esc the Dungeon (0, 52, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (1, 33, D) a +2 chain mail of fire resistance (1, 34, D) a crystal ball of energy (1, 52, D) an uncursed staff of energy (1, 55, D) a +0 robe (unseen) (1, 56, D) a +0 animal skin the cursed +0 flail of Ijuoskits {crush, +Fly rElec rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It lets you see invisible. It lets you fly. It has a curse placed upon it. the ring of Zuipsakh {rN+ SInv} [ring of see invisible] It protects you from negative energy. It lets you see invisible. a spriggan corpse (1, 57, D) a dryad corpse (2, 15, D) a +2 hand axe of chopping (2, 16, D) a cursed ring of fire {rF+, rC-} (2, 18, D) a cursed +0 robe a +0 dagger (2, 19, D) a +0 robe a cursed +2 flail (2, 20, D) a +0 robe a +0 dagger a +0 dire flail a +2 short sword of speed a +2 robe of fire resistance the ring of Puuts {rC++ MP+9} [ring of magical power] It greatly protects you from cold. It affects your magic capacity (+9). a ghoul corpse (skeletalised by now) (2, 21, D) a +0 chain mail a +1 battleaxe (2, 33, D) the +5 short sword of Uloing {vamp, rElec Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It insulates you from electricity. (2, 34, D) the ring of the Endless Expanse {rPois rC+ Dex+5 SInv Stlth-} [ring of protection from cold] It affects your dexterity (+5). It protects you from cold. It protects you from poison. It lets you see invisible. It makes you less stealthy. (2, 56, D) a +0 animal skin a +0 rapier 4 potions of haste (2, 57, D) a moth of wrath corpse (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 15, D) a lightning rod (1/4) (3, 16, D) a lightning rod (1/4) (3, 19, D) a +0 chain mail a +0 great mace a +3 flail a +4 hand crossbow of freezing a +0 robe (3, 20, D) a +3 long sword of electrocution a ghoul corpse (skeletalised by now) (3, 21, D) a +0 robe a +2 robe of resistance a +0 dagger the +9 staff of Olgreb {rPois} It protects you from poison. a +2 battleaxe of pain (3, 33, D) a lamp of fire (3, 52, D) an uncursed staff of power (3, 56, D) 21 sling bullets (unseen) (3, 59, D) a +0 robe (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 mace of draining (4, 16, D) an uncursed staff of power {MP+17, !a} (4, 18, D) a +0 robe a cursed +4 halberd (4, 20, D) a +0 halberd (4, 21, D) a cursed +0 long sword a +1 shortbow of freezing a +2 robe of magic resistance (4, 22, D) a cursed -3 spear (unseen) (4, 32, D) an uncursed ring of see invisible {sInv, !d} (4, 33, D) a manual of Throwing {!d} (4, 34, D) a book of Frost (4, 44, D) a +0 short sword (4, 52, D) a book of Frost (4, 59, D) a wind drake corpse (5, 3, D) a +5 great mace the +7 Singing Sword the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. a +5 club (5, 15, D) a book of Burglary (5, 16, D) the Disquisition on Excruciating Transmutation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Cold Conjuration/Ice 6 e - Orb of Destruction Conjuration 7 (5, 20, D) a +0 robe a +0 dagger (5, 32, D) an uncursed ring of poison resistance {rPois, !d} (5, 33, D) a fan of gales (5, 34, D) an uncursed staff of poison (5, 43, D) a +0 short sword (unseen) (5, 44, D) a +0 robe a +0 whip 3 inedible chunks of flesh (5, 45, D) a +0 spear a +1 robe of magic resistance a +0 trident a +0 whip a +0 robe the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. 