eskel Level 1 of the Dungeon (9, 0, D:1) a +0 dagger (31, 3, D:1) a +0 mace (31, 26, D:1) a +0 dagger (34, 0, D:1) a +0 club (36, 10, D:1) a +0 dagger (38, 0, D:1) a +0 club (54, 32, D:1) a cursed +0 dagger Level 2 of the Dungeon (0, 0, D:2) 4 tomahawks (3, 15, D:2) a +0 club (9, 16, D:2) a +0 dagger (9, 20, D:2) a +0 dagger (10, 17, D:2) a +0 whip (10, 18, D:2) a +0 whip (11, 8, D:2) a +0 club (12, -5, D:2) a +0 dagger (37, -5, D:2) a +0 short sword (40, 17, D:2) a +0 club (41, 14, D:2) a +0 dagger (43, 0, D:2) a +0 hand axe (43, 7, D:2) a +0 club (46, 10, D:2) a +0 robe (47, -3, D:2) a +0 club (48, 12, D:2) a +0 short sword Level 3 of the Dungeon (9, 12, D:3) a +0 club (9, 25, D:3) a +0 club a +0 war axe (10, 4, D:3) 2 tomahawks (14, 20, D:3) a +0 chain mail (17, 3, D:3) a +0 battleaxe (22, -7, D:3) a +0 broad axe (24, 22, D:3) a +0 leather armour (48, 20, D:3) a +0 club (57, -13, D:3) a +0 flail a +0 ring mail a +0 club a +0 scale mail a +0 short sword a cursed +0 leather armour (57, -12, D:3) a +0 mace a +0 ring mail (59, 18, D:3) a +0 robe Level 4 of the Dungeon [Shop] Tuddulet's General Store a ration (65 gold) 16 arrows (41 gold) a potion of heal wounds (65 gold) 12 arrows (31 gold) a scroll of identify (26 gold) a scroll of fog (26 gold) 23 arrows (59 gold) a +0 chain mail (58 gold) a scroll of amnesia (45 gold) a +3 ring mail (273 gold) (0, 0, D:4) a +0 club (5, -12, D:4) an uncursed ring of teleportation (5, -4, D:4) a +0 hunting sling (7, 11, D:4) a +0 club a +0 chain mail (19, -13, D:4) a +0 chain mail (23, 20, D:4) a +0 giant club (30, 6, D:4) a +0 ring mail (40, 0, D:4) a +0 halberd (41, 2, D:4) a +0 flail (43, -6, D:4) a +0 whip (47, -7, D:4) a +0 scale mail a +0 club a +2 dagger of venom (53, -10, D:4) a +0 flail a +0 short sword (54, -11, D:4) a +0 robe a +0 leather armour a +0 dagger a +0 short sword (55, -23, D:4) 20 arrows Level 5 of the Dungeon [Shop] Fuwniti's Antique Weapon Shoppe a +2 executioner's axe of flaming (810 gold) a +0 trident (94 gold) a +0 long sword (94 gold) a +0 trident (94 gold) the +10 flail of the Stoat {flame, Str+4} (1935 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). a +2 dagger of holy wrath (421 gold) a +0 club (27 gold) a +0 quarterstaff (108 gold) a +0 long sword (94 gold) the +4 falchion of the Eel {holy, Str+2 Dex+5} (1271 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your dexterity (+5). (2, -14, D:5) a +0 short sword (4, -7, D:5) a +0 centaur barding (10, -4, D:5) a +0 shield (16, 10, D:5) a +0 scale mail (17, 8, D:5) a +0 scale mail a +0 mace (17, 18, D:5) an uncursed staff of cold (18, 4, D:5) a +0 scale mail (20, -14, D:5) a +0 mace (23, 13, D:5) a +0 robe a +0 dagger (25, 17, D:5) a cursed -1 club (32, 21, D:5) 18 arrows (39, 9, D:5) 2 arrows (41, 8, D:5) a +2 flail of crushing (41, 9, D:5) an arrow (42, -10, D:5) a +0 leather armour (43, -10, D:5) a +0 halberd (43, 9, D:5) a +0 shortbow 15 arrows (45, -7, D:5) a +0 whip (45, 17, D:5) a +0 long sword (49, -15, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a +0 mace (0, 1, D:6) a +4 quarterstaff of chaos a +0 