Dungeon Sprint DCSS version 0.20-a0-640-g62ed22f (webtiles) character file. 0 esc the Sneak (level 1, -6/9 HPs) Began as a Spriggan Enchanter on Feb 12, 2017. Engulfed by a cloud of steam (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:28 (23 turns). esc the Sneak (Spriggan Enchanter) Turns: 23, Time: 00:00:28 Health: -6/9 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 5/5 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (shield restricted) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +++....... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: mesmerised, very quick A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking {!r} Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage {!q} Books c - a book of Maledictions Comestibles d - a bread ration {@e1} Skills: + Level 0.0 Fighting + Level 1.1 Short Blades + Level 3.0 Dodging + Level 4.4 Stealth + Level 2.6 Spellcasting + Level 3.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ##..... 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Roxanne Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History Welcome, esc the Spriggan Enchanter. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a trident. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You close the door. You are no longer entranced. As you open the door, it creaks loudly! 3 worms come into view. A merfolk siren opens the door. You close the door. The merfolk siren chants a haunting song. You resist. You open the door. 2 tyrant leeches come into view. There is an open door here. The helpless tyrant leech fails to defend itself. You puncture the tyrant leech! The tyrant leech completely misses you. The tyrant leech closely misses you. As you open the door, it creaks loudly! The tyrant leech barely misses you. Unknown command. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. A crocodile comes into view. The crocodile moves out of view. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Unknown command. Unknown command. You are no longer entranced. The crocodile is engulfed in a cloud of scalding steam. x2 The crocodile is engulfed in a cloud of scalding steam. Really walk into a travel-excluded area? The crocodile barely misses you. The crocodile completely misses you. The crocodile bites you. The tyrant leech completely misses you. You take 1 damage, and have 8/9 hp. Unknown command. The merfolk siren chants a haunting song. You resist with some effort. Really walk into that cloud of steam? [Y]es or [N]o only, please. Really walk into that cloud of steam? Really walk into a travel-excluded area? You are engulfed in a cloud of scalding steam. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You take 7 damage, and have 1/9 hp. MASSIVE DAMAGE!! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You are engulfed in a cloud of scalding steam. Ouch! That really hurt! You die... ## ## ##. .## ### ..#.. ..# # .$. ..## ##. #'# #..# #.ww##.## #..# #+.<.+ +..### #w##.## #....###. #. ##'## ##@§....≈≈ # ##.#.####t§§....§# #.m#ww#≈w≈§§≈≈..≈# ##$#.##≈≈≈≈≈≈≈≈.≈# #≈≈##'##≈≈≈§§≈§≈≈≈≈# #≈≈≈≈wm≈≈§≈≈§§≈≈§§# #+++#+++#≈§§§§§§§ # ≈≈§≈ ##≈≈≈###§ .§≈§≈. ##≈§# You could see 2 tyrant leeches, a merfolk siren and a crocodile. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | esc the Spriggan Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 1 | D | Noticed a merfolk siren 7 | D | Noticed a tyrant leech 7 | D | Noticed a tyrant leech 13 | D | Noticed Roxanne 15 | D | Noticed a crocodile 22 | D | HP: 1/9 [something (7)] 23 | D | Engulfed by a cloud of steam Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Dagger || 1 Stab: Sleeping || 1 Dodge: Dodged || 6 Vault maps used: D: the_violet_keep_of_menkaure Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 30.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 30.0 +-------+-------+-------+-------+-------+----------------------