esteth the Dungeon (0, 50, D) a +2 hunting sling of velocity (0, 51, D) a lamp of fire (0, 52, D) a cursed -4 ring of protection (1, 32, D) a +1 leather armour of fire resistance (1, 35, D) an arrow (1, 50, D) a scroll of holy word (1, 51, D) an uncursed staff of energy (1, 52, D) a +1 plate armour of cold resistance (2, 14, D) an uncursed staff of summoning (2, 15, D) a Fen Folio (2, 16, D) a +2 spear of freezing (2, 34, D) an arrow (still there?) a +1 pair of gloves of dexterity (still there?) (2, 35, D) a large rock (2, 37, D) a bolt (2, 38, D) an arrow (2, 41, D) a bolt (2, 45, D) an arrow (2, 50, D) the Compendium of the Glacier Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Summon Ice Beast Ice/Summoning 4 c - Bolt of Cold Conjuration/Ice 6 d - Freezing Cloud Conjuration/Ice/Air 6 (2, 51, D) an uncursed staff of fire (2, 52, D) the +1 robe "Vashrutynu" {rC+ MR+ Int+8 Stlth-} It affects your intelligence (+8). It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 16, D) an uncursed staff of earth (still there?) a +0 dagger (still there?) (3, 33, D) a +6 blowgun (3, 36, D) an arrow (3, 37, D) a +0 longbow (still there?) an arrow (still there?) (3, 38, D) a +0 shortbow (still there?) an arrow (still there?) (3, 50, D) a phial of floods (3, 51, D) the +10 demon blade of Karma {vamp, MR++ Str+2 Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (3, 52, D) a +4 hand crossbow of freezing (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of wizardry (4, 15, D) a book of Debilitation (4, 19, D) an uncursed staff of death (unseen) (4, 32, D) a crystal ball of energy (4, 36, D) 2 bolts (4, 50, D) a sack of spiders (4, 51, D) a book of the Tempests (4, 52, D) the cursed +2 hunting sling "Ogiurph" {venom, *Drain +Blink rF+} It poisons the ammo it fires. It protects you from fire. It lets you blink. It causes draining when unequipped. It has a curse placed upon it. (5, 14, D) a +2 ring mail of fire resistance (still there?) the Compendium of Doomed Enchantment (still there?) Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Portal Projectile Hexes/Translocation 3 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Metabolic Englaciation Hexes/Ice 5 (5, 16, D) an uncursed staff of summoning (5, 17, D) a +0 plate armour a +0 halberd a +0 plate armour (5, 18, D) a +0 scimitar (unseen) (5, 19, D) a +2 halberd of chopping (unseen) (5, 22, D) a large rock (unseen) (5, 33, D) a +4 arbalest of flaming (5, 34, D) a +8 blowgun (5, 39, D) an arrow (5, 50, D) an uncursed amulet of guardian spirit (5, 51, D) a cursed ring of magical power (5, 52, D) a +1 leather armour of cold resistance (6, 14, D) a +0 robe (6, 15, D) a +2 morningstar of protection (still there?) a +0 great sword (still there?) (6, 17, D) a +0 war axe a +0 chain mail the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a +0 plate armour (6, 18, D) a +0 battleaxe (unseen) (6, 19, D) 3 large rocks (unseen) (6, 22, D) a +0 battleaxe (unseen) (6, 23, D) a +0 dire flail (unseen) (6, 24, D) 3 large rocks (6, 33, D) a Grand Grimoire (6, 35, D) a javelin (still there?) an arrow (still there?) (6, 36, D) a +0 spear (unseen) (6, 37, D) a +0 arbalest (still there?) a bolt (still there?) (6, 38, D) 2 bolts (6, 39, D) a bolt (6, 40, D) a +0 shortbow (still there?) an arrow (still there?) (6, 42, D) a large rock (unseen) (6, 50, D) a +2 vampiric whip (6, 51, D) a +6 blowgun (6, 52, D) a book of the Tempests (6, 60, D) (unseen) (7, 14, D) a book of Callings (7, 15, D) the Volume of Companions and Displacement Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Apportation Translocation 1 d - Aura of Abjuration Summoning 5 e - Summon Demon Summoning 5 f - Dispersal Translocation 6 (7, 17, D) a +0 battleaxe a +0 halberd (7, 19, D) a +3 great mace of distortion a +0 plate armour a cursed +0 robe a +0 chain mail a +1 battleaxe a +0 arbalest 20 bolts a cursed +0 chain mail (7, 20, D) a +0 giant spiked club a +0 giant club (7, 21, D) a +0 dire flail a +0 plate armour a cursed ring of loudness (7, 22, D) 3 large rocks (7, 34, D) a +2 spear of venom (7, 35, D) 3 large rocks (still there?) a large rock (still there?) (7, 36, D) a +0 arbalest (still there?) 