esteth the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 6, D) an uncursed staff of energy {@w1} a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a phial of floods (19, 1, D) an uncursed amulet of regeneration (19, 16, D) a +1 robe (19, 17, D) a phantom mirror (19, 32, D) an uncursed staff of energy (19, 33, D) a cursed ring of loudness (20, 0, D) a +2 battleaxe of freezing (20, 1, D) a lamp of fire (20, 17, D) a phantom mirror (20, 32, D) the Tome of the Gliding Oath Spells Type Level a - Repel Missiles Charms/Air 2 b - Tukima's Dance Hexes 3 c - Inner Flame Hexes/Fire 3 d - Summon Lightning Spire Summoning/Air 4 e - Discord Hexes 8 (20, 33, D) an uncursed staff of summoning (21, 0, D) a box of beasts (21, 16, D) a +0 broad axe (21, 17, D) a +1 scimitar of electrocution (21, 32, D) a +1 falchion of electrocution (21, 33, D) a +0 vampiric great sword (21, 34, D) the +4 scimitar of Mayhem {slice, rPois rC++ Str+2 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-5). It greatly protects you from cold. It protects you from poison. (22, 0, D) a +4 falchion of flaming (22, 1, D) a +2 crystal plate armour (22, 16, D) a +0 trident (22, 17, D) a +0 dagger (22, 33, D) a +2 plate armour of fire resistance (22, 34, D) the +6 longbow "Jamyneid" {velocity, MR+} Any arrow fired from it inflicts extra damage. It affects your resistance to hostile enchantments. (23, 0, D) the +4 shortbow of the Puffin {freeze, rF+ rN+ MR+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (23, 1, D) an uncursed staff of fire (23, 16, D) a Young Poisoner's Handbook (23, 17, D) a book of Fire (23, 18, D) a +0 dagger (23, 32, D) the +6 quarterstaff of the Reaper {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (23, 33, D) a +2 ring mail of cold resistance (23, 34, D) a +2 plate armour of poison resistance (23, 40, D) a tarantella corpse (24, 0, D) a book of Necromancy (24, 1, D) a +3 leather armour of positive energy (24, 16, D) a +0 short sword (24, 18, D) an uncursed staff of death (24, 32, D) an uncursed ring of poison resistance (24, 33, D) the ring of Qaader {Fire Str+4 Slay+2} [ring of fire] It enhances your fire magic. It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. (24, 34, D) the cursed +0 scale mail "Xiys" {rPois} It protects you from poison. It has a curse placed upon it. (24, 39, D) a wolf spider corpse (25, 0, D) the +3 war axe "Qefiom" {antimagic, *Drain rPois rC+++ MR-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It renders you almost immune to cold. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. (25, 1, D) an uncursed staff of power (25, 16, D) a +0 broad axe of distortion (25, 17, D) a +2 pair of gloves of strength (25, 18, D) an uncursed staff of energy {@w1} (25, 32, D) a crystal ball of energy (25, 33, D) an uncursed ring of protection from magic (25, 34, D) an uncursed staff of earth (25, 38, D) a redback corpse (still there?) a hornet corpse (still there?) (25, 39, D) a ghost moth corpse (still there?) a tarantella corpse (still there?) (25, 40, D) a wolf spider corpse (26, 0, D) a box of beasts (26, 16, D) a book of the Dragon (26, 17, D) the +1 robe of Noon {rN+ Str-2 Dex+2} It affects your strength (-2). It affects your dexterity (+2). It protects you from negative energy. (26, 32, D) an uncursed staff of energy (26, 33, D) an uncursed ring of magical power (26, 34, D) an uncursed ring of wizardry (27, 0, D) an uncursed staff of fire (27, 1, D) a fan of gales (27, 11, D) a rime drake corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (27, 12, D) a +4 battleaxe of chopping a polar bear corpse (skeletalised by now) (27, 16, D) a +1 robe of positive energy (27, 17, D) a +0 hand axe of venom (27, 32, D) a phantom mirror (27, 33, D) a book of the Sky (27, 34, D) the Grimoire of Sinister Illusion Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Excruciating Wounds Charms/Necromancy 5 e - Malign Gateway Summoning/Translocation 7 (28, 0, D) the Volume of Evil Rituals and Transmigration Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Animate Dead Necromancy 4 f - Statue Form Transmutation/Earth 6 (28, 1, D) the +8 executioner's axe of Premature Burial {freeze, Str+4 Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-3). (28, 16, D) a +0 broad axe (28, 23, D) a +0 hand axe a +2 arbalest of flaming a +0 plate armour (28, 28, D) a +0 trident 4 tomahawks a +0 chain mail of poison resistance a +0 battleaxe a +0 chain mail an orc corpse an orc corpse (28, 29, D) a bolt (28, 32, D) a +2 flail of draining (28, 33, D) a +2 hand axe of venom (29, 0, D) a book of Flames (29, 1, D) a cursed ring of loudness (29, 12, D) a rime drake corpse (skeletalised by now) (29, 16, D) a +0 dagger (29, 23, D) a +2 quarterstaff of crushing a +0 chain mail of fire resistance an orc corpse (29, 25, D) a +0 great sword a +0 chain mail a +4 battleaxe of chopping a +0 robe a +0 chain mail a +0 great sword a +0 chain mail an orc corpse an orc corpse (29, 27, D) the +4 falchion of the Sea {vamp, Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). a +2 robe of positive energy a +0 giant club a bolt (29, 32, D) a +1 great mace of draining (29, 33, D) an uncursed ring of protection from cold (30, 25, D) a +0 battleaxe a +0 arbalest a +9 plate armour of ponderousness a +2 eveningstar of protection a +0 arbalest 20 bolts a +0 plate armour a cursed +0 battleaxe a +0 plate armour a +1 glaive of venom a +2 plate armour of fire resistance an orc corpse an orc corpse an orc corpse an orc corpse (30, 26, D) a large rock a +0 dire flail a +0 arbalest 19 bolts a +0 plate armour an orc corpse (30, 27, D) a +0 dagger a +0 robe a +0 short sword a +0 ring mail an orc corpse (31, 24, D) a +0 trident a +0 plate armour an orc corpse (31, 25, D) a +1 quarterstaff of crushing a +0 chain mail a +0 long sword a +0 plate armour 3 large rocks a +0 great sword a +0 chain mail an orc corpse an orc corpse (31, 26, D) a +0 glaive of protection a +0 plate armour (31, 27, D) an uncursed staff of conjuration a +0 robe (34, 28, D) a +1 whip of freezing (35, 15, D) an uncursed ring of positive energy (35, 28, D) a +1 pair of boots of running (35, 29, D) an uncursed staff of wizardry (36, 0, D) a +1 pair of gloves of dexterity (36, 1, D) a +7 shortbow (36, 14, D) the +1 cloak of the Saviour {-Cast rC+ rCorr Stlth+} It protects you from cold. It prevents spellcasting. It protects you from acid and corrosion. It makes you more stealthy. (36, 28, D) a +3 flail of draining (37, 1, D) an uncursed staff of wizardry (37, 14, D) the Compendium of Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (37, 15, D) an uncursed staff of poison (38, 0, D) a phial of floods (38, 1, D) a phial of floods (38, 14, D) a book of the Warp (38, 15, D) a +1 spear of flaming (38, 21, D) a ghoul corpse (skeletalised by now) (38, 22, D) a cursed +3 mace (unseen) (38, 28, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (38, 29, D) a disc of storms the +8 morningstar "Zeifeul Mich" {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (39, 0, D) a box of beasts (39, 15, D) Sif Muna's Grimoire of Unstable Companions Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Summon Demon Summoning 5 e - Alistair's Intoxication Transmutation/Poison 5 (39, 21, D) a +0 dagger (unseen) (39, 28, D) the Reference Book on Spatial Transmigration Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Alistair's Intoxication Transmutation/Poison 5 c - Dispersal Translocation 6 d - Statue Form Transmutation/Earth 6 (40, 0, D) the Handbook of the Shifting Mountains Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Statue Form Transmutation/Earth 6 (40, 21, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (40, 22, D) a +3 war axe (unseen) (40, 28, D) a book of the Sky an uncursed staff of wizardry (40, 30, D) a +1 ring of slaying a +9 rod of clouds (10/10) a +3 ring of protection a +2 rod of ignition (10/10) the +9 broad axe of Eternal Vigilance {chop, rElec Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It insulates you from electricity. an uncursed ring of wizardry (41, 0, D) a sack of spiders (41, 1, D) a +1 mace of crushing (41, 7, D) a +0 longbow a +0 spear 11 arrows (41, 8, D) a +0 robe (41, 14, D) a +0 robe (41, 15, D) a book of Summonings (41, 