cloak (3, -45, D:6) a +0 trident (11, -43, D:6) a +0 hunting sling (16, 1, D:6) a +2 vampiric hand axe (17, -23, D:6) 23 arrows (20, -32, D:6) a +0 dagger a +0 scale mail (23, 1, D:6) a +0 war axe (24, -32, D:6) a +0 leather armour a +0 hand axe (24, 6, D:6) a +0 giant club (26, -32, D:6) a +0 club (27, -43, D:6) a +0 robe (33, -41, D:6) a +0 whip (41, -23, D:6) a +0 club a +0 leather armour (48, -29, D:6) a +2 morningstar of draining (48, -27, D:6) a +0 robe (57, -34, D:6) a +0 ring mail of poison resistance a +0 ring mail of fire resistance an uncursed ring of fire an uncursed ring of poison resistance Level 7 of the Dungeon (1, 2, D:7) a +0 giant club (17, 6, D:7) 22 bolts (18, -12, D:7) a +0 dagger a +0 robe (20, 1, D:7) an uncursed amulet of magic regeneration (21, -23, D:7) a +0 flail (22, -23, D:7) a +0 ring mail (23, -24, D:7) a +0 giant club a +0 hand axe (24, -35, D:7) a +0 large shield (29, 0, D:7) an arrow (30, -20, D:7) a +0 whip a +0 scale mail (31, -20, D:7) a +0 dagger a +0 robe (31, -1, D:7) a cursed +0 shortbow 10 arrows (33, -20, D:7) a +1 hand axe of holy wrath a +0 hand axe a +0 ring mail (35, -10, D:7) a +0 trident (35, -2, D:7) a +0 war axe (45, -17, D:7) a +1 flail of holy wrath a +0 ring mail (49, -20, D:7) 20 arrows (50, -31, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 club (2, 9, D:8) a +0 dagger a +0 robe a +0 mace a +0 club (2, 10, D:8) a +0 falchion (4, 3, D:8) a +0 club (15, 3, D:8) 6 arrows (22, 33, D:8) a +0 hand axe (24, 29, D:8) a +0 robe a +0 short sword a +1 plate armour of cold resistance a +0 dagger of flaming a +0 hand axe (25, 29, D:8) a +0 hand axe a +0 hand axe (28, 35, D:8) an arrow (31, 12, D:8) a +0 falchion a +0 robe (31, 13, D:8) a +2 battleaxe a +0 robe (32, 22, D:8) a +0 plate armour (33, 13, D:8) a +0 dagger a +0 robe (34, 35, D:8) a +0 shortbow 19 arrows (35, 4, D:8) a +0 long sword (39, 2, D:8) a +0 trident (41, 2, D:8) a +0 hand axe (44, 13, D:8) a +0 dagger the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 short sword (3, -23, Lair:1) a box of beasts (7, -25, Lair:1) a +0 war axe (13, -35, Lair:1) a +0 morningstar (21, -38, Lair:1) a +0 scimitar of flaming a +0 robe (45, -16, Lair:1) a +0 long sword of slicing (50, 1, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (14, 4, Lair:2) a +0 glaive (14, 6, Lair:2) 13 arrows (14, 22, Lair:2) a water moccasin corpse (skeletalised by now) (15, 4, Lair:2) the cursed +0 pair of gloves of Spite {MR+ Str-2 Dex+2 Slay+2} It affects your strength (-2). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (15, 5, Lair:2) the +2 hand axe of Tyhynuxt {chop, rElec Str+3 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It insulates you from electricity. (15, 6, Lair:2) 24 gold pieces (18, -12, Lair:2) a +0 flail (24, -8, Lair:2) a cursed -2 leather armour (27, -7, Lair:2) a +0 long sword (29, 3, Lair:2) 30 arrows (30, -7, Lair:2) 2 scrolls of random uselessness an uncursed ring of flight an uncursed ring of stealth (33, -7, Lair:2) 6 tomahawks (34, 2, Lair:2) 14 bolts (38, -16, Lair:2) a +0 flail (46, -15, Lair:2) a +0 plate armour