2 bolts (still there?) (7, 37, D) a +0 longbow (unseen) (7, 38, D) a +0 spear (still there?) a +0 shortbow (still there?) (7, 39, D) a +0 quarterstaff of speed (still there?) an arrow (still there?) (7, 40, D) a cursed -1 longbow (unseen) (7, 41, D) a bolt (7, 42, D) a large rock (unseen) (7, 50, D) a book of the Sky (7, 51, D) an uncursed staff of summoning (7, 52, D) a +1 long sword of flaming (7, 57, D) a +1 war axe of holy wrath (unseen) (7, 59, D) (unseen) (7, 61, D) (unseen) (8, 14, D) a book of Summonings (8, 15, D) the +2 spear of Addonkun {freeze, rF- rC+ MR+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (8, 16, D) a +1 robe of positive energy (8, 17, D) a +4 trident (unseen) (8, 22, D) a +1 dire flail of protection (unseen) (8, 33, D) an uncursed staff of death (8, 36, D) a +0 arbalest an uncursed staff of summoning 18 bolts 3 large rocks a +6 vampiric spear 20 poisoned javelins a +0 leather armour a +0 longbow a +0 leather armour 30 arrows (8, 37, D) a +3 mace of venom a +0 shortbow a +0 arbalest 19 bolts a +0 longbow 38 arrows (8, 38, D) a large rock 3 bolts (8, 39, D) a +4 quarterstaff of protection (unseen) (8, 40, D) an arrow (8, 42, D) an arrow (8, 43, D) a large rock (still there?) an arrow (still there?) (8, 50, D) the ring "Nyri" {Ice rN++ Int+2} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. (8, 51, D) a fan of gales (8, 52, D) a +1 leather armour of cold resistance (8, 59, D) (unseen) (9, 14, D) a +2 long sword of holy wrath (9, 15, D) a +2 war axe of draining (9, 16, D) a large rock (unseen) (9, 18, D) 2 large rocks (unseen) (9, 33, D) a book of Dreams (9, 34, D) a book of Dreams (9, 36, D) a +1 spear of piercing 11 javelins of penetration a +0 leather armour (9, 37, D) an arrow a bolt (9, 38, D) a +0 shortbow a +0 arbalest 11 bolts an uncursed staff of summoning a +0 shortbow a +0 longbow a +0 leather armour 63 arrows (9, 43, D) 4 javelins of penetration (9, 50, D) a +2 vampiric spear (9, 57, D) (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a cursed amulet of inaccuracy (still there?) a +0 pair of boots of running (still there?) (10, 16, D) a sack of spiders (unseen) (10, 17, D) a +0 chain mail (unseen) (10, 20, D) a +0 dagger (still there?) a +0 giant club (still there?) (10, 32, D) a book of Annihilations (10, 33, D) a +2 pair of boots of flying (10, 34, D) a book of Death (10, 35, D) an arrow (10, 36, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. a +0 shortbow an uncursed staff of fire a +0 shortbow a +0 spear of venom a +0 leather armour the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. 20 silver javelins 33 arrows (10, 37, D) a +1 bardiche of chopping (still there?) an arrow (still there?) (10, 38, D) a +0 arbalest (still there?) 2 bolts (still there?) (10, 50, D) an uncursed staff of summoning (10, 51, D) the ring of Tucy {rF+ Str+4 Stlth-} [ring of loudness] It affects your strength (+4). It protects you from fire. It makes you less stealthy. (10, 52, D) a +1 leather armour of magic resistance (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +5 quarterstaff of pain (still there?) a +1 scythe of freezing (still there?) (11, 33, D) an arrow a +0 cloak of invisibility (11, 34, D) a lamp of fire (11, 51, D) Atics's Grimoire of Fire and Ice Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Freeze Ice 1 c - Ozocubu's Armour Charms/Ice 3 d - Ignite Poison Fire/Transmutation/Poison 3 (11, 52, D) a crystal ball of energy (12, 32, D) a cursed ring of fire (12, 