Dungeon Sprint DCSS version 0.20-a0-809-gaf7f668 (webtiles) character file. 9 esc the Vexing (level 2, -6/12 HPs) Began as a Felid Enchanter on Mar 3, 2017. Splashed by an oklob sapling's acid (8 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:01:04 (47 turns). esc the Vexing (Felid Enchanter) Turns: 47, Time: 00:01:05 Health: -6/12 AC: 1 Str: 4 XL: 2 Next: 6% Magic: 6/6 EV: 18 Int: 16 God: Gold: 9 SH: 0 Dex: 16 Spells: 2/5 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +++....... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: exhausted, quick A: no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 9 gold pieces. Inventory: Scrolls h - a scroll of blinking {!r} Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Books a - a book of Maledictions Comestibles b - a meat ration {@e2} Skills: + Level 1.5 Fighting + Level 3.3 Dodging + Level 4.6 Stealth + Level 1.8 Unarmed Combat + Level 2.3 Spellcasting + Level 5.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ensorcelled Hibernat Hex/Ice ##.... 12% 2 ###.... v - Corona Hex ###.... 2% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: oklob sapling Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, esc the Felid Enchanter. Found a staircase leading out of the dungeon. You open the door. A rat and a river rat come into view. There is an open door here. There is an open door here. Aim: a river rat (chance to defeat MR: 61%) The river rat is outlined in light. The river rat completely misses you. You now have 3/4 mp. Really quaff g - a potion of berserk rage {!q}? [Y]es or [N]o only, please. Really quaff g - a potion of berserk rage {!q}? A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The river rat closely misses you. You now have 10/10 hp. You claw the river rat! Your bite misses the river rat. The river rat misses you. You scratch the river rat. You kill the river rat! Your Fighting skill increases to level 1! Your Dodging skill increases to level 3! Your Hexes skill increases to level 5! You have reached level 2! Health restored: 18 The rat completely misses you. You scratch the rat. You kill the rat! You now have 9 gold pieces. You feel a strong urge to attack something. You feel your anger subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 12/12 hp. Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. You start resting. MP restored: 6 As you open the door, it creaks loudly! An oklob sapling comes into view. The oklob sapling spits acid at you. The splash of acid misses you. You close the door. You start waiting. You feel yourself speed up. You open the door. The oklob sapling spits acid at you. The splash of acid hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are splashed with acid! The acid burns! Ouch! That really hurt! You die... ############ ##### #<..P#.....#.$$$$# #PP..'....@'.# #PPPP#.....#P# ############ # You could see an oklob sapling. Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | esc the Felid Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 7/7 MP: 4/4 14 | D | Reached skill level 1 in Fighting 14 | D | Reached skill level 3 in Dodging 14 | D | Reached skill level 5 in Hexes 14 | D | Reached XP level 2. HP: 12/12 MP: 4/6 25 | D | Learned a level 2 spell: Ensorcelled Hibernation 31 | D | Noticed an oklob sapling 47 | D | HP: 2/12 [oklob sapling/splash of acid (10)] 47 | D | Splashed by an oklob sapling's acid Vault maps used: D: dungeon_sprint_fedhas Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.5 Dodging | 3 | 3.3 Hexes | 5 | 5.1 Stealth | | 4.6 Unarmed Combat | | 1.8 Spellcasting | | 2.3 Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Corona || 1 Use: Potion || 1 Dodge: Dodged || 5 Vault maps used: D: dungeon_sprint_fedhas Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 10.7 | 0.0 | 28.0 Dungeon | 100.0 | 100.0 | 0.0 | 10.7 | 0.0 | 28.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 14.0 +-------+-------+-------+-------+-------+----------------------