Dungeon Sprint DCSS version 0.20-a0-876-g2c7b0bf (webtiles) character file. 0 esc the Sneak (level 1, 0/9 HPs) Began as a Spriggan Enchanter on Mar 15, 2017. Slain by a hippogriff (4 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:33 (18 turns). esc the Sneak (Spriggan Enchanter) Turns: 18, Time: 00:00:34 Health: 0/9 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 4/5 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (shield restricted) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +++....... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: mesmerised, very quick A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking {!r} Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage {!q} Books c - a book of Maledictions Comestibles d - a bread ration {@e1} Skills: + Level 0.0 Fighting + Level 1.1 Short Blades + Level 3.0 Dodging + Level 4.4 Stealth + Level 2.6 Spellcasting + Level 3.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History Welcome, esc the Spriggan Enchanter. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a spear. You close the door. There's nothing to close nearby. A merfolk siren opens the door. There is a staircase leading out of the dungeon here. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You open the door. 2 worker ants come into view. The merfolk siren chants its luring song. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You close the door. The merfolk siren chants its luring song. There is a staircase leading out of the dungeon here. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! Okay, then. Okay, then. Aim: a merfolk siren, wielding a spear (mesmerising, chance to defeat MR: 18%) The merfolk siren easily resists. You now have 4/5 mp. The merfolk siren closely misses you. You open the door. 2 hippogriffs come into view. The merfolk siren chants its luring song. You break out of your daze! There is an open door here. The helpless hippogriff fails to defend itself. You puncture the hippogriff! The hippogriff misses you. The hippogriff pecks you. The hippogriff completely misses you. You take 2 damage, and have 7/9 hp. MASSIVE DAMAGE!! The merfolk siren chants a haunting song. You resist. There is an open door here. The helpless hippogriff fails to defend itself. You impale the hippogriff!! The hippogriff barely misses you. x2 The hippogriff claws you. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You take 2 damage, and have 5/9 hp. MASSIVE DAMAGE!! You closely miss the hippogriff. The hippogriff closely misses you. The hippogriff completely misses you. The hippogriff claws you. The hippogriff bites you but does no damage. The hippogriff misses you. The hippogriff barely misses you. The merfolk siren chants its luring song. You take 1 damage, and have 4/9 hp. You barely miss the hippogriff. The hippogriff bites you. You die... # # #+# .## #.a###.##...# #$+.m.'.# #.a###.##...# # ##H## .## #@#.# # #H###.# ## ## You could see 2 hippogriffs and a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | esc the Spriggan Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 1 | D | Noticed a merfolk siren 5 | D | Noticed a worker ant 5 | D | Noticed a worker ant 10 | D | Noticed a hippogriff 10 | D | Noticed a hippogriff 18 | D | Slain by a hippogriff Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Dagger || 4 Cast: Corona || 1 Stab: Sleeping || 2 Armor: Robe || 1 Dodge: Dodged || 9 Vault maps used: D: the_violet_keep_of_menkaure Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 33.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 33.0 +-------+-------+-------+-------+-------+----------------------