43, D) a large rock (12, 50, D) an uncursed ring of protection from magic (12, 52, D) a +1 robe (13, 32, D) a box of beasts (13, 34, D) an uncursed ring of resist corrosion (13, 35, D) a large rock (13, 50, D) a fan of gales (13, 51, D) the +1 leather armour of Good Intentions {SInv} It lets you see invisible. (13, 52, D) a +2 hand axe of freezing (14, 31, D) a javelin (14, 50, D) the ring of Foolhardiness {rElec rF+ EV+3 Int-2} [ring of evasion] It affects your evasion (+3). It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. (14, 51, D) an uncursed staff of power (14, 52, D) a +2 robe of magic resistance (15, 31, D) a silver javelin (18, 48, D) a Necronomicon (18, 49, D) a +4 scale mail of positive energy (18, 50, D) a scarf of repulsion (19, 0, D) a +2 plate armour of magic resistance (19, 1, D) a fan of gales (19, 16, D) a phial of floods (19, 17, D) the Papyrus of the Shifting Glacier Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Summon Ice Beast Ice/Summoning 4 c - Blade Hands Transmutation 5 (19, 32, D) a sack of spiders (19, 33, D) a book of Conjurations (19, 48, D) +1 pearl dragon scales (19, 49, D) the cursed +0 long sword "Gyip" {venom, Str+6 Dex-5} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your dexterity (-5). It has a curse placed upon it. (19, 50, D) a phial of floods (20, 0, D) an uncursed ring of ice (20, 1, D) a large rock (unseen) (20, 16, D) a fan of gales (20, 17, D) a book of Clouds (20, 32, D) a +3 whip of venom (20, 33, D) a +2 leather armour of positive energy (20, 48, D) a lamp of fire (20, 49, D) an uncursed staff of death (20, 50, D) a scarf of repulsion (21, 0, D) the +0 scale mail "Omiorchoe" {rPois MP+9 Int+4} It affects your intelligence (+4). It protects you from poison. It affects your magic capacity (+9). (21, 16, D) the +3 demon whip "Viamaol" {freeze, +Inv rPois rN+ Str-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It protects you from poison. It protects you from negative energy. It lets you turn invisible. (21, 32, D) a +0 triple sword of holy wrath (21, 33, D) an uncursed staff of cold (21, 34, D) a +0 scale mail of fire resistance (21, 48, D) the cursed +3 dagger of Velefuun {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. It has a curse placed upon it. (21, 49, D) the ring of Dulu {rC+ SInv} [ring of see invisible] It protects you from cold. It lets you see invisible. (21, 50, D) the +8 trident of the Original Sin {vamp, rPois Dex+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). It protects you from poison. (22, 0, D) a cursed amulet of inaccuracy (22, 1, D) a large rock (unseen) (22, 4, D) a large rock (22, 26, D) a +0 glaive (unseen) (22, 32, D) an uncursed ring of fire (22, 33, D) a +3 leather armour of fire resistance (22, 34, D) a +2 bardiche of flaming (22, 48, D) a book of Callings (22, 49, D) a +4 chain mail of cold resistance (22, 50, D) a phantom mirror (23, 0, D) a +3 ring of strength (23, 1, D) +1 fire dragon scales (23, 5, D) 5 large rocks (unseen) (23, 6, D) a +0 giant spiked club (unseen) (23, 7, D) a +0 giant club (23, 17, D) a book of Necromancy (23, 25, D) a cursed -2 dagger (unseen) (23, 26, D) a +1 scimitar of draining (23, 28, D) an uncursed staff of poison (unseen) (23, 48, D) a +4 hand crossbow of freezing (23, 50, D) a +5 shortbow of velocity (still there?) a +3 ring mail of cold resistance (still there?) (23, 51, D) a +1 battleaxe of freezing (unseen) (24, 0, D) a +3 shortbow of flaming (24, 1, D) an uncursed staff of conjuration (24, 3, D) a large rock (24, 4, D) 3 large rocks (24, 5, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a cursed -3 giant club (24, 7, D) a +0 giant club (unseen) (24, 17, D) a phantom mirror (24, 18, D) a +0 dagger (24, 25, D) a +1 war axe of draining (24, 26, D) a +1 morningstar of freezing a +0 robe a +0 battleaxe a +2 ring