20, D) a +2 spear (unseen) (41, 22, D) a cursed +0 halberd (unseen) (41, 28, D) a book of Fire (41, 29, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (42, 0, D) an uncursed staff of power (42, 1, D) a crystal ball of energy (42, 7, D) a +0 longbow a +0 quarterstaff 8 arrows (42, 23, D) the +1 dire flail of Gimoafus {drain, Int+3 Dex+6 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+6). It makes you less stealthy. (unseen) (42, 28, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (42, 29, D) a cursed staff of summoning (43, 8, D) an arrow a +0 antimagic lajatang a +0 robe the amulet of Dishonesty {Harm *Drain Str+4 Dex+5} [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It affects your dexterity (+5). It causes draining when unequipped. a +2 antimagic hand axe a +0 animal skin (43, 10, D) a +0 quarterstaff (still there?) a +0 dagger of electrocution (still there?) (43, 15, D) a +6 plate armour of ponderousness (43, 29, D) a +3 dagger of holy wrath (44, 9, D) 3 arrows (44, 10, D) a +0 robe (unseen) (44, 28, D) an uncursed staff of earth (45, 8, D) a +0 robe (unseen) (49, 0, D) a +2 hand crossbow of velocity (49, 1, D) a phantom mirror (49, 12, D) a +2 cloak of poison resistance (49, 24, D) a crystal ball of energy (49, 36, D) a +1 dagger of protection (49, 37, D) a +0 long sword (50, 0, D) a +2 arbalest of freezing (50, 1, D) an uncursed staff of summoning (50, 4, D) a +0 halberd (unseen) (50, 5, D) a +0 spear (unseen) (50, 12, D) a +0 quarterstaff (50, 13, D) a fan of gales (50, 24, D) the cursed +0 quarterstaff of the Evening {antimagic, rPois Str-4 SInv Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-4). It protects you from poison. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (50, 25, D) a book of the Tempests (50, 26, D) the cursed +0 swamp dragon scales of the Cockatrice {rPois Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (50, 37, D) a +0 dire flail a +0 fustibalus of velocity a +0 chain mail an uncursed ring of poison resistance (50, 38, D) a book of Summonings a +0 helmet of intelligence (50, 40, D) a +2 trident of protection (unseen) (50, 42, D) a +0 glaive a +0 chain mail (51, 1, D) a +2 plate armour of poison resistance (51, 4, D) a +0 halberd (51, 5, D) a +4 long sword of freezing (51, 12, D) a +2 scythe of slicing (51, 13, D) the +10 flail "Etweofea" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (51, 24, D) a +1 helmet of intelligence (51, 36, D) 5 large rocks (51, 40, D) a +4 long sword of slicing (unseen) (51, 41, D) a +0 giant club (52, 0, D) a +0 flail (52, 1, D) a box of beasts (52, 12, D) a +2 robe of resistance (52, 13, D) a +2 flail of protection (52, 25, D) the ring "Nutiop" {rCorr rF+ Str+4 Int+6} [ring of resist corrosion] It affects your strength (+4). It affects your intelligence (+6). It protects you from fire. (unseen) (52, 36, D) a +0 leather armour (52, 41, D) a +2 short sword of draining a +0 robe a +0 giant spiked club (53, 0, D) a book of Callings (53, 1, D) a +1 mace of distortion (53, 4, D) a +0 war axe (unseen) (53, 5, D) a +6 spear of freezing (unseen) (53, 13, D) a +1 robe of positive energy (53, 24, D) a +2 pair of gloves of dexterity (53, 36, D) a +2 scale mail of cold resistance (still there?) an uncursed staff of earth (still there?) (53, 41, D) a +0 war axe (unseen) (54, 1, D) a +2 long sword of holy wrath (54, 12, D) a +0 animal skin (54, 13, D) the cursed +1 leather armour of Hedging {rElec Str+9 Dex-2 SInv} It affects your strength (+9). It affects your dexterity (-2). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (54, 25, D) a +1 flail of protection (54, 29, D) a +2 scimitar of flaming an uncursed ring of resist corrosion (54, 36, D) a +0 dagger (54, 37, D) a +0 shield of reflection (55, 0, D) a book of Frost (55, 1, D) the +1 chain mail "Zumio" {*Slow rN+ Int+6 Slay+6} It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from negative energy. It may slow you when you take damage. (55, 12, D) a fan of gales (55, 13, D) a phial of floods (55, 21, D) a +0 robe a +0 antimagic broad axe the +1 robe "Sasoirr" {rC+} It protects you from cold. a +0 quarterstaff a cursed -1 robe (55, 24, D) the cursed +1 robe of a volcano {*Slow Regen+ Slay-5 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It increases your rate of regeneration. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (56, 21, D) a +5 morningstar of protection a +0 robe a +0 buckler (56, 28, D) an uncursed staff of death (57, 19, D) a +0 rod of shadows (13/13) a +0 robe (59, 36, D) +0 mottled dragon scales (60, 36, D) a +1 crystal plate armour (60, 37, D) an uncursed staff of cold (61, 0, D) a +0 rapier (61, 4, D) a +3 long sword of holy wrath a +0 robe (61, 8, D) a book of Beasts (61, 13, D) a +2 dagger of venom a +0 robe (61, 16, D) a +2 ring mail of positive energy (61, 26, D) a fan of gales (61, 36, D) an uncursed staff of summoning (61, 37, D) an uncursed staff of death (61, 39, D) a +0 giant spiked club (unseen) (62, 1, D) a +0 rapier (62, 9, D) a book of Alchemy (62, 11, D) a +0 scythe a +0 robe (62, 12, D) a +2 quarterstaff of chaos a +1 cloak (62, 17, D) a +2 shortbow of freezing (62, 26, D) a +0 plate armour (62, 27, D) a +1 war axe of electrocution (62, 36, D) a +2 scimitar of holy wrath (62, 37, D) a +3 flail of holy wrath (62, 42, D) a +0 giant club (unseen) (63, 4, D) a +1 scimitar of freezing a +0 robe (63, 8, D) a +2 chain mail of cold resistance (63, 12, D) a +0 flail a +0 robe (63, 16, D) a +0 trident (63, 19, D) a +3 ring of evasion a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 broad axe a +3 shield a +5 crystal plate armour a +0 shield a +0 scale mail a +0 war axe (63, 26, D) a +0 trident of freezing a +0 club (63, 27, D) Theurgy, Part One Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Apportation Translocation 1 e - Beastly Appendage Transmutation 1 (63, 36, D) a +2 cloak of poison resistance (63, 37, D) a book of Alchemy (63, 41, D) a +0 troll leather armour (64, 16, D) the cursed +6 large shield of Ignorance {rN+ AC+4 Int-6 *Curse} It affects your AC (+4). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (64, 17, D) an uncursed staff of poison (64, 23, D) a tomahawk (64, 27, D) a book of the Dragon (64, 28, D) a cursed -1 trident (unseen) (64, 44, D) a +0 great sword of flaming 3 large rocks (65, 23, D) a tomahawk (65, 26, D) a lamp of fire (65, 43, D) a +3 battleaxe of freezing a +0 giant spiked club (65, 44, D) 2 large rocks (66, 21, D) a +1 scythe of venom (unseen) (66, 23, D) a +0 trident (unseen) (67, 0, D) a +2 hand axe of chopping (67, 23, D) a tomahawk (68, 0, D) a +0 hand crossbow of flaming (69, 0, D) an uncursed staff of cold (69, 36, D) a +2 whip of venom (70, 8, D) a phantom mirror (70, 9, D) a lamp of fire (70, 36, D) an uncursed amulet of guardian spirit (70, 37, D) a +1 falchion of slicing (71, 16, D) an uncursed amulet of harm (71, 17, D) the cursed +1 ring mail "Keiph" {Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). It has a curse placed upon it. (71, 19, D) a +0 dagger a +0 robe (71, 20, D) a +0 dagger a cursed +0 leather armour (71, 26, D) a lamp of fire (71, 27, D) a +3 chain mail of magic resistance (71, 32, D) a +0 great mace a +0 plate armour (71, 33, D) a +0 great sword (unseen) (71, 36, D) a +1 pair of gloves of archery (72, 9, D) a +4 blowgun (72, 17, D) an uncursed staff of conjuration (72, 19, D) a +0 falchion a +0 ring mail a +0 mace a +0 plate armour (72, 26, D) a +1 battleaxe of distortion (72, 27, D) a +0 battleaxe (72, 30, D) a +0 great mace a +0 ring mail (72, 37, D) the +10 shortbow "Qielestr Juopn" {freeze, rC+ MR+ Str+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (72, 41, D) an uncursed staff of air (73, 1, D) a +2 battleaxe of draining (73, 16, D) a box of beasts (73, 17, D) a fan of gales (73, 18, D) a +0 hand axe (73, 19, D) a +0 mace a +0 chain mail (73, 26, D) the Papyrus of Snow Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Throw Icicle Conjuration/Ice 4 e - Metabolic Englaciation Hexes/Ice 5 f - Bolt of Cold Conjuration/Ice 6 (73, 27, D) an uncursed ring of see invisible (73, 32, D) a +5 antimagic battleaxe a +0 plate armour (73, 36, D) a lamp of fire (73, 37, D) a +1 pair of gloves of archery (75, 1, D) a +0 robe of resistance