Dungeon Sprint DCSS version 0.22-a0-157-g169b76a (webtiles) character file. 25 esc the Vexing (level 3, -1/24 HPs) Began as a Barachi Enchanter on Feb 8, 2018. Slain by an ogre ... wielding a +0 giant spiked club (25 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:25 (73 turns). esc the Vexing (Barachi Enchanter) Turns: 73, Time: 00:01:25 Health: -1/24 AC: 2 Str: 10 XL: 3 Next: 4% Magic: 5/9 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/11 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking {!r} Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Maledictions Comestibles d - a ration Skills: + Level 0.0 Fighting + Level 1.1 Short Blades + Level 2.1 Dodging + Level 2.6 Stealth + Level 4.5 Spellcasting + Level 5.5 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ensorcelled Hibernat Hex/Ice ##.... 9% 2 ##..... b - Dazzling Spray Conj/Hex ##.... 16% 3 ###.... c - Confuse Hex ###..... 5% 3 ###.... v - Corona Hex ###.... 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, esc the Barachi Enchanter. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! Ijyb the Twisted Goblin comes into view. Really quaff i - a potion of berserk rage {!q}? A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You now have 19/19 hp. You hit Ijyb. You barely miss Ijyb. Ijyb hits you. You take 2 damage, and have 17/19 hp. You hit Ijyb. You hit Ijyb. Ijyb hits you but does no damage. You barely miss Ijyb. Ijyb hits you but does no damage. You barely miss Ijyb. You completely miss Ijyb. Ijyb closely misses you. You hit Ijyb. Ijyb barely misses you. You closely miss Ijyb. You closely miss Ijyb. Ijyb barely misses you. You puncture Ijyb! You kill Ijyb! Your Spellcasting skill gained 2 levels and is now at level 4! Your Hexes skill gained 2 levels and is now at level 5! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 15, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You regained 16 hp, and now have 33/36 hp. There is an open door here. You see here a ring mail. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 22/24 hp. Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 8? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Memorise Confuse, consuming 3 spell levels and leaving 5? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Memorise Dazzling Spray, consuming 3 spell levels and leaving 2? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. You start resting. Health restored: 24; MP restored: 9 You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You open the door. An ogre comes into view. It is wielding a giant spiked club. The ogre shouts! Aim: an ogre, wielding a giant spiked club (chance to defeat MR: 42%) The ogre resists with some effort. You now have 7/9 mp. Aim: an ogre, wielding a giant spiked club (chance to defeat MR: 42%) The ogre looks drowsy... You now have 5/9 mp. The helpless ogre fails to defend itself. You puncture the ogre! The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..[..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | esc the Barachi Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed Ijyb 13 | D | Killed Ijyb 13 | D | Reached skill level 4 in Spellcasting 13 | D | Reached skill level 5 in Hexes 13 | D | Reached XP level 2. HP: 19/19 MP: 3/7 13 | D | Reached XP level 3. HP: 24/24 MP: 3/9 20 | D | Learned a level 2 spell: Ensorcelled Hibernation 24 | D | Learned a level 3 spell: Confuse 28 | D | Learned a level 3 spell: Dazzling Spray 70 | D | Noticed an ogre 73 | D | Slain by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.5 Hexes | 5 | 5.5 Short Blades | | 1.1 Dodging | | 2.1 Stealth | | 2.6 Action || total -------------------------++------- Melee: Dagger || 12 Cast: Ensorcelled Hiber || 2 Use: Potion || 1 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 3 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 73 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 36 | 0.0 | 0 | 1 | 0.0 | 73 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D: dungeon_sprint_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 57.5 | 0.0 | 73.0 Dungeon | 100.0 | 100.0 | 0.0 | 57.5 | 0.0 | 73.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 36.0 +-------+-------+-------+-------+-------+----------------------