Dungeon Sprint DCSS version 0.20-a0-809-gaf7f668 (webtiles) character file. 32 esc the Vexing (level 3, -6/16 HPs) Began as a Felid Enchanter on Mar 3, 2017. Splashed by an oklob sapling's acid (8 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:01:25 (69 turns). esc the Vexing (Felid Enchanter) Turns: 69, Time: 00:01:26 Health: -6/16 AC: -3 Str: 4 XL: 3 Next: 8% Magic: 6/8 EV: 19 Int: 17 God: Gold: 37 SH: 0 Dex: 16 Spells: 4/7 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +++....... g - amulet of invisibility {+Inv} Regen 0.1/turn (no ring) MPRegen 0.2/turn (no ring) @: corroded, quick A: no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: Evoke Invisibility You were in the Dungeon. You were not hungry. You visited 1 branch You collected 37 gold pieces. Inventory: Jewellery g - the amulet of invisibility (around neck) {+Inv} (You found it in the Dungeon) [amulet of nothing] It lets you turn invisible. Scrolls h - a scroll of blinking {!r} Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Books a - a book of Maledictions Comestibles b - a meat ration {@e2} Skills: + Level 2.1 Fighting + Level 4.2 Dodging + Level 5.3 Stealth + Level 2.6 Unarmed Combat + Level 2.9 Spellcasting + Level 5.7 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ensorcelled Hibernat Hex/Ice ##.... 10% 2 ##..... v - Corona Hex ###.... 1% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: oklob sapling Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, esc the Felid Enchanter. Found a staircase leading out of the dungeon. You open the door. A rat and a river rat come into view. Aim: a river rat (chance to defeat MR: 61%) The river rat is outlined in light. You now have 3/4 mp. Really quaff g - a potion of berserk rage {!q}? A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You now have 10/10 hp. You claw the river rat! You kill the river rat! Your Fighting skill increases to level 1! Your Dodging skill increases to level 3! Your Hexes skill increases to level 5! You have reached level 2! Health restored: 18 There is an open door here. You see here a river rat corpse. You feel a strong urge to attack something. You closely miss the rat. You scratch the rat. You kill the rat! There is an open door here. You see here a river rat corpse. You butcher the river rat corpse. You feel a strong urge to attack something. There is an open door here. Things that are here: an inedible chunk of flesh {@w0}; a river rat skeleton You feel your anger subside. You are no longer berserk. You are exhausted. You feel yourself slow down. Things that are here: a glowing cloak; a rat corpse You now have 12/12 hp. You butcher the rat corpse. g - a chunk of flesh {@w0} You see here a glowing cloak. You start resting. Eating a chunk of flesh {@w0}. You eat the chunk of flesh {@w0}. This raw flesh tastes great. MP restored: 6 You start waiting. You feel yourself speed up. You open the door. An oklob sapling comes into view. There is an open door here. Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Really walk into a travel-excluded area? There is an open door here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Okay, then. A worker ant comes into view. You see here 8 gold pieces. You see here a robe. You pounce on the unaware helpless worker ant! You claw the worker ant! The worker ant closely misses you. Aim: a worker ant (heavily wounded, chance to defeat MR: 50%) The worker ant looks drowsy... You now have 4/6 mp. You pounce on the unaware helpless worker ant! You mangle the worker ant!! You kill the worker ant! Your Fighting skill increases to level 2! Your Dodging skill increases to level 4! Your Stealth skill increases to level 5! Your Unarmed Combat skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You feel less exhausted. Health restored: 16 g - the amulet of invisibility {+Inv} Put on which piece of jewellery? (? for menu, Esc to quit) g - the amulet of invisibility (around neck) {+Inv} You now have 8 gold pieces. You now have 17 gold pieces (gained 9). You now have 22 gold pieces (gained 5). You now have 37 gold pieces (gained 15). Really walk into a travel-excluded area? The oklob sapling spits acid at you. The splash of acid hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! The acid burns! Ouch! That really hurt! You die... ################## #<..P#.....#.@...# #PP..%.[...'.#[..+ #PPPP#.....#P#...# ###############+## You could see an oklob sapling. Vanquished Creatures A worker ant (D) A river rat (D) A rat (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | esc the Felid Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 7/7 MP: 4/4 7 | D | Reached skill level 1 in Fighting 7 | D | Reached skill level 3 in Dodging 7 | D | Reached skill level 5 in Hexes 7 | D | Reached XP level 2. HP: 12/12 MP: 4/6 45 | D | Noticed an oklob sapling 51 | D | Learned a level 2 spell: Ensorcelled Hibernation 57 | D | Reached skill level 2 in Fighting 57 | D | Reached skill level 4 in Dodging 57 | D | Reached skill level 5 in Stealth 57 | D | Reached skill level 2 in Unarmed Combat 57 | D | Reached XP level 3. HP: 16/16 MP: 5/8 69 | D | HP: 2/16 [oklob sapling/splash of acid (14)] 69 | D | Splashed by an oklob sapling's acid Vault maps used: D: dungeon_sprint_fedhas Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.1 Dodging | 3 4 | 4.2 Hexes | 5 | 5.7 Stealth | 5 | 5.3 Unarmed Combat | 2 | 2.6 Spellcasting | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Corona || 1 Ensorcelled Hiber || 1 Use: Potion || 1 Stab: Sleeping || 2 Eat: Chunk || 1 Dodge: Dodged || 1 Vault maps used: D: dungeon_sprint_fedhas Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 6.7 | 0.0 | 45.0 Dungeon | 100.0 | 100.0 | 0.0 | 6.7 | 0.0 | 45.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 46.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 46.0 +-------+-------+-------+-------+-------+----------------------