of evasion a +0 robe 4 scrolls of enchant armour (24, 31, D) a +1 trident of freezing an uncursed staff of earth (24, 33, D) a sack of spiders (still there?) the cursed +0 chain mail "Lajokh" {Int+4} (still there?) It affects your intelligence (+4). It has a curse placed upon it. (24, 35, D) an uncursed ring of protection from magic (unseen) (24, 37, D) +0 gold dragon scales (24, 39, D) +0 gold dragon scales (still there?) +0 gold dragon scales (still there?) (24, 48, D) a phantom mirror (24, 49, D) the +2 spear of Bile {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (24, 50, D) the +8 chain mail "Izij" {MR+} It affects your resistance to hostile enchantments. (24, 51, D) an uncursed staff of power (unseen) (24, 54, D) +0 ice dragon scales (still there?) +0 ice dragon scales (still there?) (25, 0, D) a fan of gales (25, 1, D) a +4 eveningstar of protection (25, 5, D) 8 large rocks (still there?) 6 large rocks (still there?) (25, 6, D) a +0 troll leather armour (unseen) (25, 16, D) a +0 battleaxe (25, 18, D) the Handbook of Talismans Spells Type Level a - Song of Slaying Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 (25, 25, D) a +0 dagger (unseen) (25, 26, D) a +5 long sword (unseen) (25, 28, D) a +0 battleaxe (unseen) (25, 34, D) an uncursed staff of death (25, 35, D) +0 swamp dragon scales (unseen) (25, 41, D) +0 shadow dragon scales (unseen) (25, 48, D) a crystal ball of energy (25, 49, D) a book of Annihilations (still there?) an uncursed amulet of the gourmand (still there?) (26, 1, D) an uncursed staff of conjuration (26, 3, D) a large rock (26, 4, D) a large rock (26, 16, D) a +0 scimitar (26, 17, D) a lamp of fire (26, 32, D) an uncursed staff of conjuration (26, 33, D) a +2 demon trident of freezing (still there?) a +2 demon trident of freezing (still there?) (26, 48, D) a fan of gales an uncursed ring of fire (26, 51, D) a book of Dreams (27, 0, D) an uncursed staff of air (27, 1, D) a sack of spiders (27, 17, D) a +0 long sword of holy wrath (27, 32, D) a scroll of brand weapon (27, 33, D) a phial of floods (27, 34, D) an uncursed staff of conjuration (27, 37, D) (unseen) (27, 48, D) a book of Alchemy (28, 0, D) a +1 cloak of invisibility (28, 1, D) an uncursed staff of death (28, 16, D) an uncursed ring of flight (28, 17, D) a +2 long sword of holy wrath (28, 32, D) the +2 pair of gloves of a treasure trove {Str+2} It affects your strength (+2). (28, 33, D) a cursed ring of loudness (28, 48, D) a manual of Crossbows (28, 49, D) an uncursed staff of energy (still there?) a +4 shortbow of freezing (still there?) (29, 1, D) an uncursed ring of protection from magic (29, 9, D) a large rock (29, 16, D) the +1 war axe of the Volcano {holy, rPois rC+ MR- Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (29, 32, D) a book of Ice (29, 33, D) the +3 robe of the Orb {rElec} It insulates you from electricity. (29, 48, D) an uncursed staff of poison (29, 49, D) a +1 short sword of venom (29, 50, D) a book of Unlife (30, 48, D) the Grimoire of the Fiery Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Malign Gateway Summoning/Translocation 7 e - Summon Hydra Summoning 7 (30, 49, D) a +3 blowgun (30, 50, D) a +0 great mace of protection (31, 48, D) an uncursed staff of death (31, 49, D) a +2 robe of cold resistance (31, 50, D) a book of Flames (32, 48, D) the +1 robe of Xishomu {MR+} It affects your resistance to hostile enchantments. (32, 49, D) a book of Dreams (32, 50, D) an uncursed staff of wizardry (33, 49, D) a box of beasts (33, 50, D) a phial of floods (34, 28, D) a +0 flail (34, 32, D) a cursed -3 mace (34, 48, D) the +2 chain mail of Precision Catastrophes {rPois rN+} It protects you from poison. It protects you from negative energy. (34, 49, D) an uncursed staff of energy (34, 50, D) a cursed staff of poison (35, 0, D) the Reference