5 inedible chunks of flesh {@w0} a ball python skeleton 6 mutagenic chunks of flesh {@w0} (5, 46, D) a +0 robe an uncursed staff of summoning a naga corpse a naga corpse (5, 52, D) a +3 hand axe of venom (5, 60, D) a -1 longbow (unseen) (5, 61, D) a +0 longbow a +0 club 17 arrows a satyr corpse (6, 14, D) a book of Ice (6, 15, D) an uncursed ring of protection from magic {MR+, !d} (6, 16, D) a +4 plate armour of poison resistance (6, 32, D) a +1 pair of gloves of archery (6, 33, D) the cursed +1 dagger "Osadwex" {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It has a curse placed upon it. (6, 34, D) a +4 hunting sling of flaming (6, 39, D) a ball python corpse (6, 44, D) a +0 long sword (6, 45, D) a +0 robe a naga corpse a naga corpse 3 inedible chunks of flesh (6, 46, D) a +0 war axe (6, 52, D) a +2 ring mail of poison resistance (6, 57, D) a wind drake corpse (6, 58, D) a +2 rapier of venom (unseen) (6, 59, D) a +1 antimagic rapier (unseen) (6, 60, D) a +0 hand axe (unseen) (6, 61, D) an arrow a +2 antimagic rapier a cursed +0 animal skin a +0 robe an uncursed ring of ice a spriggan corpse (6, 62, D) a dryad corpse (7, 14, D) a book of Party Tricks (7, 15, D) a +0 halberd (7, 32, D) a +0 halberd (7, 33, D) a lamp of fire (7, 34, D) an uncursed ring of protection from magic {MR+, !d} (7, 39, D) a guardian serpent corpse (7, 40, D) a ball python corpse (7, 43, D) a water moccasin corpse (7, 44, D) 5 mutagenic chunks of flesh {@w0} (7, 45, D) a +0 dire flail a ball python corpse a naga corpse (7, 52, D) an uncursed amulet of harm (7, 58, D) a +0 hand axe (still there?) a wolf spider corpse (still there?) (7, 60, D) a +5 lajatang of protection a +0 robe (8, 14, D) the +2 short sword of Ejoilumo {flame, Str-2 Int+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+4). It makes you more stealthy. (8, 15, D) a fan of gales (8, 16, D) a cursed amulet of inaccuracy (8, 32, D) an uncursed staff of poison (8, 33, D) a book of Beasts (8, 34, D) an uncursed staff of wizardry (8, 38, D) an anaconda corpse (8, 40, D) a cursed +0 robe (unseen) (8, 44, D) a black mamba corpse a water moccasin corpse (8, 52, D) a book of Frost (8, 58, D) a +0 robe (unseen) (8, 59, D) a +0 war axe a +0 animal skin (8, 60, D) a +1 demon whip of electrocution (unseen) (9, 15, D) a book of Necromancy (9, 16, D) a +2 broad axe of chopping (9, 32, D) a book of Air (9, 33, D) a +2 leather armour of poison resistance (9, 34, D) a +2 quarterstaff of crushing (9, 52, D) a box of beasts (9, 59, D) a +0 robe (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 3, D) a +0 scale mail a +0 shield a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} (10, 5, D) an uncursed ring of flight {+Fly, !d} (10, 14, D) a book of Frost (10, 15, D) a +2 ring mail of positive energy (10, 32, D) the +1 robe of Loss {rF+ MP-9 Dex+6 Stlth+} It affects your dexterity (+6). It protects you from fire. It affects your magic capacity (-9). It makes you more stealthy. (10, 33, D) a book of Burglary (10, 34, D) the ring of Entrepreneurial Spirit {rPois Dex+3 SInv} [ring of dexterity] It affects your dexterity (+3). It protects you from poison. It lets you see invisible. (10, 42, D) a black mamba corpse (10, 52, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 16, D) a +2 ring of protection (11, 32, D) the Reference Book on the Creative Rocks Spells Type Level a - Call Imp Summoning 2 b - Recall Summoning/Translocation 3 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (11, 33, D) a +0 lajatang of electrocution (11, 34, D) an uncursed ring of ice {rC+, rF-} (11, 52, D) a +1 great mace of protection (12, 14, D) a +7 shortbow (12, 15, D) a +0 robe (12, 16, D) a book of Frost (12, 32, D) the +8 fire dragon scales "Gatebui" {rElec rF++ rC- MR- rCorr} It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (12, 33, D) an uncursed staff of power {MP+17, !a} (12, 34, D) a +6 giant spiked club (12, 52, D) an uncursed staff of fire (13, 32, D) the Disquisition on Conjuration and Dark Arts Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Conjure Flame Conjuration/Fire 3 d - Animate Dead Necromancy 4 e - Control Undead Necromancy 4 f - Freezing Cloud Conjuration/Ice/Air 6 (13, 33, D) the amulet of Jylaydon {Harm *Drain rPois MP+9 Str+4 Slay-5} [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from poison. It affects your magic capacity (+9). It causes draining when