esc the Dungeon [Shop] Curewip's Distillery 2 potions of curing (72 gold) 2 potions of curing (72 gold) a potion of might (48 gold) a potion of haste (120 gold) a potion of heal wounds (60 gold) a potion of heal wounds (60 gold) a potion of mutation (96 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of heal wounds (60 gold) 2 potions of curing (72 gold) 2 potions of haste (240 gold) a potion of invisibility (96 gold) [Shop] Yrump's General Store a ration (60 gold) a scroll of attention (42 gold) a +0 spear (36 gold) a ration (60 gold) a +0 scale mail (48 gold) a scroll of random uselessness (12 gold) 2 potions of lignification (72 gold) a scroll of amnesia (42 gold) [Shop] Jiokh's Antique Weapon Emporium a +0 dagger (44 gold) a +2 fustibalus of freezing (858 gold) a +0 sai (132 gold) a +0 short sword (66 gold) a +0 club (22 gold) a +0 hunting sling (33 gold) a +0 targe (99 gold) a +0 heater shield of reflection (143 gold) a +0 spear (66 gold) [Shop] Vikhlurhuism's Assorted Antiques a wand of enslavement (9) (253 gold) a +0 hatchet (69 gold) a +0 buckler (103 gold) a cursed +0 chain mail {(Curse: Slay-6)} (80 gold) a +0 quarterstaff (92 gold) a +0 robe (16 gold) 2 scrolls of torment (345 gold) a scroll of amnesia (80 gold) [Shop] Nodiph's Antique Weapon Shoppe a +1 short sword of venom (347 gold) a +3 heater shield of reflection (602 gold) a +2 halberd of protection (470 gold) the cursed +5 glaive of Seifam {chop, rF++ Str+10 Int+3 Dex-3, (Curse: *Corrode)} (2161 gold) It inflicts extra damage upon your enemies. It affects your strength (+10). It affects your intelligence (+3). It affects your dexterity (-3). It greatly protects you from fire. It has a curse placed upon it. { (Curse: *Corrode)} the +8 glaive of the Guard {elec, +Rage AC+5 +Vis} (2573 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It improves your vision. It lets you go berserk. the cursed +3 targe of Arrival {crush, rElec Str+5 +Vis, (Curse: *Drain rF-)} (1327 gold) Base shield rating: 7 Skill to remove penalty: 10.5 It affects your strength (+5). It insulates you from electricity. It improves your vision. It has a curse placed upon it. { (Curse: *Drain rF-)} a cursed +2 spear of piercing {(Curse: MR-)} (378 gold) a +3 buckler of positive energy (602 gold) a +2 dagger of venom (436 gold) (13, 19, D) 13 gold pieces (13, 20, D) 16 gold pieces (13, 21, D) 12 gold pieces (14, 18, D) 15 gold pieces (14, 19, D) 15 gold pieces (14, 20, D) 7 gold pieces (14, 21, D) 11 gold pieces (15, 2, D) (unseen) (15, 6, D) a +0 robe a +0 quarterstaff (15, 18, D) 7 gold pieces (15, 19, D) 8 gold pieces (15, 20, D) 7 gold pieces (15, 21, D) 14 gold pieces (16, -1, D) (unseen) (16, 1, D) (unseen) (16, 3, D) (unseen) (16, 18, D) 9 gold pieces (16, 19, D) 10 gold pieces (16, 20, D) 12 gold pieces (16, 21, D) 7 gold pieces (17, 2, D) (unseen) (17, 18, D) 14 gold pieces (17, 19, D) 18 gold pieces (17, 20, D) 7 gold pieces (17, 21, D) 5 gold pieces (18, -1, D) (unseen) (18, 1, D) (unseen) (18, 3, D) (unseen) (19, 20, D) 6 gold pieces (20, 20, D) 12 gold pieces (21, 5, D) a +0 heater shield (unseen) (21, 20, D) 8 gold pieces (22, 20, D) 12 gold pieces (24, 20, D) 17 gold pieces (28, -1, D) a +0 robe (28, 5, D) a scroll of fog (28, 8, D) 135 gold pieces (still there?) the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (29, -1, D) a +0 robe (35, 4, D) 17 gold pieces (39, 0, D) a cursed -1 ring mail {(Curse: Slay-6)} (42, 1, D) 15 gold pieces (43, 1, D) 12 gold pieces