Book on Helpful Slavery Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 e - Summon Ice Beast Ice/Summoning 4 f - Summon Hydra Summoning 7 (35, 14, D) a sack of spiders (35, 15, D) Sif Muna's Almanac of Intoxication and Sinister Rituals Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Spider Form Transmutation/Poison 3 d - Control Undead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Cigotuvi's Embrace Necromancy 5 (35, 31, D) a +0 robe (35, 34, D) a +0 robe (unseen) (35, 35, D) a +0 robe (36, 0, D) an uncursed staff of air (36, 1, D) an uncursed staff of death (36, 15, D) an uncursed staff of air (36, 28, D) an uncursed staff of summoning (36, 36, D) a +0 falchion of slicing (unseen) (37, 4, D) an uncursed staff of power (unseen) (37, 14, D) a +2 ring mail of cold resistance (37, 15, D) a cursed ring of loudness (37, 29, D) a +0 dagger (37, 36, D) a +0 long sword (unseen) (38, 4, D) an uncursed staff of fire (unseen) (38, 14, D) an uncursed staff of power (38, 15, D) a cursed staff of air (38, 20, D) (unseen) (38, 34, D) a +2 spear of venom (unseen) (38, 35, D) a +0 battleaxe (unseen) (38, 48, D) a +0 robe of magic resistance (38, 51, D) an uncursed staff of wizardry (39, 3, D) a +0 dire flail a +0 chain mail (39, 4, D) a +5 short sword a +0 robe (39, 6, D) a +0 war axe a +0 chain mail (39, 14, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 spear of venom (39, 15, D) an uncursed staff of power (39, 33, D) a +1 falchion of holy wrath a +0 robe a +0 robe (39, 34, D) the +0 scimitar of Muga {slice, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. a +0 robe (39, 35, D) a +0 dagger a +0 robe (39, 36, D) a +0 dagger a +0 robe (39, 48, D) a +0 robe of cold resistance (39, 49, D) an uncursed staff of wizardry (unseen) (40, 0, D) an uncursed staff of death (40, 1, D) an uncursed staff of power (40, 4, D) a +1 rapier of venom (unseen) (40, 5, D) a +0 mace (unseen) (40, 14, D) an uncursed staff of summoning (40, 15, D) an uncursed staff of summoning (40, 28, D) the +1 ring mail "Ziphe Xay" {*Contam rElec rF+ Int+5} It affects your intelligence (+5). It protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. (40, 35, D) a +0 trident (unseen) (40, 37, D) a +0 falchion (unseen) (40, 48, D) a +0 hand axe of electrocution (40, 49, D) an uncursed staff of energy (40, 53, D) a +1 great sword of flaming (still there?) a large rock (still there?) (41, 0, D) a +1 flail of protection (41, 1, D) a sack of spiders (41, 15, D) an uncursed staff of fire (41, 28, D) a +0 dagger (41, 48, D) a +2 mace of holy wrath (41, 49, D) an uncursed staff of earth (41, 50, D) a +0 dire flail (unseen) (41, 55, D) a frost giant skeleton (42, 0, D) a +0 long sword (42, 1, D) a +2 scale mail of cold resistance (42, 14, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (42, 15, D) a lamp of fire (42, 29, D) a +3 scale mail of fire resistance (42, 48, D) a +4 demon blade of draining (42, 49, D) a lamp of fire (42, 50, D) a book of Death (still there?) the cursed +0 flail "Dragonbane" {flame, +Blink MR+ Int-5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (42, 53, D) a potion of agility (unseen) (42, 57, D) the +11 halberd "Ypraxili" {chop, Str+2 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+4). (43, 14, D) an uncursed staff of poison (43, 15, D) a book of Debilitation (43, 28, D) the Handbook of Arcane Weapons Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Lightning Bolt Conjuration/Air 5 c - Fireball Conjuration/Fire 5 d - Freezing Cloud Conjuration/Ice/Air 6 (43, 49, D) a +3 mace of holy wrath (unseen) (43, 51, D) a +0 dire flail (unseen) (43, 53, D) a +1 great sword of flaming (unseen) (43, 54, D) a +0 dire flail (unseen) (43, 57, D) a +1 battleaxe of freezing (unseen) (44, 48, D) an uncursed staff of power (44, 49, D) the +8 dagger "Ogre's Funeral" {pierce, *Rage rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It may make you go berserk in combat. It makes you more stealthy. (44, 54, D) a +2 battleaxe of freezing (unseen) (44, 56, D) a stone giant skeleton (44, 57, D) a +0 dire flail (unseen) (45, 48, D) a book of Death (45, 49, D) a cursed amulet of inaccuracy (45, 50, D) an uncursed ring of positive energy (still there?) 