unequipped. (13, 34, D) a +0 helmet of intelligence (13, 52, D) a +5 dagger of protection (14, 52, D) a scroll of fog (19, 0, D) a +0 mace (19, 1, D) the +1 robe "Laczeo" {+Inv Str+2} It affects your strength (+2). It lets you turn invisible. (19, 16, D) +2 shadow dragon scales (19, 17, D) an uncursed ring of ice (19, 33, D) the +7 battleaxe of the Abyss {pain, rPois rN++ MR- Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (20, 1, D) an uncursed ring of stealth {Stlth+} (20, 32, D) the Tome of Hexes Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Tukima's Dance Hexes 3 c - Cause Fear Hexes 4 d - Darkness Hexes 6 (21, 0, D) a +0 halberd (21, 1, D) a lightning rod (1/4) (21, 16, D) a phial of floods (21, 17, D) an uncursed staff of poison {rPois} (21, 32, D) a phial of floods (21, 33, D) the amulet "Lataedd" {+Rage +Inv} [amulet of rage] It lets you turn invisible. It lets you go berserk. (22, 0, D) an uncursed ring of positive energy (22, 1, D) an uncursed ring of protection from fire {rF+, !d} (22, 16, D) a +2 vampiric lajatang {!w} (22, 17, D) a book of the Sky (22, 32, D) an uncursed amulet of regeneration {+regen, !d} (23, 0, D) Zacioqaf's Early Guide to Hermeneutics Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Static Discharge Conjuration/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Call Canine Familiar Summoning 3 e - Lesser Beckoning Translocation 3 (23, 1, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (23, 16, D) the +6 battleaxe "Ytimuoz" {elec, rC+ rN+ Dex-4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-4). It protects you from cold. It protects you from negative energy. It lets you see invisible. (23, 32, D) an uncursed staff of summoning (23, 33, D) a +0 falchion of slicing (23, 34, D) a +2 robe of the Archmagi (24, 0, D) a +0 long sword (24, 1, D) the ring "Tythri Icuty" {Ice +Fly Dex+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It lets you fly. (24, 5, D) a +0 battleaxe of chopping a +2 cloak (24, 9, D) the +4 short sword of the Lonely Lies {pierce, +Blink Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you blink. (unseen) (24, 16, D) an uncursed ring of positive energy {rN+} (24, 17, D) a +2 great sword of holy wrath (24, 18, D) an uncursed ring of resist corrosion (24, 32, D) an uncursed ring of wizardry {Wiz+, !d} (24, 33, D) the cursed +0 plate armour of Dawn {-Tele rN++ Dex+6} It affects your dexterity (+6). It greatly protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (24, 34, D) the +9 flail of Ashenzari's Delight {drain, +Inv Str+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It lets you turn invisible. (25, 0, D) the +6 shillelagh "Devastator" {shatter} (25, 5, D) a +0 battleaxe (25, 6, D) a +0 short sword a +0 cloak (25, 7, D) a +3 battleaxe (25, 8, D) a +0 whip (unseen) (25, 9, D) a +0 rapier (unseen) (25, 10, D) a +0 mace (unseen) (25, 16, D) a +2 ring mail of cold resistance (25, 17, D) the +10 battleaxe of Invincibility {flame, +Fly rF- rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It lets you fly. (25, 18, D) the +2 plate armour of Eternal Vigilance {+Inv Str+5 Dex-4 SInv} It affects your strength (+5). It affects your dexterity (-4). It lets you see invisible. It lets you turn invisible. (25, 32, D) a +2 dagger of venom (25, 33, D) a lamp of fire (25, 34, D) a +4 long sword of slicing (26, 0, D) a +1 shortbow of flaming (26, 4, D) the +7 hand axe of Power {venom, +Fly Int+4 Dex-5} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (-5). It lets you fly. (26, 5, D) a +2 battleaxe of freezing a +0 cloak a +0 flail (26, 10, D) a +0 hand axe a scroll of brand weapon a +0 short sword (26, 16, D) a +1 mace of protection (26, 31, D) the cursed +0 robe of Ruum {rCorr Str-2 Int+9} It affects your strength (-2). It affects your intelligence (+9). It protects you from acid and corrosion. It has a curse placed