esteth the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 war axe (4, 7, D) a +0 shield a +3 large shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +2 mace of venom (61, 16, D) a +6 blowgun (61, 26, D) the ring of Firuniej {Wiz rN+ Dex+7} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+7). It protects you from negative energy. (62, 1, D) a phial of floods (62, 9, D) a +3 long sword of slicing (62, 16, D) a +2 hand axe of electrocution (62, 17, D) a +0 mace of holy wrath (62, 26, D) Utedaf's Disquisition on Flames and Dark Magic Spells Type Level a - Corpse Rot Necromancy 2 b - Excruciating Wounds Charms/Necromancy 5 c - Cigotuvi's Embrace Necromancy 5 d - Bolt of Fire Conjuration/Fire 6 (63, 0, D) a box of beasts (63, 8, D) a book of Transfigurations (63, 16, D) a +2 large shield of fire resistance (63, 17, D) a lamp of fire (63, 26, D) an uncursed staff of conjuration (63, 27, D) an uncursed staff of death (64, 16, D) a +0 leather armour of poison resistance (64, 17, D) a +5 short sword of venom (64, 26, D) an uncursed staff of summoning (64, 27, D) a box of beasts (65, 26, D) a +2 scale mail of cold resistance (67, 0, D) the +9 chain mail of Wasihafu {+Blink rF+ Str-3} It affects your strength (-3). It protects you from fire. It lets you blink. (68, 0, D) the cursed +1 scale mail of the Hot Ocelot {rC+ MP+9 Stlth+} It protects you from cold. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (69, 0, D) a crystal ball of energy (70, 8, D) the +1 glaive of Intuition {freeze, *Contam MR+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (70, 9, D) a cursed staff of death (71, 8, D) a crystal ball of energy (71, 17, D) a +2 trident of venom (71, 26, D) a book of the Sky (71, 27, D) the Almanac of Helpful Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Lightning Spire Summoning/Air 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Summon Demon Summoning 5 (72, 8, D) a phial of floods (72, 9, D) a +1 leather armour of cold resistance (72, 16, D) the Volume of Helpful Weightlessness Spells Type Level a - Infusion Charms 1 b - Shock Conjuration/Air 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Lightning Bolt Conjuration/Air 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Silence Hexes/Air 5 (72, 17, D) a phantom mirror (72, 26, D) the +5 halberd of Sin {chop, +Fly rC++ Str-3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+3). It greatly protects you from cold. It lets you fly. (72, 27, D) an uncursed ring of see invisible (72, 30, D) a +0 long sword an elf corpse (skeletalised by now) (73, 16, D) a crystal ball of energy (73, 17, D) a book of Annihilations (73, 26, D) a +0 dagger (73, 27, D) a phial of floods (73, 30, D) a +0 long sword of slicing (73, 32, D) a +3 war axe of freezing (75, 1, D) the +1 robe "Yfoneun" {rC++ rCorr Dex-3} It affects your dexterity (-3). It greatly protects you from cold. It protects you from acid and corrosion.