Dungeon Sprint DCSS version 0.20-a0-876-g2c7b0bf (webtiles) character file. 53 esc the Vexing (level 3, -10/28 HPs) Began as a Demonspawn Enchanter on Mar 15, 2017. Mangled by a water elemental (16 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:30 (390 turns). esc the Vexing (Demonspawn Enchanter) Turns: 390, Time: 00:02:31 Health: -10/28 AC: 5 Str: 9 XL: 3 Next: 62% Magic: 7/7 EV: 13 Int: 16 God: Gold: 4 SH: 0 Dex: 13 Spells: 2/8 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . i - +2 cloak rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: antennae 1, powered by death 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 4 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) i - a +2 cloak (worn) (You took it off Crazy Yiuf in the Dungeon) Scrolls j - a scroll of blinking {!r} m - a scroll of holy word {unknown} n - 3 scrolls of identify {unknown} o - 2 scrolls of remove curse q - a scroll of immolation {unknown} Potions e - 2 potions of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic k - a potion of ambrosia {unknown} l - 4 potions of mutation {!q} p - 2 potions of resistance {unknown} s - a potion of agility {unknown} Books c - a book of Maledictions Comestibles d - 2 bread rations {@e1} r - a royal jelly Skills: + Level 2.6 Fighting + Level 2.6 Short Blades + Level 3.1 Dodging + Level 4.0 Stealth + Level 3.2 Spellcasting + Level 4.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ensorcelled Hibernat Hex/Ice #..... 14% 2 ##..... c - Confuse Hex ###..... 12% 3 ###.... v - Corona Hex ###.... 4% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You regenerate a little health from kills. Message History Your demonic ancestry asserts itself... A pair of antennae grows on your head! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 8, Int 16, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your demonic ancestry asserts itself... A wave of death washes over you. You regained 8 hp, and now have 16/42 hp. You closely miss the human. The human closely misses you. You closely miss the human. You hit the human. The human closely misses you. You puncture the human! You puncture the human! The human closely misses you. You closely miss the human. You barely miss the human. The human barely misses you. You closely miss the human. The human misses you. You closely miss the human. You closely miss the human. The human hits you but does no damage. You barely miss the human. You closely miss the human. The human hits you! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 10/42 hp. You miss the human. The human barely misses you. You puncture the human! You puncture the human! You kill the human! Your Dodging skill increases to level 3! Your Stealth skill increases to level 4! Your Hexes skill increases to level 4! You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 7/28 hp. You start resting. Your extra speed is starting to run out. i - a runed cloak You see here a quarterstaff of chaos. There isn't anything to butcher here. Wear which item (? for menu, Esc to quit) You feel yourself speed up. You start putting on your armour. You continue putting on your runed cloak. x3 You feel yourself slow down. You continue putting on your runed cloak. You finish putting on your +2 cloak. You start resting. You feel less exhausted. MP restored: 7 You start resting. Your magical contamination has completely faded away. You regained 6 hp, and now have 15/28 hp. You start resting. All of the chunks of flesh in your inventory have rotted away. Health restored: 28 Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Memorise Confuse, consuming 3 spell levels and leaving 2? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. You can't memorise that many levels of magic yet! Unknown command. You see here a quarterstaff of chaos. You open the door. There is an open door here. You now have 1 gold piece. You now have 4 gold pieces (gained 3). l - a cyan potion; m - a scroll labeled DOASKE KICZARR n - a scroll labeled KAEROMY AHABBU; o - 2 scrolls of remove curse d - 2 bread rations {@e1} (gained 1); p - 2 lumpy ruby potions e - 2 potions of curing (gained 1) l - 2 potions of mutation {!q} (gained 1) q - a scroll labeled FOPHAU MIOGOCK n - 2 scrolls labeled KAEROMY AHABBU (gained 1) n - 3 scrolls labeled KAEROMY AHABBU (gained 1) r - a royal jelly l - 4 potions of mutation {!q} (gained 2) s - a pink potion There is an open door here. You open the door. A water elemental comes into view. Okay, then. You see here a quarterstaff of chaos. The water elemental closely misses you. The water elemental misses you. You see here a quarterstaff of chaos. There is an open door to the Ecumenical Temple here. There is a fountain of clear blue water here. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You take 22 damage, and have 6/28 hp. MASSIVE DAMAGE!! With effort, you pull free of the water engulfing you. You gasp with relief as air once again reaches your lungs. The water elemental hits you! Ouch! That really hurt! You die... ▓ ▓▓▓ #### ##.# ...#####..# ....#..#..#{ { { #...#..#..###+#+###+## ##..##'#..#.....@....# ##..###...'.⌠....E...# #..####...#...######+# #..###....#.⌠.# { { ...##.....#...# ...#......#+### .##)#.....# .#####....# ▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) An ooze (D) 3 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) 6 hellions (D) 2 yaktaurs (D) 10 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | esc the Demonspawn Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 9 | D | Reached skill level 1 in Fighting 9 | D | Reached skill level 1 in Short Blades 9 | D | Reached skill level 2 in Dodging 9 | D | Reached skill level 3 in Stealth 53 | D | Killed a yaktaur 59 | D | Noticed Crazy Yiuf 66 | D | Killed a yaktaur 70 | D | Killed Crazy Yiuf 70 | D | Reached skill level 2 in Fighting 70 | D | Reached skill level 2 in Short Blades 70 | D | Reached skill level 3 in Spellcasting 70 | D | Gained mutation: You have a pair of small antennae on your head. [demonic ancestry] 70 | D | Reached XP level 2. HP: 13/23 MP: 4/6 70 | D | Gained mutation: You regenerate a little health from kills. [demonic ancestry] 70 | D | Reached XP level 3. HP: 16/28 MP: 4/7 83 | D | HP: 10/42 [human (7)] 85 | D | Killed a hellion 86 | D | Reached skill level 3 in Dodging 86 | D | Reached skill level 4 in Stealth 86 | D | Reached skill level 4 in Hexes 151 | D | Killed a hellion 170 | D | Killed a white draconian scorcher 214 | D | Killed a hellion 215 | D | Killed a hellion 222 | D | Killed a white draconian scorcher 227 | D | Killed a hellion 244 | D | Killed a hellion 320 | D | Learned a level 2 spell: Ensorcelled Hibernation 324 | D | Learned a level 3 spell: Confuse 348 | D | Noticed a water elemental 389 | D | HP: 6/28 [water elemental (22)] 390 | D | Mangled by a water elemental Vault maps used: D: dungeon_sprint_mu Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.6 Short Blades | 2 | 2.6 Dodging | 2 3 | 3.1 Stealth | 3 4 | 4.0 Spellcasting | 3 | 3.2 Hexes | 4 | 4.1 Action || total -------------------------++------- Melee: Dagger || 23 Use: Potion || 1 Stab: Sleeping || 4 Armor: Robe || 1 Dodge: Dodged || 9 Vault maps used: D: dungeon_sprint_mu Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 3.5 | 0.0 | 171.0 Dungeon | 100.0 | 100.0 | 0.0 | 3.5 | 0.0 | 171.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 76.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 76.0 +-------+-------+-------+-------+-------+----------------------