4 potions of heal wounds (still there?) (45, 51, D) an uncursed staff of death (still there?) an uncursed staff of energy (still there?) (45, 57, D) a large rock a +2 battleaxe of freezing a frost giant skeleton (45, 58, D) 4 large rocks (46, 48, D) an uncursed staff of power (46, 49, D) a cursed staff of air (46, 50, D) a fan of gales (46, 56, D) a +1 great sword of flaming (unseen) (46, 58, D) a +1 battleaxe of freezing a +2 amulet of reflection (46, 61, D) 2 large rocks (47, 48, D) a +1 leather armour of magic resistance (47, 49, D) a +4 blowgun (47, 50, D) 4 scrolls of enchant armour 5 large rocks a +2 short sword of speed (47, 51, D) a lightning rod (4/4) (47, 54, D) an uncursed ring of flight (still there?) a +0 battleaxe of freezing (still there?) (47, 57, D) a +1 great sword of flaming (unseen) (47, 58, D) a +2 battleaxe of freezing (unseen) (48, 48, D) a lamp of fire (48, 49, D) a book of Geomancy (48, 50, D) a +1 mace of crushing (still there?) the +1 chain mail of Zoph {-Tele Regen+ SInv} (still there?) It lets you see invisible. It prevents most forms of teleportation. It increases your rate of regeneration. (48, 57, D) 3 large rocks (unseen) (49, 0, D) an uncursed staff of air (49, 1, D) a +2 halberd of venom (49, 24, D) the Papyrus of Intoxication and Boosts Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Regeneration Charms/Necromancy 3 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 (49, 37, D) a sack of spiders (49, 49, D) a large rock (unseen) (49, 50, D) a box of beasts (still there?) a box of beasts (still there?) (49, 55, D) a +1 great sword of flaming (still there?) a large rock (still there?) (49, 57, D) a titan skeleton (still there?) a fire giant corpse (skeletalised by now) (still there?) (50, 0, D) an uncursed ring of ice (50, 1, D) a +4 scale mail of magic resistance (50, 13, D) a phial of floods (50, 14, D) a +0 shortbow (unseen) (50, 15, D) a +2 shortbow of flaming (unseen) (50, 24, D) a +1 war axe of electrocution (50, 25, D) a phial of floods (50, 36, D) an uncursed amulet of guardian spirit (50, 48, D) a +0 war axe of flaming (50, 53, D) a cursed +0 dire flail (unseen) (51, 0, D) the cursed +1 shortbow of Punishment {venom, Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It has a curse placed upon it. (51, 1, D) +1 pearl dragon scales (51, 13, D) a +1 rapier of electrocution (51, 15, D) an uncursed staff of energy (unseen) (51, 16, D) 5 large rocks (still there?) an arrow (still there?) (51, 24, D) a +1 falchion of draining (51, 36, D) an uncursed amulet of magic regeneration (51, 37, D) an uncursed staff of summoning (51, 49, D) a box of beasts (unseen) (51, 56, D) 2 large rocks (51, 58, D) a +1 great sword of flaming (52, 0, D) a book of Transfigurations (52, 13, D) a book of Minor Magic (52, 15, D) a +0 arbalest (unseen) (52, 16, D) a cursed staff of cold (unseen) (52, 17, D) a large rock (52, 18, D) a bolt 3 large rocks 3 arrows (52, 19, D) a bolt 2 large rocks (52, 20, D) 2 large rocks an arrow (52, 21, D) an arrow (52, 24, D) an uncursed staff of earth (52, 25, D) a lamp of fire (52, 26, D) a +2 shortbow of flaming (52, 37, D) the +4 broad axe of the Exiled Ships {drain, +Inv Dex+9 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+9). It lets you turn invisible. It makes you less stealthy. (52, 48, D) the +9 dagger of Annihilation {pierce, *Contam rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. (52, 49, D) the Catalogue of