upon it. (unseen) (26, 32, D) a +3 trident of freezing (26, 33, D) a lightning rod (1/4) (26, 34, D) a +3 flail of holy wrath (26, 36, D) a +3 leather armour of cold resistance (27, 0, D) a +0 flail (27, 1, D) an uncursed staff of death (27, 5, D) a +2 vampiric halberd {!w} (27, 6, D) a +0 glaive (27, 7, D) a +0 dire flail (27, 17, D) a +2 robe (still there?) a +2 robe (still there?) (27, 32, D) a book of the Tempests (27, 34, D) the +2 chain mail of the Turtle {rPois rC+ Str-3 Int-5 Slay+6} It affects your strength (-3). It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from cold. It protects you from poison. (28, 0, D) an uncursed staff of energy (28, 1, D) a book of Summonings (28, 6, D) a +0 long sword (still there?) a +0 war axe (still there?) a scroll of brand weapon (still there?) (28, 7, D) a +0 hand axe (still there?) a +0 war axe (still there?) (28, 8, D) the +7 long sword of a Billion Cities {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). a +0 cloak (28, 16, D) a +2 battleaxe of electrocution (28, 17, D) the +0 trident of the Lamprey {drain, rN+ Str-2 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+2). It protects you from negative energy. (28, 32, D) an uncursed ring of flight {+Fly, !d} (29, 0, D) a phial of floods (29, 16, D) the ring "Amogh" {+Inv rF+ rN+ Int+2} [ring of positive energy] It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. It lets you turn invisible. (29, 17, D) the +5 broad axe of the Extremely Mad {distort, rF+ Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from fire. It makes you more stealthy. (29, 32, D) a book of Battle (34, 28, D) a manual of Stealth {!d} (35, 0, D) the ring "Iloudd" {rN+ Stlth+} [ring of stealth] It protects you from negative energy. It makes you more stealthy. (35, 2, D) a +1 quarterstaff of speed (35, 14, D) a lamp of fire (35, 15, D) an uncursed staff of cold (35, 29, D) a +4 plate armour of poison resistance (36, 0, D) the ring of Vetza {rPois Int+4 Stlth+} [ring of poison resistance] It affects your intelligence (+4). It protects you from poison. It makes you more stealthy. (36, 1, D) a +5 hunting sling of velocity (36, 14, D) a book of the Sky (36, 15, D) a lamp of fire (36, 22, D) a potion of blood (36, 23, D) a +0 dire flail (unseen) (36, 29, D) a +0 helmet of intelligence (37, 0, D) the +7 chain mail of the Endless Expanse {rPois Str+3 SInv} It affects your strength (+3). It protects you from poison. It lets you see invisible. (37, 1, D) a +2 helmet of intelligence (37, 14, D) a +6 giant club (37, 15, D) a book of Maledictions (37, 23, D) a +0 short sword (37, 28, D) Sif Muna's Grimoire of Flight Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Silence Hexes/Air 5 e - Tornado Air 9 (37, 29, D) a crystal ball of energy (37, 31, D) a +0 club (unseen) (37, 34, D) a +0 halberd (unseen) (38, 0, D) a +2 short sword of protection (38, 14, D) a +0 robe (38, 22, D) a +0 morningstar (unseen) (38, 23, D) an uncursed staff of conjuration (unseen) (38, 28, D) an uncursed staff of power (38, 29, D) a +1 ring mail of poison resistance (38, 31, D) a +0 halberd (unseen) (38, 32, D) a +0 scimitar (39, 0, D) a +0 rapier of protection (39, 1, D) the cursed +1 spear "Hegor" {flame, rN+ MR+++ Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (39, 14, D) a book of Alchemy (39, 15, D) an uncursed amulet of faith {Faith, !P} (39, 22, D) a +0 robe (39, 28, D) a Necronomicon (39, 29, D) a phial of floods (39, 31, D) a +0 glaive (39, 32, D) a +0 flail (unseen) (39, 33, D) a +0 hand axe of venom a +0 long sword (39, 34, D) a +0 glaive (unseen) (40, 0, D) a +2 chain mail of poison resistance (40, 1, D) the Handbook of Floating Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Summon Lightning Spire Summoning/Air 4 (40, 14, D) the +11 spear of Buanici {protect, rC+ Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+2). It