esc the Dungeon (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, 11, D) (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 11, D) (unseen) (4, 2, D) a +5 tonto a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 scutum a +3 heater shield a +3 buckler (4, 8, D) a +5 crystal plate +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 11, D) (unseen) (7, 11, D) (unseen) (9, 11, D) (unseen) (10, 0, D) a +0 short sword a +1 hand crossbow the +6 Majin-Bo {vampiric, corrupt archmagi; MP+6 Int+6} [staff of ] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. The minimum and maximum damage of damaging spells cast with this staff are significantly increased. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {penetrate, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 11, D) (unseen) (13, 11, D) (unseen) (14, 0, D) (unseen) (14, 6, D) (unseen) (14, 8, D) (unseen) (49, 37, D) a lantern of shadows (unseen) (50, 37, D) a +2 chain mail of magic resistance (unseen) (51, 37, D) a +0 cleaver (unseen) (52, 37, D) a +2 accurate staff of earth (unseen) (53, 37, D) a lightning rod (4/4) (unseen) (59, 37, D) a +2 robe of softness (unseen) (60, 29, D) a +0 shortbow a +1 accurate staff of cold (60, 36, D) the +8 war axe "Anyedd" {chop, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (60, 37, D) a +2 spear of chaos (61, 0, D) a +1 war axe of chaos (unseen) (61, 8, D) a cursed +1 vampiric broad axe {(Curse: rC-)} (61, 17, D) a +0 hatchet (61, 26, D) a +0 trident (unseen) (61, 36, D) a +2 buckler of protection (61, 37, D) a cursed +0 flail of protection {(Curse: *Corrode rF-)} (62, 0, D) the +4 scale mail of Roroqiu {rElec rF- Str+4} It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. (62, 1, D) a +2 rapier of speed (62, 8, D) a +0 shortbow of molten steel (62, 9, D) a +7 reaver's staff of life (62, 16, D) the +3 arbalest of Nojei {freeze, rPois Int+3 Dex-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (-3). It protects you from poison. (62, 18, D) a +3 shielded staff of transmutation (62, 31, D) the cursed +9 staff "Naess" {chaos, earth; rN++ AC+5 Str+4 Dex-5, (Curse: rF-)} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Spells enhanced by this staff find their maximum damage significantly boosted, but their damage type scrambled completely randomly. Additionally they have random effects on those damaged by their magic, including debilitating hexes and powerful charms. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. It has a curse placed upon it. { (Curse: rF-)} (62, 36, D) the +5 broad axe of Wunteot {freeze, +Rage Dex+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+7). It lets you go berserk. (63, 0, D) a +6 menacing staff of air (63, 8, D) a +3 ring mail of poison resistance (63, 16, D) the cursed ring "Beviuv" {rPois Stlth+, (Curse: rF-)} [ring of poison resistance] It protects you from poison. It makes you more stealthy. It has a curse placed upon it. { (Curse: rF-)} an uncursed amulet of rage a +0 mace a +3 staff of life (63, 17, D) a +2 short sword of molten steel (63, 26, D) a +1 short sword of freezing a +0 shortbow (63, 27, D) a +0 trident a +0 cleaver of speed (63, 28, D) a cursed +0 trident {(Curse: MP-9)} (63, 36, D) a +3 ring mail of fire resistance (64, 16, D) a +2 lajatang of speed (64, 17, D) the +1 plate armour of Wofit {MR+ Regen+ Str+4 Dex-4} It affects your strength (+4). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (65, 26, D) the +1 chain mail of the Voivode {rElec rPois} It insulates you from electricity. It protects you from poison. (unseen) (68, 0, D) a +2 ogreish kris of speed (69, 36, D) a +3 staff of earth (unseen) (70, 8, D) a +0 targe of protection (70, 36, D) a +7 staff of air (70, 37, D) an uncursed ring of magical power (71, 16, D) a +6 menacing staff of death (unseen) (71, 17, D) the +4 hatchet "Begeijet" {elec, rElec Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It makes you more stealthy. (71, 26, D) a +2 battleaxe of electrocution (71, 36, D) an uncursed ring of intelligence (71, 37, D) a cursed ring of ice {(Curse: Slay-4)} (72, 8, D) a +3 plate armour of cold resistance (72, 9, D) a +1 heater shield of protection (unseen) (72, 16, D) the +5 staff "Zyq Azon" {shield, cold; rC+ rN+ Str+2} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Exudes a magical forcefield from the head of the staff; granting some measure of shielding for the wielder. The strength of the forcefield depends on the wielder's skill in the staff's primary element and charms. Additional increases the spellpower of charms spells. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (72, 17, D) the +3 targe "Evae" {crush, MR+ Dex+2 Stlth+} Base shield rating: 7 Skill to remove penalty: 17.5 It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (72, 26, D) the cursed +11 staff of Yeast {wizard, tMut; rN+ Int+4 +Vis, (Curse: *Drain)} [staff of transmutation] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. This staff decreases the difficulty of casting the spells it enhances. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. It has a curse placed upon it. { (Curse: *Drain)} (72, 27, D) the +3 demon trident of Untruth {chaos, rC++ MR- Str+4} Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. (72, 36, D) the +9 staff "Tiparal" {chaos, poison; rPois rN+ Dex+5 Stlth-} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Spells enhanced by this staff find their maximum damage significantly boosted, but their damage type scrambled completely randomly. Additionally they have random effects on those damaged by their magic, including debilitating hexes and powerful charms. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (72, 37, D) the +7 staff of Watchfulness {energy, poison; rElec rPois rC+ MP-9 +Vis} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Spells enhanced by this staff cost the caster one less mana to cast. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. (73, 1, D) a +2 targe of protection (73, 26, D) the +8 trident "Eddoun" {pain, rF+ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It protects you from fire. (73, 27, D) a lightning rod (4/4) (73, 37, D) a +6 great sword of electrocution (unseen) (75, 1, D) the cursed +3 war axe of Tenacity {venom, Int+4, (Curse: rF-)} It poisons the flesh of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. { (Curse: rF-)}