Dislocation and Changing Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Teleport Other Translocation 3 c - Spider Form Transmutation/Poison 3 d - Passage of Golubria Translocation 4 e - Dragon Form Transmutation 7 (52, 51, D) a +3 war axe of chopping (53, 0, D) a +3 short sword of draining (53, 1, D) an uncursed staff of death (53, 14, D) a +0 arbalest 20 bolts a lamp of fire (53, 15, D) 4 large rocks (53, 24, D) an uncursed ring of protection from cold (53, 25, D) a +4 longbow (53, 36, D) a +0 hand axe of chopping (53, 37, D) a +1 plate armour of poison resistance (53, 48, D) the cursed +1 leather armour of the Will of the Gods {*Slow rPois rC+} It protects you from cold. It protects you from poison. It may slow you when you take damage. It has a curse placed upon it. (53, 49, D) a lightning rod (4/4) (53, 54, D) a large rock (54, 1, D) a +2 hunting sling of flaming (54, 14, D) 4 large rocks (unseen) (54, 15, D) 4 large rocks (54, 17, D) a +0 arbalest (unseen) (54, 24, D) a book of Callings (54, 25, D) a +2 dire flail of protection (54, 36, D) the +7 halberd of the Hierophant {chop, -Tele rC+ MR+ Int+3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (54, 48, D) an uncursed staff of summoning (54, 49, D) the cursed +0 hunting sling "Orb Guardian's Curse" {venom, rC+ Str+4 Dex+3} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. (54, 50, D) a +4 shortbow of velocity (55, 0, D) a +7 blowgun (55, 1, D) a +4 quarterstaff of holy wrath (55, 11, D) a +3 scale mail of fire resistance (55, 14, D) an uncursed staff of poison (unseen) (59, 32, D) a +0 longbow (unseen) (59, 36, D) the +7 hand axe "Asat Qon" {elec, Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). (59, 37, D) an uncursed staff of death (59, 49, D) the +0 robe of Insatiable Hunger {rElec rC- Dex+2 SInv} It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (60, 30, D) an arrow (60, 36, D) a +0 ring mail of magic resistance (60, 37, D) a lightning rod (4/4) (60, 49, D) the +1 scale mail of True Grit {rPois rC- rCorr Int+7} It affects your intelligence (+7). It makes you vulnerable to cold. It protects you from poison. It protects you from acid and corrosion. (61, 0, D) the +3 scale mail of Qublomepy {+Blink +Fly rC+} It protects you from cold. It lets you fly. It lets you blink. (61, 8, D) Vipt's Guide on the Creative Frostbite Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Call Imp Summoning 2 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 (61, 16, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (61, 26, D) a phantom mirror (61, 29, D) an arrow (61, 30, D) an arrow (61, 36, D) an uncursed staff of wizardry (61, 50, D) an uncursed staff of conjuration (62, 1, D) an uncursed staff of death (62, 8, D) a book of the Tempests (62, 9, D) a book of Debilitation (62, 16, D) a +1 shield of protection (62, 17, D) an uncursed staff of wizardry (62, 26, D) a +0 short sword (62, 27, D) a lightning rod (4/4) (62, 28, D) an arrow (62, 30, D) an arrow the +2 flail of Fimbulwinter {crush, rF+ Str+4 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-5). It protects you from fire. a +0 short sword a +0 scale mail a +0 buckler a +4 trident of venom (62, 31, D) 2 arrows (62, 36, D) the +4 rapier "Gedamint" {protect, *Rage rF+++ Dex+8 Stlth-} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+8). It renders you almost immune to fire. It may make you go berserk in combat. It makes you less stealthy. (62, 37, D) Vesmab's Handbook of Contamination and Transformation Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Blade Hands Transmutation 5 e - Hydra Form Transmutation 6 (62, 49, D) the ring of Zuuwn {rPois rC- rN+ MR+} [ring of protection from magic] It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 0, D) a +6 flail of protection (63, 8, D) an uncursed staff of wizardry (63, 16, D) a