protects you from cold. (40, 15, D) an uncursed ring of ice {rC+, rF-} (40, 28, D) a manual of Bows {!d} (40, 29, D) a +3 amulet of reflection (40, 32, D) a +0 battleaxe a +0 robe (41, 0, D) the +9 quarterstaff of Tenacity {antimagic, +Rage +Inv rElec rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from poison. It lets you turn invisible. It lets you go berserk. (41, 1, D) a +3 amulet of reflection (41, 15, D) a book of Frost (41, 28, D) a +0 buckler of cold resistance (41, 29, D) the amulet "Omeimumu" {Reflect Int+4 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+4). It affects your SH (+2). (42, 0, D) the ring "Wauthrewo" {MP+9 Str+4 Dex-3 Slay+3} [ring of magical power] It affects your strength (+4). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). (42, 15, D) +1 swamp dragon scales (42, 29, D) a +1 chain mail of magic resistance (43, 14, D) the Disquisition on Boosts and Hexes Spells Type Level a - Corona Hexes 1 b - Swiftness Charms/Air 2 c - Leda's Liquefaction Hexes/Earth 4 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (43, 28, D) a crystal ball of energy (43, 29, D) a +1 buckler of cold resistance (44, 28, D) a book of Clouds (48, 4, D) a large rock (still there?) a +0 arbalest (still there?) 21 bolts (still there?) (49, 0, D) an uncursed staff of conjuration (49, 1, D) a book of Cantrips (49, 2, D) a +1 halberd of venom (unseen) (49, 3, D) a large rock {!d} (49, 12, D) a +1 robe of magic resistance (49, 15, D) a +0 scimitar (unseen) (49, 24, D) the +5 large shield "Huckeaps" {MR- rCorr Str+6} It affects your strength (+6). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (49, 37, D) a +1 robe of fire resistance (50, 0, D) a book of Cantrips (50, 1, D) a +2 halberd of chopping (50, 2, D) an uncursed staff of energy (unseen) (50, 3, D) a +0 long sword (still there?) a +1 war axe (still there?) a +0 chain mail (still there?) (50, 4, D) a +0 great mace a +0 plate armour a +0 arbalest a +0 arbalest 39 bolts a +0 battleaxe a +0 chain mail (50, 12, D) an uncursed staff of poison {rPois} (50, 13, D) an uncursed staff of cold (50, 16, D) a +0 flail (50, 24, D) a +0 mace of draining (50, 25, D) a +2 halberd of pain (50, 36, D) a book of Debilitation (50, 37, D) a +2 shortbow of freezing (51, 1, D) a +0 plate armour of positive energy (51, 4, D) a large rock (unseen) (51, 12, D) a +2 rapier of speed (51, 13, D) a book of the Sky (51, 14, D) a +0 flail (51, 24, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (51, 25, D) the amulet "Uhuipaank" {Gourm +Blink rElec Str-5 Slay+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It lets you blink. (51, 36, D) a +2 shortbow of flaming (52, 7, D) 2 bolts (52, 12, D) an uncursed staff of conjuration {!a} (52, 13, D) an uncursed ring of resist corrosion (52, 15, D) a +0 halberd (unseen) (52, 36, D) an uncursed staff of power (52, 37, D) the ring "Zegirphea" {rCorr rElec rF+ Int-5 Stlth+} [ring of resist corrosion] It affects your intelligence (-5). It protects you from fire. It insulates you from electricity. It makes you more stealthy. a +6 ring of strength (53, 1, D) a phial of floods (53, 12, D) a +2 hand crossbow of freezing (53, 13, D) a lamp of fire (53, 24, D) the Compendium of Destructive Flight Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Poisonous Vapours Poison/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Conjure Ball Lightning Conjuration/Air 6 f - Freezing Cloud Conjuration/Ice/Air 6 (53, 25, D) a +2 rapier of speed (53, 26, D) a +0 demon blade (unseen) (53, 37, D) an uncursed staff of earth (54, 1, D) a +3 scimitar of holy wrath (54, 12, D) the +7 mace of the Living Dead {crush, +Inv rN++ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It greatly protects you from negative energy. It lets you turn invisible. (54, 13, D) the ring "Jeczaol" {rN+ MP+9 SInv} [ring of magical