esc the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (9, 2, D) a +0 shield a +0 scale mail (9, 3, D) a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) the +7 Singing Sword the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (33, 8, D) a hydra corpse (still there?) a komodo dragon corpse (still there?) (34, 7, D) a crocodile corpse (34, 10, D) a hippogriff corpse (35, 0, D) a +2 longbow of flaming (35, 10, D) a crocodile corpse a water moccasin corpse (35, 15, D) a +0 broad axe of chopping (36, 9, D) a bullfrog corpse (36, 14, D) an uncursed amulet of regeneration (36, 15, D) a lamp of fire (37, 0, D) an uncursed staff of wizardry (37, 1, D) the ring "Xuanumech" {+Inv Int+2 Stlth-} [ring of loudness] It affects your intelligence (+2). It lets you turn invisible. It makes you less stealthy. (37, 14, D) the Guide on Noxious Earth Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Poisonous Vapours Poison/Air 2 d - Passwall Transmutation/Earth 2 e - Petrify Transmutation/Earth 4 f - Shatter Earth 9 (37, 15, D) a lamp of fire (38, 0, D) the +11 dagger of the Ass {pierce, rF+ Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It makes you more stealthy. (38, 1, D) the +7 great sword of Arrival {freeze, rN+ Str-2 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+2). It protects you from negative energy. (38, 14, D) a scroll of brand weapon (38, 15, D) an uncursed staff of power (39, 0, D) the ring of Hiudi {Ice Str+2 Slay+3 Stlth+} [ring of ice] It enhances your ice magic. It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (39, 14, D) the +8 hand crossbow of the Warrior-Mage {flame, Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (39, 15, D) a lightning rod (1/4) (39, 25, D) a Grand Grimoire (40, 0, D) an uncursed staff of summoning {!a} (40, 1, D) a fan of gales (40, 14, D) a cursed staff of fire (40, 15, D) the +0 leather armour of Yredelemnul {rPois rF+ rN+ rCorr} It protects you from fire. It protects you from poison. It protects you from negative energy. It protects you from acid and corrosion. (41, 0, D) a +2 morningstar of protection (41, 1, D) a +2 scale mail of positive energy (41, 14, D) 4 potions of haste (41, 15, D) an uncursed amulet of faith (42, 0, D) a book of the Tempests (42, 1, D) a +4 flail of protection (42, 14, D) Easy Witchcraft Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Call Imp Summoning 2 d - Sticks to Snakes Transmutation 2 e - Passwall Transmutation/Earth 2 (42, 15, D) a sack of spiders (43, 14, D) a +0 mace of holy wrath (43, 15, D) an uncursed ring of poison resistance (47, 6, D) a +0 halberd (unseen) (47, 7, D) a +0 giant club a +2 dire flail of venom a +0 chain mail a +0 dire flail a +0 chain mail a warg corpse an ogre corpse (47, 8, D) a cursed +0 battleaxe (unseen) (47, 18, D) a large rock {!d} a +0 battleaxe a +0 plate armour a +0 glaive of flaming a +0 leather armour 3 chunks of flesh {@w0} a chunk of flesh (47, 19, D) 3 large rocks {!d} (47, 20, D) a +0 trident (unseen) (48, 6, D) a +0 giant spiked club (48, 8, D) a +0 war axe (still there?) a tomahawk (still there?) (48, 9, D) a +0 flail (unseen) (48, 18, D) the +8 lajatang of the Vaults {chaos, *Slow MR+++ Str+5} Each time it hits an enemy it has a different, random effect. It affects your strength (+5). It affects your resistance to hostile enchantments. It may slow you when you take damage. a +0 plate armour the +9 falchion "Oneufoeh" {slice, rN++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It greatly protects you from negative energy. a +0 chain mail a +0 short sword a +0 chain mail 3 chunks of flesh {@w0} an orc skeleton (48, 20, D) a +0 dire flail (unseen) (49, 0, D) a +0 chain mail (49, 1, D) an uncursed ring of poison resistance (49, 9, D) a +0 flail (unseen) (49, 12, D) a phial of floods (49, 17, D) a +0 halberd a +4 hand crossbow of freezing a +0 plate armour (49, 21, D) a +0 battleaxe of holy wrath (unseen) (49, 37, D) an uncursed amulet of regeneration {+regen, !d} (50, 0, D) an uncursed ring of stealth (50, 12, D) a +2 falchion of electrocution (50, 13, D) a lightning rod (1/4) (50, 20, D) a large rock {!d} (50, 24, D) a scroll of holy word {!r} a +2 shortbow of flaming (50, 25, D) an uncursed staff of energy (50, 36, D) a lightning rod (1/4) (50, 37, D) a +2 scimitar of protection (51, 12, D) a +0 trident (51, 13, D) a +4 ring mail of fire resistance (51, 24, D) an uncursed staff of power {MP+17, !a} (51, 25, D) an uncursed staff of cold (51, 36, D) a +1 buckler of protection (51, 38, D) +5 shadow dragon scales (51, 41, D) a +0 chain mail (unseen) (52, 0, D) a wand of lightning (5/15) a wand of disintegration (7/24) the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +5 demon whip a +2 robe of magic resistance (52, 1, D) a +1 ring of slaying (52, 13, D) a +2 amulet of reflection (52, 24, D) a +0 hand axe of electrocution (52, 