esc the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 2, D) the +7 Singing Sword the +0 sword of Power the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} an uncursed staff of energy {@w1+MP, hungerless spells, !d!a} a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight {+Fly, !d} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) an uncursed staff of death (59, 37, D) an uncursed staff of cold (60, 36, D) a book of Air (60, 37, D) an uncursed ring of fire (60, 40, D) +0 fire dragon scales (unseen) (61, 0, D) a book of Burglary (61, 8, D) an uncursed amulet of magic regeneration (61, 10, D) a +0 long sword a +0 long sword (61, 12, D) an arrow (61, 16, D) an uncursed staff of earth (61, 26, D) a +2 short sword of speed (61, 36, D) a book of Necromancy (61, 37, D) a +0 scimitar of freezing (62, 0, D) an uncursed staff of conjuration {!a} (62, 1, D) 2 scrolls of brand weapon (62, 8, D) an uncursed staff of energy (62, 9, D) an uncursed ring of see invisible {sInv, !d} (62, 10, D) a +2 trident of venom (62, 11, D) an arrow (62, 17, D) a +2 ring of protection (62, 26, D) a lightning rod (1/4) (62, 36, D) a phantom mirror (62, 37, D) the amulet of Pichunguesk {Spirit rElec rF- Str+8 Dex-3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+8). It affects your dexterity (-3). It makes you vulnerable to fire. It insulates you from electricity. (63, 0, D) a +1 whip of venom (63, 8, D) a cursed -2 ring of dexterity (63, 16, D) a +0 quarterstaff of protection (63, 17, D) a manual of Slings {!d} (63, 19, D) a +0 robe a cursed +3 mace (63, 27, D) an uncursed staff of death {rN+} (63, 36, D) the Incunabulum of Arcane Weapons Spells Type Level a - Sting Conjuration/Poison 1 b - Static Discharge Conjuration/Air 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Bolt of Fire Conjuration/Fire 6 (63, 37, D) a cursed staff of earth (64, 10, D) a +0 longbow (unseen) (64, 16, D) an uncursed amulet of rage (64, 17, D) +2 gold dragon scales (64, 26, D) the ring of Vizaismi {+Fly MR+ Int+3 Stlth-} [ring of loudness] It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. (64, 27, D) a book of Air (64, 30, D) a +5 mace a +0 robe a scroll of brand weapon a cursed +0 long sword a +0 robe (64, 31, D) a +4 dagger a +0 robe a scroll of brand weapon (65, 26, D) a +0 battleaxe (65, 30, D) the +11 flail of Kurir {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. a cursed -1 robe a necrophage corpse (66, 30, D) a cursed +0 flail of protection a +0 robe (69, 0, D) a +10 plate armour of ponderousness (69, 36, D) an uncursed ring of wizardry (70, 8, D) a cursed staff of wizardry (70, 9, D) the Guide on Mutagenic Evil Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Vampiric Draining Necromancy 3 d - Dispel Undead Necromancy 5 e - Alistair's Intoxication Transmutation/Poison 5 (70, 36, D) a +1 great mace of crushing (70, 37, D) a phantom mirror (71, 8, D) an uncursed ring of ice {rC+, rF-} (71, 11, D) an adder skeleton (71, 16, D) a +2 mace of protection (71, 27, D) a +4 shortbow of velocity (71, 36, D) an uncursed staff of conjuration {!a} (71, 37, D) the +2 morningstar "Ceanuat" {crush, MR- Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It affects your resistance to hostile enchantments. (72, 8, D) the cursed +0 quarterstaff of Compulsion {pain, Dex+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (72, 9, D) an uncursed ring of flight (72, 11, D) a water moccasin corpse (72, 16, D) an uncursed staff of death {rN+} (72, 17, D) an uncursed staff of wizardry {wiz+, !a} (72, 21, D) a +0 mace (72, 26, D) an uncursed staff of cold {rC+} (72, 27, D) a lightning rod (1/4) (72, 36, D) a +2 shield of fire resistance (72, 37, D) a +2 dagger of flaming (73, 1, D) a +4 chain mail of fire resistance (73, 16, D) an uncursed staff of death (73, 20, D) a +0 battleaxe a cursed +0 robe a black mamba corpse (73, 26, D) a lightning rod (1/4) (73, 27, D) the +10 hunting sling of Extremism {velocity, Str+4} Any stone fired from it inflicts extra damage. It affects your strength (+4). (73, 36, D) an uncursed ring of protection from cold (73, 37, D) a +0 dagger of venom (74, 20, D) an adder corpse (75, 1, D) a book of the Sky