esc the Dungeon (0, 0, D) (unseen) (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, -1, D) (unseen) (1, 11, D) (unseen) (3, -1, D) (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 11, D) (unseen) (4, 2, D) a +5 tonto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) an uncursed ring of intelligence an uncursed ring of intelligence (5, 11, D) (unseen) (7, 11, D) (unseen) (9, -1, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the +6 Majin-Bo {vampiric, corrupt archmagi; MP+6 Int+6} [staff of ] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. The minimum and maximum damage of damaging spells cast with this staff are significantly increased. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, -1, D) (unseen) (11, 0, D) a +0 leather armour the +7 great mace "Firestarter" {inner flame, rF++} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {penetrate, sonic wave} It inflicts extra damage upon your enemies. (11, 11, D) (unseen) (13, -1, D) (unseen) (13, 11, D) (unseen) (14, 0, D) (unseen) (14, 2, D) (unseen) (14, 4, D) (unseen) (14, 6, D) (unseen) (14, 8, D) (unseen) (14, 10, D) (unseen) (33, 8, D) a +0 halberd the +0 fire dragon scales of the Swamp {rF++ rC- rN+} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. a gelid demonspawn skeleton (35, 0, D) the cursed +1 leather armour of the Engineer {rN+ Int+4 Dex+2 Stlth-, (Curse: Slay-5)} It affects your intelligence (+4). It affects your dexterity (+2). It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. { (Curse: Slay-5)} (35, 15, D) the +4 targe "Hitosh" {crush, *Rage rN+ Dex+5 +Vis} Base shield rating: 7 Skill to remove penalty: 10.5 It affects your dexterity (+5). It protects you from negative energy. It improves your vision. It may make you go berserk in combat. (unseen) (36, 0, D) a +2 robe (36, 1, D) the cursed ring of Royalty {*Slow rElec Dex+5 Stlth+, (Curse: *Drain)} [ring of dexterity] It affects your dexterity (+5). It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. { (Curse: *Drain)} (36, 15, D) a cursed amulet of reduced vision {(Curse: -Tele)} (unseen) (37, 0, D) a +2 scoped staff of cold (38, 0, D) a +0 morningstar of protection (38, 1, D) a +2 ring mail of cold resistance (38, 15, D) a book of Cantrips (unseen) (39, 0, D) the cursed ring of Modesty {MR+ Int+5, (Curse: *Drain)} [ring of intelligence] It affects your intelligence (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. { (Curse: *Drain)} (39, 15, D) the cursed +7 hand crossbow of the Ass {elec, Str+6 Dex+4, (Curse: *Slow Fragile)} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+6). It affects your dexterity (+4). It has a curse placed upon it. { (Curse: *Slow Fragile)} (unseen) (39, 17, D) a +3 vampiric battleaxe (still there?) a titan corpse (still there?) (40, 0, D) a +0 scale mail (40, 15, D) a +4 chain mail of poison resistance (unseen) (41, 0, D) the cursed +12 war axe of Karma {antimagic, +Blink rN+, (Curse: Stlth-)} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It lets you blink. It has a curse placed upon it. { (Curse: Stlth-)} (41, 1, D) a lightning rod (4/4) (41, 15, D) a book of Burglary (unseen) (42, 1, D) a +5 fustibalus of molten steel (42, 15, D) a lantern of shadows (unseen) (43, 15, D) a +2 longbow of molten steel (unseen) (48, 27, D) (unseen) (49, 1, D) a cursed +2 long sword of slicing {(Curse: MR-)} (49, 12, D) a +0 eveningstar of caustic ooze (49, 24, D) the cursed ring "Poijui" {rC++ Stlth-, (Curse: Slay-4)} [ring of attention] It greatly protects you from cold. It makes you less stealthy. It has a curse placed upon it. { (Curse: Slay-4)} (49, 37, D) a +2 scale mail of fire resistance (50, 0, D) an uncursed ring of poison resistance (50, 2, D) a +1 scimitar of molten steel a +3 hand crossbow of velocity (50, 12, D) a +2 leather armour of poison resistance (50, 13, D) the cursed +8 staff of Sickayqe {warp, earth; rElec MR+ AC+5 Str+2 Int+2, (Curse: -Vis rF-)} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. A strange crooked staff. Spells that are enhanced by this staff, which normally take a beam trajectory will be teleported directly to their