book of Flames (63, 17, D) a +4 ring of strength a +5 battleaxe a +0 war axe an uncursed staff of poison (63, 20, D) a +3 long sword (unseen) (63, 21, D) a cursed +0 morningstar (unseen) (63, 26, D) a +0 short sword (63, 27, D) a +0 dagger the Catalogue of Supportive Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Summon Mana Viper Hexes/Summoning 5 c - Aura of Abjuration Summoning 5 (63, 36, D) a sack of spiders (63, 37, D) the +4 eveningstar "Peodocw" {crush, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (64, 17, D) a +2 buckler of poison resistance (64, 26, D) a sack of spiders (64, 27, D) a book of Ice (64, 28, D) a +2 short sword of draining (64, 49, D) a +1 plate armour of cold resistance (65, 26, D) a +0 long sword (65, 49, D) a book of the Dragon (65, 50, D) an uncursed staff of poison (still there?) a +1 great sword of holy wrath (still there?) (66, 49, D) the cursed +0 long sword "Xukium" {slice, +Rage Dex-5 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It lets you see invisible. It lets you go berserk. It has a curse placed upon it. (66, 50, D) an uncursed amulet of regeneration (66, 51, D) a phantom mirror (66, 52, D) an uncursed ring of protection from magic (still there?) an uncursed staff of energy (still there?) (66, 56, D) 4 scrolls of enchant weapon (67, 0, D) the cursed +1 scale mail "Seokk" {Str+3} It affects your strength (+3). It has a curse placed upon it. (67, 49, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (68, 0, D) the +9 staff of Olgreb {rPois} It protects you from poison. (68, 49, D) a book of Frost (68, 52, D) the ring of Cimuc {rC- rN+ MR++ Dex+3 SInv} [ring of positive energy] It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (unseen) (69, 36, D) the cursed +1 leather armour of Segaiwak {*Slow MR++} It affects your resistance to hostile enchantments. It may slow you when you take damage. It has a curse placed upon it. (69, 49, D) a fan of gales (69, 56, D) an uncursed staff of conjuration (unseen) (70, 8, D) an uncursed ring of flight (70, 9, D) a book of Minor Magic (70, 36, D) a lightning rod (4/4) (70, 37, D) an uncursed ring of stealth (70, 40, D) a cursed +2 spear (unseen) (70, 49, D) a crystal ball of energy (71, 17, D) the cursed +0 leather armour of the First Snow {rN+} It protects you from negative energy. It has a curse placed upon it. (71, 19, D) a +0 hand axe a +0 chain mail (71, 20, D) a cursed -2 glaive a +0 plate armour (71, 26, D) a +1 scythe of slicing (71, 27, D) a +4 hunting sling of flaming (71, 36, D) the +10 rapier of Huttigywk {antimagic, -Tele +Fly Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It lets you fly. It prevents most forms of teleportation. (71, 37, D) a +3 leather armour of poison resistance (72, 9, D) a +3 chain mail of cold resistance (72, 17, D) an uncursed staff of energy (72, 18, D) a +0 flail (72, 26, D) a book of the Sky (72, 27, D) the Volume of Venomous Illusion Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Shadow Creatures Summoning 6 e - Malign Gateway Summoning/Translocation 7 (72, 36, D) an uncursed staff of wizardry (72, 37, D) a +4 hunting sling of flaming (73, 1, D) the +8 large shield "Ygizexobi" {rPois rCorr Int+4 Slay-6} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from poison. It protects you from acid and corrosion. (73, 16, D) a +0 dagger (73, 17, D) an uncursed staff of cold (73, 18, D) a +0 dagger (unseen) (73, 19, D) the +6 rapier of Compassion {protect, MR- Str+3 Dex+3 SInv} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (unseen) (73, 20, D) a +0 dagger (unseen) (73, 26, D) a fan of gales (73, 27, D) an uncursed ring of poison resistance (73, 36, D) a +1 hand axe of freezing (73, 37, D) an uncursed staff of earth (74, 49, D) a +2 hand crossbow of velocity (75, 1, D) a phantom mirror (75, 49, D) a book of Misfortune