esc the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +5 demon trident the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a +2 mace of holy wrath (49, 37, D) a book of Minor Magic (49, 38, D) a +0 dagger (unseen) (50, 24, D) the +2 pair of gloves "Qaley" {*Contam rElec Dex+4} It affects your dexterity (+4). It insulates you from electricity. It causes magical contamination when unequipped. (50, 25, D) a +2 scimitar of freezing (50, 36, D) a +5 lajatang of pain (50, 37, D) a +0 trident a +0 robe a +4 blowgun (50, 38, D) an uncursed staff of air (51, 24, D) a +3 scimitar of freezing (still there?) a book of Minor Magic (still there?) (51, 25, D) a +0 spear of freezing (51, 36, D) an uncursed staff of cold (51, 38, D) a +3 ring of protection (still there?) a +0 robe (still there?) (51, 41, D) a ghoul corpse (52, 24, D) a +0 flail (still there?) the Disquisition on Conjuration (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Draining Conjuration/Necromancy 5 (52, 25, D) a +0 dagger (unseen) (52, 37, D) a +0 chain mail of fire resistance (52, 38, D) a +0 dagger a +0 robe a human corpse (53, 24, D) a phial of floods (53, 25, D) a cursed +0 battleaxe (still there?) a phantom mirror (still there?) (53, 27, D) a +3 halberd (unseen) (53, 31, D) an uncursed ring of fire (53, 36, D) the Incunabulum of Flames and Enchantment Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Slow Hexes 2 c - Leda's Liquefaction Hexes/Earth 4 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (53, 37, D) a +3 scale mail of poison resistance (54, 24, D) a +2 long sword of holy wrath (54, 25, D) a +1 scale mail of magic resistance (54, 30, D) a ghoul corpse (54, 36, D) an uncursed staff of power (55, 24, D) a cursed +5 great sword (unseen) (59, 36, D) a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). (60, 37, D) an uncursed ring of protection from fire {rF+, !d} (61, 8, D) a +4 rapier of venom (61, 16, D) a +2 ring mail of positive energy (61, 26, D) the cursed +0 robe of Dowurchy {rF+} It protects you from fire. It has a curse placed upon it. (61, 36, D) a lamp of fire (61, 37, D) the +6 hand crossbow of Hoaklek {venom, +Fly Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It lets you fly. (61, 42, D) an inedible chunk of flesh {@w0} an inedible chunk of flesh a chunk of flesh {@w0} (62, 1, D) a +0 dagger (62, 3, D) a +0 war axe (62, 4, D) a +0 dagger a +0 robe a cursed -2 whip a +2 quarterstaff of crushing a +0 robe (62, 12, D) the +11 morningstar of Dust {elec, rC+ Str+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It protects you from cold. It lets you see invisible. (62, 16, D) a +0 helmet of intelligence (62, 19, D) a +1 great mace of draining (62, 26, D) the ring "Ligehuti" {rElec rF+ rC+ Int-4 Dex+6} [ring of dexterity] It affects your intelligence (-4). It affects your dexterity (+6). It protects you from fire. It protects you from cold. It insulates you from electricity. (62, 27, D) a +3 ring of intelligence (62, 36, D) a +2 halberd of venom (62, 37, D) a +2 scythe of protection (62, 41, D) an inedible chunk of flesh {@w0} (63, 16, D) a +0 trident (63, 17, D) an uncursed staff of summoning (63, 20, D) a +0 trident (63, 21, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (63, 26, D) a cursed amulet of inaccuracy (63, 28, D) 4 potions of heal wounds (63, 36, D) an uncursed staff of energy (63, 37, D) a cursed staff of energy (64, 16, D) a +5 halberd of protection (64, 17, D) a +0 trident (64, 20, D) a +2 falchion of holy wrath (64, 26, D) a sack of spiders (64, 27, D) a fan of gales (65, 26, D) a +1 great sword of electrocution (67, 0, D) the +4 arbalest of the Bear {freeze, +Fly rElec rC+ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (68, 4, D) a +0 scimitar a +0 robe (69, 36, D) a +2 plate armour of fire resistance (70, 36, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (71, 8, D) a +2 chain mail of poison resistance (71, 16, D) a crystal ball of energy (71, 26, D) a +2 hand crossbow of velocity (71, 27, D) a +7 halberd of protection (71, 36, D) the ring "Myring" {*Drain rElec rC- MP+9 Dex+10} [ring of magical power] It affects your dexterity (+10). It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). It causes draining when unequipped. (71, 37, D) an uncursed staff of death (72, 8, D) a phial of floods (72, 21, D) a +0 spear (72, 26, D) the ring "Wompo" {rCorr Dex+4} [ring of resist corrosion] It affects your dexterity (+4). a +6 ring of strength a +6 ring of strength a +0 robe a +1 scimitar of protection (72, 36, D) 4 scrolls of enchant weapon (72, 37, D) a +2 rapier of protection (73, 1, D) a +2 war axe of freezing (73, 37, D) a +0 scale mail of magic resistance (73, 38, D) a scroll of brand weapon a +3 shield a wand of lightning (5/15) a wand of disintegration (7/24)