25, D) the +9 scimitar of Growth {slice, Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It lets you see invisible. (52, 36, D) an uncursed ring of poison resistance {rPois, !d} (52, 37, D) a +4 flail of crushing (53, 1, D) a +2 robe of fire resistance (53, 12, D) a +2 leather armour of fire resistance (53, 13, D) an uncursed ring of resist corrosion (53, 24, D) an uncursed ring of see invisible {sInv, !d} (53, 25, D) an uncursed staff of cold (53, 36, D) a cursed staff of conjuration (53, 41, D) a +0 chain mail (unseen) (53, 42, D) a large rock {!d} (54, 1, D) an uncursed staff of conjuration (54, 12, D) a +0 short sword (54, 13, D) a +3 dagger of speed (54, 25, D) Vugib's Reference Book on Boosting Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Spectral Weapon Hexes/Charms 3 c - Summon Demon Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (54, 36, D) a +0 scimitar (54, 43, D) a +0 chain mail a +2 great sword of freezing 3 large rocks {!d} (54, 44, D) a +0 robe a +0 dagger a +0 giant spiked club a +1 great mace of draining a +0 plate armour (55, 0, D) a +0 dagger (55, 1, D) a +4 vampiric spear (55, 13, D) a +0 mace (55, 43, D) a +0 chain mail a +1 shortbow of flaming a +1 great mace (56, 12, D) an uncursed staff of fire {rF+} (59, 36, D) an uncursed staff of earth (59, 37, D) a sack of spiders (60, 36, D) a Grand Grimoire (61, 0, D) a +2 leather armour of poison resistance (61, 5, D) a +0 scimitar a +0 leather armour a scroll of brand weapon (61, 8, D) a +5 broad axe of chopping (61, 16, D) a +4 scale mail of fire resistance (61, 23, D) a +0 mace (61, 26, D) a scroll of brand weapon (61, 36, D) a +4 blowgun (61, 37, D) the ring of the Firefly {rPois rF- rC+ rN+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It protects you from negative energy. (62, 0, D) the cursed +3 shortbow "Niuraet" {freeze, rElec MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 5, D) an arrow (62, 8, D) an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} (62, 16, D) a +1 naga barding of fire resistance (62, 22, D) a +0 hand axe (62, 26, D) +5 storm dragon scales (62, 27, D) an uncursed ring of protection from fire {rF+, !d} the +5 dire flail of the Briny Deep {crush, *Rage +Blink Str+3 Int+6} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+6). It lets you blink. It may make you go berserk in combat. (62, 30, D) +0 acid dragon scales (unseen) (62, 36, D) a +3 demon blade of flaming (63, 0, D) an uncursed staff of air {rElec} (63, 2, D) a +0 short sword a +0 shortbow 24 arrows a +0 leather armour (63, 22, D) a +0 hand axe (63, 23, D) a +1 mace of holy wrath a +0 whip a +5 blowgun (63, 26, D) a +2 war axe of distortion (63, 36, D) a crystal ball of energy (63, 37, D) the +2 fustibalus of Nyron {speed, rPois MR+ Stlth+} Attacks with this weapon are significantly faster. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (64, 16, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (64, 17, D) an uncursed ring of see invisible (64, 26, D) a +1 trident of venom (64, 27, D) a +2 hand axe of chopping (65, 26, D) a +3 falchion of holy wrath (67, 0, D) a +1 dagger of venom (68, 0, D) a +0 dagger of pain (68, 1, D) a +0 vampiric lajatang {!w} a +0 robe (69, 0, D) a +3 battleaxe of chopping (69, 1, D) a +2 trident of piercing a +0 leather armour (69, 40, D) a +1 arbalest of velocity (70, 8, D) an uncursed staff of summoning {!a} (70, 36, D) the ring of Uxoas {MP+9 Str+4 Int-5} [ring of magical power] It affects your strength (+4). It affects your intelligence (-5). It affects your magic capacity (+9). (70, 37, D) the +1 ring mail "Kimiraup" {-Cast rPois Int+2 Dex+8} It affects your intelligence (+2). It affects your dexterity (+8). It protects you from poison. It prevents spellcasting. (71, 12, D) a +2 quarterstaff of draining (71, 17, D) a fan of gales (71, 22, D) a +0 rapier a +0 robe a +0 buckler (71, 26, D) a Necronomicon (71, 27, D) a +3 leather armour of fire resistance (71, 36, D) a +0 helmet of see invisible (71, 37, D) a +2 shield of protection (72, 8, D) an uncursed staff of summoning (72, 9, D) a +1 hand crossbow of flaming (72, 16, D) a +5 plate armour a +6 ring of dexterity a +6 ring of dexterity a +0 short sword (72, 21, D) a +2 hand axe of chopping a +0 robe a +1 dagger of electrocution a +0 robe (72, 26, D) Aji Viuhy's Papyrus of Assistive Enchantment Spells Type Level a - Confusing Touch Hexes 1 b - Regeneration Charms/Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Invisibility Hexes 6 (72, 27, D) a +3 trident of venom (72, 36, D) an uncursed amulet of faith {Faith, !P} (72, 37, D) a +1 hunting sling of flaming (73, 16, D) a cursed amulet of inaccuracy (73, 17, D) a book of the Earth (73, 20, D) a +0 spear (73, 26, D) a +2 trident of protection (73, 27, D) a +5 ring of intelligence (73, 36, D) a +0 vampiric short sword (75, 1, D) an uncursed staff of summoning {!a}