Dungeon Sprint DCSS version 0.20-a0-820-g557356e (webtiles) character file. 18 esc the Charlatan (level 2, -8/16 HPs) Began as a Vine Stalker Artificer on Mar 4, 2017. Mangled by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:38 (609 turns). esc the Charlatan (Vine Stalker Artificer) Turns: 609, Time: 00:01:39 Health: -8/16 AC: 3 Str: 14 XL: 2 Next: 70% Magic: 0/5 EV: 12 Int: 11 God: Gold: 19 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: engulfed (cannot breathe) A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 leather armour (worn) Wands c - a wand of flame (12/48) d - a wand of enslavement (14/24) e - a wand of random effects (15/48) Scrolls l - a scroll of blinking {!r} n - a scroll of immolation {unknown} o - 3 scrolls of identify p - 4 scrolls of remove curse r - a scroll of torment {unknown} Potions g - a potion of curing h - a potion of heal wounds i - a potion of haste j - 2 potions of magic k - a potion of berserk rage {!q} q - 3 potions of flight s - 7 potions of mutation {!q} Comestibles f - 3 bread rations {@e1} m - a royal jelly Skills: + Level 2.3 Fighting + Level 2.2 Short Blades + Level 2.6 Dodging - Level 1.2 Stealth + Level 3.6 Evocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Your wolf barely misses the human. The human hits your wolf. Your wolf closely misses the human. Your wolf barely misses the human. The human hits your wolf. Your wolf bites the human! The human closely misses your wolf. Your wolf closely misses the human. Your wolf bites the human. The human hits your wolf. Your wolf dies! The human shouts! You hit the human. The human hits you but does no damage. You closely miss the human. The human closely misses you. You barely miss the human. You bite the human. You drain its power. The human barely misses you. Your leather armour prevents you from hitting the human. Your bite misses the human. The human misses you. You miss the human. You bite the human, but do no damage. The human closely misses you. You hit the human but do no damage. The human hits you! You take 5 damage, and have 10/15 hp. MASSIVE DAMAGE!! You now have 3/5 mp. You hit the human. The human barely misses you. You barely miss the human. The human hits you but does no damage. You hit the human. Your bite misses the human. The human completely misses you. You hit the human. Your bite misses the human. The human closely misses you. You closely miss the human. Your bite misses the human. The human hits you. You take 1 damage, and have 9/15 hp. You closely miss the human. Your bite misses the human. The human completely misses you. You hit the human. The human closely misses you. You miss the human. Your bite misses the human. The human hits you. You take 2 damage, and have 7/15 hp. You hit the human but do no damage. The human misses you. You closely miss the human. The human barely misses you. You closely miss the human. Your bite misses the human. The human hits you. You take 1 damage, and have 6/15 hp. You hit the human but do no damage. The human hits you. * * * LOW HITPOINT WARNING * * * The human completely misses you. You take 2 damage, and have 4/15 hp. You now have 2/5 mp. You hit the human. You kill the human! Your Fighting skill increases to level 2! Your Short Blades skill increases to level 2! Things that are here: a human corpse; a wolf corpse You butcher the wolf corpse. n - 3 chunks of flesh {@w0} Things that are here: a human corpse; a wolf skeleton You butcher the human corpse. n - 4 chunks of flesh {@w0} (gained 1) You see here a wolf skeleton. You start resting. Some of the chunks of flesh in your inventory have rotted away. Health restored: 16; MP restored: 5 You open the door. There is an open door here. You now have 12 gold pieces. All of the chunks of flesh in your inventory have rotted away. You now have 19 gold pieces (gained 7). n - a scroll labeled TUREAL ZUFE; o - a scroll labeled ETAOGG WIFYGH p - 2 scrolls of remove curse; f - 2 bread rations {@e1} (gained 1) q - 2 potions of flight Things that are here: 2 potions of mutation {!q} x2 r - a scroll labeled YMELORO YQOJE; o - 3 scrolls of identify (gained 2) p - 4 scrolls of remove curse (gained 2) f - 3 bread rations {@e1} (gained 1); q - 3 potions of flight (gained 1) Things that are here: a potion of mutation {!q}; 2 potions of mutation {!q} Things that are here: a potion of mutation {!q}; 2 potions of mutation {!q} s - a potion of mutation {!q} s - 3 potions of mutation {!q} (gained 2) s - 5 potions of mutation {!q} (gained 2) s - 7 potions of mutation {!q} (gained 2) There are no items here. There is an open door here. You open the door. A water elemental comes into view. Aim: a water elemental (magic immune) Okay, then. Aim: a water elemental The puff of flame hits the water elemental. The water elemental is burned terribly! This wand has 14 charges left. Aim: a water elemental (lightly damaged) The puff of flame hits the water elemental. The water elemental is burned terribly! This wand has 13 charges left. The water elemental hits you! The water elemental engulfs you in water! You take 5 damage, and have 11/16 hp. MASSIVE DAMAGE!! You now have 3/5 mp. Aim: a water elemental (heavily damaged) The puff of flame hits the water elemental. The water elemental appears unharmed. This wand has 12 charges left. Your lungs strain for air! The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#(..#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#..#..###+#+# ##.##.###..##'#.@#...... #.####.##..###...E.⌠.... .###..##..####...#...### #.....##..###....#.⌠.# ###..##...##.....# ..# ##..##....#......# ### #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) An ooze (D) 3 rats (D) 5 creatures vanquished. Vanquished Creatures (others) 2 draconian scorchers (D) 6 hellions (D) A yaktaur (D) A wolf (D) A plant (D) 11 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | esc the Vine Stalker Artificer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 3/3 11 | D | Reached skill level 1 in Fighting 11 | D | Reached skill level 1 in Short Blades 68 | D | Killed a yaktaur 109 | D | Killed a hellion 109 | D | Killed a hellion 115 | D | Reached skill level 2 in Dodging 115 | D | Reached skill level 3 in Evocations 119 | D | Killed a hellion 121 | D | Killed a hellion 131 | D | Killed a hellion 200 | D | Killed a white draconian scorcher 214 | D | Killed a white draconian scorcher 267 | D | Killed a hellion 312 | D | Reached XP level 2. HP: 15/15 MP: 5/5 348 | D | Reached skill level 2 in Fighting 348 | D | Reached skill level 2 in Short Blades 606 | D | Noticed a water elemental 609 | D | Mangled by a water elemental Vault maps used: D: dungeon_sprint_mu Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.3 Short Blades | 1 2 | 2.2 Dodging | 2 | 2.6 Evocations | 3 | 3.6 Stealth | | 1.2 Action || total -------------------------++------- Melee: Short sword || 29 Bite || 6 Evoke: Wand || 4 Armor: Leather armour || 3 Dodge: Dodged || 14 Vault maps used: D: dungeon_sprint_mu Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 4.9 | 0.0 | 123.0 Dungeon | 100.0 | 100.0 | 0.0 | 4.9 | 0.0 | 123.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 27.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 27.0 +-------+-------+-------+-------+-------+----------------------