Dungeon Sprint DCSS version 0.20-a0-876-g2c7b0bf (webtiles) character file. 0 esc the Sneak (level 1, -7/13 HPs) Began as a Spriggan Enchanter on Mar 15, 2017. Mangled by a neqoxec (13 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:19 (20 turns). esc the Sneak (Spriggan Enchanter) Turns: 20, Time: 00:00:20 Health: -7/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 5/5 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (shield restricted) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth .......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: berserking, very quick A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2, MP-powered wands a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking {!r} Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Maledictions Comestibles d - a bread ration {@e1} Skills: + Level 0.0 Fighting + Level 1.1 Short Blades + Level 3.0 Dodging + Level 4.4 Stealth + Level 2.6 Spellcasting + Level 3.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need consume almost no food. You expend magic power (3 MP) to strengthen your wands. Message History Welcome, esc the Spriggan Enchanter. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a spear. You close the door. You open the door. 2 worms come into view. There is an open door here. The worm misses you. You see here 243 gold pieces. You hit the worm. The worm barely misses you. The worm closely misses you. There is an open door here. You close the door. You open the door. A neqoxec comes into view. There is an open door here. The helpless neqoxec fails to defend itself. You impale the neqoxec!! The neqoxec hits you. Ouch! That really hurt! You take 5 damage, and have 4/9 hp. MASSIVE DAMAGE!! Really quaff i - a potion of berserk rage {!q}? A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The neqoxec gestures at you. Something tries to feed on your intellect! You now have 6/13 hp. You hit the neqoxec. You hear a shout! The neqoxec misses you. You hear a shout! You barely miss the neqoxec. You hit the neqoxec. The neqoxec gestures at you. Strange energies course through your body. You feel your magical essence link to your wands. You closely miss the neqoxec. The neqoxec hits you! Ouch! That really hurt! You die... # #+# .## ###.##...# ##'.<.+.# #@##.##.m.# #3###+# .## ## #ww# # #..## ##. ## You could see a neqoxec. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | esc the Spriggan Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 1 | D | Noticed a merfolk siren 12 | D | Noticed a neqoxec 19 | D | Gained mutation: You expend magic power (3 MP) to strengthen your wands. [a neqoxec] 20 | D | Mangled by a neqoxec Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Dagger || 6 Use: Potion || 1 Stab: Sleeping || 1 Dodge: Dodged || 4 Vault maps used: D: the_violet_keep_of_menkaure Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 21.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 21.0 +-------+-------+-------+-------+-------+----------------------