targets. Additionally enhances translocations spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. It has a curse placed upon it. { (Curse: -Vis rF-)} (50, 24, D) a cursed +4 flail of protection {(Curse: MR-)} (50, 32, D) (unseen) (50, 36, D) a +2 scimitar of protection (51, 0, D) the +8 targe "Goahymau" {holy, Int+4} Base shield rating: 7 Skill to remove penalty: 10.5 It affects your intelligence (+4). (unseen) (51, 1, D) a +4 ring mail of cold resistance (51, 12, D) a fan of gales (51, 32, D) (unseen) (51, 37, D) a +2 demon whip of chaos (unseen) (51, 42, D) a +8 glaive of molten steel +0 acid dragon scales (52, 0, D) a phial of floods (52, 1, D) a +1 scimitar of molten steel the cursed +3 halberd "Juynoecw" {vamp, rF++ MP+9 Int+2 Stlth+, (Curse: MR-)} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It greatly protects you from fire. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. { (Curse: MR-)} a hell hound corpse (52, 6, D) a hell hog corpse (52, 12, D) the ring "Ajaomasch" {Fire MR+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. the cursed ring "Nys Ypy" {Ice Int+4, (Curse: Str-2)} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It has a curse placed upon it. { (Curse: Str-2)} a cursed ring of protection {(Curse: rC-)} the amulet of the Princeling {Acrobat rElec} [amulet of the acrobat] It helps you evade while moving and waiting. It insulates you from electricity. the ring "Ruch" {+Inv rPois Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from poison. It lets you turn invisible. an uncursed amulet of magic regeneration an uncursed ring of dexterity (52, 13, D) a phial of floods (52, 30, D) a +0 animal skin (52, 31, D) a +0 buckler (52, 37, D) an uncursed ring of poison resistance (52, 41, D) a +6 antimagic demon blade a cursed +1 targe of protection {(Curse: rF- MR-)} (53, 0, D) the +6 buckler of the Mind {rElec rCorr Dex+2} Base shield rating: 3 Skill to remove penalty: 2.4 It affects your dexterity (+2). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (53, 1, D) the +0 pair of boots "Sarul" {Stlth+} It makes you more stealthy. (53, 3, D) +0 fire dragon scales a fire dragon skeleton (53, 4, D) a hell hog corpse (53, 29, D) a +1 vampiric lajatang a +0 robe (53, 37, D) a +2 flayed staff of cold (54, 0, D) a +2 vampiric battleaxe (54, 13, D) a +2 scale mail of magic resistance (54, 25, D) the cursed +6 staff "Quboes" {shield, tMut; rN+, (Curse: rF-)} [staff of transmutation] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Exudes a magical forcefield from the head of the staff; granting some measure of shielding for the wielder. The strength of the forcefield depends on the wielder's skill in the staff's primary element and charms. Additional increases the spellpower of charms spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. It has a curse placed upon it. { (Curse: rF-)} (54, 28, D) the +8 hammer of Propriety {crush, rF++ rN+ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It greatly protects you from fire. It protects you from negative energy. a +2 robe of positive energy (55, 0, D) a +6 staff of death (55, 12, D) a cursed amulet of reduced vision {(Curse: rF-)} (60, 39, D) +0 shadow dragon scales a +1 great mace a +0 plate armour (60, 40, D) the +2 hunting sling "Keunoi Zelu" {velocity, rN+} Any sling bullet fired from it inflicts extra damage. It protects you from negative energy. (61, 8, D) a fan of gales (61, 26, D) a +3 falchion of holy wrath (61, 29, D) a +0 troll leather (61, 36, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a cursed ring of resist corrosion {(Curse: Stlth-)} an uncursed ring of ice (61, 37, D) a +3 chain mail of fire resistance (61, 39, D) a +0 arbalest a +1 battleaxe of electrocution (61, 41, D) a +0 plate armour (62, 0, D) a cursed ring of evasion {(Curse: rF- Stlth-)} (62, 1, D) the cursed +10 nunchaku of Compulsion {crush, +Fly MR- Dex+2, (Curse: *Drain Fragile)} Base shield rating: 4 Skill to remove penalty: 4.5 It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. { (Curse: *Drain Fragile)} (62, 8, D) a cursed +0 rapier of speed {(Curse: *Corrode MR-)} (62, 17, D) a +8 scoped staff of death (unseen) (62, 26, D) a +4 staff of cold (62, 38, D) a +0 arbalest a +0 mace of protection (62, 40, D) the +8 falchion of Generosity {venom, +Inv MR- Dex+3 +Vis} It poisons the flesh of those it strikes. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It improves your vision. It lets you turn invisible. a +0 chain mail (63, 0, D) a +3 menacing staff of death (unseen) (63, 8, D) a cursed ring of intelligence {(Curse: MR-)} (63, 16, D) a +1 whip of venom (63, 17, D) a lantern of shadows (63, 18, D) (unseen) (63, 26, D) a lamp of fire (63, 27, D) a +0 troll leather a +0 giant spiked club a +0 giant spiked club a +9 wizard's staff of life (63, 28, D) a +0 giant club a +6 fustibalus a +0 giant club a +0 giant club (63, 29, D) a +0 giant club (63, 38, D) a +3 long sword of distortion (64, 16, D) a +2 targe of crushing (64, 17, D) a +4 wizard's staff of life (unseen) (64, 20, D) (unseen) (64, 26, D) the +12 staff of Excruciating Pain {flay, poison; rPois rF+ Str+2 Dex+2} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Those struck with this staff may have their resistance to the elemental damage of its spells reduced. The odds of this reduction depend on the wielder's skill with hexes. Additionally boosts the power of hexes spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (64, 27, D) a cursed +2 great sword of slicing {(Curse: Str-5)} (64, 30, D) a +0 troll leather (65, 26, D) an uncursed ring of strength (67, 3, D) a cursed +1 trident of venom {(Curse: *Drain)} (68, 2, D) a +0 trident (68, 3, D) a +0 trident (69, 0, D) the +3 staff "Demonslayer" {energy, air; rElec rN+} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Spells enhanced by this staff cost the caster one less mana to cast. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (69, 36, D) a +0 quarterstaff of speed (unseen) (69, 37, D) a +0 leather armour (70, 8, D) a +1 robe of resistance (70, 9, D) a cursed ring of magical power {(Curse: Int-5)} (70, 12, D) (unseen) (70, 37, D) a +2 helmet of intelligence (70, 39, D) a +0 long sword (unseen) (71, 8, D) the +6 staff "Sudam" {reaver, poison; rElec rPois MR+ Int+3} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Increases the wielders strength by five. Additionally they will find that their armour encumbers the spellcasting of spells enhanced by this staff less than other spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (71, 16, D) the +4 morningstar "Mevu" {freeze, MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). a +1 war axe of distortion (71, 17, D) the +9 hand crossbow "Dutuodgh" {freeze, Str+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It makes you more stealthy. (71, 19, D) a +0 dagger (still there?) a +0 chain mail (still there?) (71, 37, D) a cursed +0 long sword {(Curse: rC-)} a +3 spear of molten steel (71, 38, D) a +0 shortbow a +0 dagger a +2 hammer of holy wrath (72, 9, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (72, 16, D) a +3 leather armour of fire resistance (72, 17, D) a +0 dagger (72, 18, D) a +0 plate armour (72, 19, D) a +0 flail a +0 chain mail a +0 plate armour (72, 25, D) +5 storm dragon scales the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (72, 26, D) a cursed ring of intelligence {(Curse: Dex-5)} (72, 37, D) a +0 long sword (72, 40, D) a +1 halberd of venom (unseen) (73, 1, D) a +1 pair of boots of stealth (73, 16, D) a +2 heater shield of fire resistance (73, 17, D) the +3 sai "Vekhyuq" {acid, *Slow rC++ Stlth+} Base shield rating: 3 Skill to remove penalty: 1.5 It greatly protects you from cold. It may slow you when you take damage. It makes you more stealthy. (73, 27, D) the +4 arbalest "Higu Nui" {speed, *Slow +Inv MR- Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It lets you turn invisible. It may slow you when you take damage. (73, 28, D) (unseen) (73, 37, D) a +3 antimagic quarterstaff (74, 28, D) (unseen) (74, 37, D) a +0 short sword of venom a +2 shortbow of freezing a +0 leather armour (75, 1, D) a +2 short sword of protection (unseen) (75, 18, D) a cursed +2 great sword of protection {(Curse: rF-)} (still there?) a +0 robe (still there?)