esteth Level 1 of the Dungeon (0, 0, D:1) 13 stones (1, -49, D:1) 22 arrows (1, -40, D:1) a +0 leather armour (8, 1, D:1) a +0 leather armour (9, -20, D:1) a scroll of identify (11, -35, D:1) a +0 club (11, -20, D:1) 13 stones (13, -46, D:1) a cursed +0 leather armour (16, -42, D:1) 9 stones (23, -35, D:1) a +0 mace (25, -43, D:1) a +0 club (28, -50, D:1) a +0 ring mail (31, -6, D:1) 24 sling bullets (32, -35, D:1) a cursed +0 dagger (37, -44, D:1) a +0 club (37, -19, D:1) a stone (37, -15, D:1) a stone (37, -13, D:1) a +0 club a stone (38, -17, D:1) a stone (41, -23, D:1) 16 stones (43, -39, D:1) a cursed -2 club (55, -25, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (12, -16, D:2) a +0 spear (13, -12, D:2) 21 arrows (14, -29, D:2) a +0 hunting sling (16, -13, D:2) a stone (19, -16, D:2) 2 stones (19, -15, D:2) a stone (20, -15, D:2) a cursed +0 ring mail (22, -29, D:2) a +0 club (22, -23, D:2) a +0 war axe (24, -28, D:2) 9 stones (27, -32, D:2) a +0 spear (31, -3, D:2) a +0 robe (39, -4, D:2) 6 stones (43, -9, D:2) a +0 flail (48, -20, D:2) 29 stones (52, -28, D:2) a +0 dagger (54, -21, D:2) 20 sling bullets (55, -9, D:2) 16 stones (60, -42, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (18, -31, D:3) a cursed -3 hand axe (27, -32, D:3) a +0 pair of gloves (31, -3, D:3) a +0 ring mail (33, 8, D:3) 14 arrows (36, -38, D:3) a +0 club (41, 0, D:3) 16 bolts (42, -35, D:3) a +0 pair of gloves (50, -25, D:3) a stone a +0 dagger (50, -24, D:3) a +0 hand axe a +0 club (50, -22, D:3) a stone (50, -20, D:3) a stone (51, -20, D:3) a stone (67, -18, D:3) a +0 dagger (68, -20, D:3) a stone (68, -18, D:3) a +0 flail 23 stones Level 4 of the Dungeon [Shop] Garhoej's Weapon Emporium a +0 long sword (49 gold) 22 poisoned needles (123 gold) a +0 flail (49 gold) a +0 war axe (49 gold) 25 stones (35 gold) the cursed +3 arbalest "Baegaoll" {elec, *Contam rN+ Int+8 SInv} (697 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+8). It protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. It has a curse placed upon it. 19 stones (26 gold) 2 javelins (22 gold) a cursed +0 fustibalus (168 gold) 2 needles of frenzy (11 gold) 19 stones (26 gold) a +0 long sword (49 gold) a +1 hand crossbow of freezing (186 gold) a +2 fustibalus of velocity (483 gold) (0, 0, D:4) 16 stones (20, -53, D:4) 14 poisoned needles (35, -48, D:4) a +0 giant club (39, -12, D:4) a +0 dagger (40, -13, D:4) a +0 war axe (40, -1, D:4) a +0 chain mail (45, -11, D:4) 21 arrows (46, -44, D:4) a +0 quarterstaff (46, -28, D:4) a +0 short sword (48, -1, D:4) a +0 hand axe (50, 0, D:4) a +0 giant club (56, -36, D:4) a +0 ring mail a +0 dagger a +0 leather armour a cursed -1 hand axe a +0 ring mail (57, -36, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (6, 29, D:5) 18 stones (15, 12, D:5) 23 arrows a +0 shortbow (20, 1, D:5) a +0 plate armour (21, 21, D:5) a +0 shortbow 17 arrows (29, -3, D:5) a +0 ring mail (38, 31, D:5) a +0 long sword (48, 13, D:5) a +0 scale mail a +0 club Level 6 of the Dungeon (0, 0, D:6) 11 bolts (4, -6, D:6) 20 stones (18, 20, D:6) 17 arrows (23, 10, D:6) an uncursed ring of loudness an uncursed ring of flight (24, -23, D:6) a +0 giant club (29, -11, D:6) a +0 giant spiked club (35, 9, D:6) a +0 robe (38, 6, D:6) a +0 ring mail (39, 7, D:6) a +0 dagger a +0 robe (41, 5, D:6) a +0 shortbow 16 arrows (41, 10, D:6) a +0 robe (47, 5, D:6) a +0 scale mail (50, -10, D:6) a wand of random effects (20/48) (54, -32, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 war axe a +0 leather armour (1, 0, D:7) a +0 dagger a +0 robe a +0 dagger of venom a +0 robe (2, 0, D:7) a +0 leather armour (10, -40, D:7) a +0 whip (28, -46, D:7) a +0 robe (34, -28, D:7) 6 needles of frenzy (38, -42, D:7) a +0 scale mail of cold resistance