power] It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. (54, 14, D) a +0 whip (unseen) (54, 36, D) a +2 dagger of venom (55, 0, D) an uncursed ring of protection from cold {rC+, !d} (55, 1, D) an uncursed staff of air {rElec} (55, 12, D) the +7 sceptre of Torment (55, 13, D) an uncursed staff of earth (55, 24, D) the ring "Jypead" {+Fly rF+ Int+2 Slay-4} [ring of protection from fire] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It lets you fly. (59, 36, D) a crystal ball of energy (59, 37, D) an uncursed ring of ice {rC+, rF-} (60, 36, D) a +0 dire flail (60, 37, D) the cursed ring of Vaesad {Dex-3 Stlth+} [ring of dexterity] It affects your dexterity (-3). It makes you more stealthy. It has a curse placed upon it. (61, 0, D) a +1 ring mail of cold resistance (61, 8, D) a +2 scale mail of cold resistance (61, 9, D) a +0 dagger a +0 ring mail (61, 16, D) a book of Changes (61, 26, D) a +2 morningstar of protection (61, 37, D) an uncursed staff of conjuration (61, 39, D) a +0 glaive a +0 plate armour (61, 40, D) a +0 great sword a +0 chain mail (61, 42, D) a large rock {!d} (61, 44, D) a large rock {!d} (62, 0, D) an uncursed staff of power {MP+17, !a} (62, 1, D) a book of the Dragon (62, 8, D) a book of Annihilations (62, 9, D) a +0 glaive the Volume of Shifting Poisoning Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 (62, 11, D) a +0 long sword (62, 17, D) a lightning rod (1/4) (62, 26, D) the cursed +1 rapier "Xocetwuf" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It has a curse placed upon it. (62, 27, D) a +2 whip of holy wrath (62, 36, D) a manual of Stealth {!d} (62, 39, D) a +2 scimitar of freezing a +0 plate armour a +1 great mace a +0 plate armour a +2 dire flail a +0 chain mail (62, 40, D) a +3 dire flail of protection a +0 chain mail (63, 8, D) a +2 ring mail of cold resistance (63, 16, D) a +2 robe of cold resistance (63, 17, D) the Compendium of Congealing Companions Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spellforged Servitor Conjuration/Summoning 7 d - Malign Gateway Summoning/Translocation 7 (63, 27, D) an uncursed staff of conjuration (63, 36, D) an uncursed staff of air {rElec} (63, 37, D) a +1 shortbow of freezing (63, 40, D) a +1 war axe (unseen) (64, 16, D) an uncursed ring of flight (64, 26, D) a fan of gales (64, 27, D) an uncursed staff of air (64, 39, D) a +0 great mace a +0 plate armour of magic resistance (65, 9, D) a +0 long sword (67, 0, D) a +2 whip of draining (68, 0, D) a book of the Tempests (69, 36, D) an uncursed staff of energy (70, 0, D) an uncursed staff of wizardry {wiz+, !a} (70, 8, D) an uncursed ring of fire {rF+, rC-} (70, 23, D) a +1 shortbow of flaming (70, 36, D) a Fen Folio (70, 37, D) a +0 crystal plate armour (71, 17, D) a book of Alchemy (71, 22, D) an uncursed amulet of rage (71, 27, D) a +0 arbalest of flaming (71, 36, D) a +2 war axe of electrocution (71, 37, D) a +1 hat (72, 8, D) a book of Maledictions (72, 16, D) the +6 chain mail of Ryij {+Inv Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It lets you turn invisible. (72, 17, D) the Tome of Congealing Stolen Souls Spells Type Level a - Freeze Ice 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Vampiric Draining Necromancy 3 e - Ice Form Ice/Transmutation 4 f - Animate Dead Necromancy 4 (72, 26, D) a +7 long sword of protection (72, 27, D) a fan of gales (72, 36, D) the +1 plate armour "Wiamash" {rPois rCorr Int-5 SInv} It affects your intelligence (-5). It protects you from poison. It lets you see invisible. It protects you from acid and corrosion. (72, 37, D) a book of the Tempests (73, 1, D) an uncursed ring of poison resistance (73, 26, D) a +4 rapier of speed a lightning rod (1/4) (73, 27, D) a book of the Dragon (73, 36, D) a +3 leather armour of fire resistance (73, 37, D) a +3 morningstar of protection (75, 1, D) an uncursed staff of power {MP+17, !a}