esc the Dungeon (4, -1, D) a +4 quarterstaff of chaos (16, 2, D) a +0 dagger a +0 robe (16, 3, D) a +0 dagger a +0 robe an inedible chunk of flesh (18, -4, D) a +1 long sword of holy wrath (20, -4, D) a cursed +0 club (22, -6, D) a +0 ring mail (24, -5, D) a +0 dagger a +0 robe (24, -4, D) 2 inedible chunks of flesh {@w0} (25, 0, D) the +8 broad axe of Xetusiaq {flame, -Tele rElec rPois rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (27, 4, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre skeleton (34, 4, D) a +0 giant club a +0 giant club (39, 1, D) a +0 giant spiked club (unseen)