Level 8 of the Dungeon (0, 0, D:8) a cursed -3 halberd (0, 5, D:8) 22 stones (1, 0, D:8) a +0 whip a +0 robe (1, 1, D:8) a +0 halberd (4, 1, D:8) a +0 whip (6, 12, D:8) a +0 robe (7, -11, D:8) a +0 giant club a +0 giant spiked club (10, 14, D:8) the +1 ring mail of Grace {rC- Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to cold. (21, -35, D:8) a +0 mace a +0 chain mail a +0 dagger a +0 robe (21, -34, D:8) a +0 whip (23, -24, D:8) a +0 trident (24, -24, D:8) a +0 leather armour (24, -23, D:8) a +0 dagger a +0 robe (25, -25, D:8) a +0 flail a +0 leather armour (26, -33, D:8) a +0 ring mail (26, -32, D:8) a +0 ring mail (27, -32, D:8) a +4 dagger a +0 robe (39, -36, D:8) a +0 pair of gloves Level 9 of the Dungeon (2, -30, D:9) a +0 flail (3, 3, D:9) a +0 scale mail (7, -27, D:9) a wand of lightning (4/15) (27, -9, D:9) 13 bolts (28, -21, D:9) a +1 trident of venom (28, 18, D:9) 9 bolts (32, -21, D:9) a phantom mirror (33, 10, D:9) a +0 club (36, -14, D:9) a +0 scale mail (38, -8, D:9) 21 stones (46, -8, D:9) a +0 hand axe (46, 6, D:9) a +0 leather armour a +0 club a +0 long sword a +0 plate armour (46, 8, D:9) a +0 robe a +0 dagger (48, -4, D:9) a +0 dire flail a +0 giant club (49, -11, D:9) 7 poisoned needles (50, 16, D:9) 28 arrows (51, -3, D:9) a +0 spear of piercing (54, -13, D:9) a +2 short sword of freezing 2 stones a +0 dagger (54, -11, D:9) a +0 short sword (55, -11, D:9) a +2 dagger of electrocution (55, 15, D:9) 29 bolts (56, -13, D:9) a +0 dagger 2 stones (59, -1, D:9) a +0 scale mail Level 10 of the Dungeon (0, 0, D:10) 26 stones (8, 2, D:10) a +0 leather armour (12, -9, D:10) a +0 hand axe (15, 6, D:10) a wand of enslavement (9/24) a wand of flame (21/48) (17, 2, D:10) a wand of disintegration (15/24) (18, 13, D:10) a cursed +0 chain mail (19, 2, D:10) a cursed -1 halberd (29, -2, D:10) the +7 dagger "Dragon's Tongue" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (31, -31, D:10) a +0 hand axe a +0 chain mail (31, -29, D:10) a +0 flail a +2 chain mail of fire resistance (39, 9, D:10) 18 sling bullets (40, 5, D:10) a +0 flail a cursed +0 leather armour (40, 6, D:10) a +0 short sword a cursed +0 chain mail a +0 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 shield (5, -10, D:11) a +0 great mace the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 18 arrows (3, -13, Lair:1) a scroll of identify (3, -6, Lair:1) a +0 scale mail (14, -12, Lair:1) a +0 great mace (58, 4, Lair:1) a cursed +0 flail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 glaive (5, 26, Lair:2) a +0 scale mail (35, 0, Lair:2) 5 poisoned needles (41, 45, Lair:2) a +0 dagger (41, 52, Lair:2) a wand of random effects (28/48) (69, 16, Lair:2) 5 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +1 war axe of freezing (3, 17, Lair:3) a sack of spiders (10, 12, Lair:3) a wand of random effects (10/48) (15, -11, Lair:3) 15 stones (20, 34, Lair:3) 3 stones (22, -6, Lair:3) a +0 quarterstaff (24, -6, Lair:3) 21 arrows (30, 18, Lair:3) a +0 scale mail (41, 21, Lair:3) a +0 trident (49, 2, Lair:3) a +0 spear (49, 31, Lair:3) a cursed -1 long sword Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 hunting sling (6, -16, Lair:4) 18 bolts (7, 21, Lair:4) 14 sling bullets (23, 8, Lair:4) 7 steel tomahawks (28, 0, Lair:4) a +0 dagger (30, 4, Lair:4) 25 stones (36, 32, Lair:4) a wand of scattershot (5/9) (42, 4, Lair:4) a +0 robe a +0 dagger (50, 18, Lair:4) 22 stones (57, 35, Lair:4) 17 poisoned needles (62, -16, Lair:4) an uncursed staff of death (65, 30, Lair:4) 14 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a yak skeleton (1, 24, Lair:5) a potion of might (4, 6, Lair:5) 16 stones (4, 20, Lair:5) a +0 cloak (8, 17, Lair:5) a water moccasin corpse (12, 0, Lair:5) a +0 robe (15, 4, Lair:5) a +0 blowgun