D) a +3 great sword of slicing (71, 16, D) a book of Transfigurations (71, 17, D) a Necronomicon (71, 26, D) a +2 vampiric halberd (71, 27, D) a +2 hand axe of chopping (72, 9, D) a +2 scale mail of magic resistance (72, 16, D) a +0 long sword of distortion (72, 17, D) the cursed +0 chain mail "Nojox" {Regen+ Stlth+} It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (72, 26, D) a lightning rod (4/4) (72, 36, D) the Almanac of Ice and Moulding Spells Type Level a - Sticks to Snakes Transmutation 2 b - Summon Ice Beast Ice/Summoning 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Hydra Form Transmutation 6 (73, 1, D) a book of Power (73, 16, D) a lightning rod (4/4) (73, 17, D) a +2 hand axe of flaming (73, 26, D) a +2 halberd of protection (73, 27, D) a fan of gales (73, 36, D) the Volume of the Glacier and Fire Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Fireball Conjuration/Fire 5 e - Bolt of Cold Conjuration/Ice 6